A Pre-War Fallout Pentimento

PaxVenire

Wasteland Peacemaker
There has been many different takes on what the pre-war world of Fallout looked like. From Fallout 1 to Fallout 76, we’ve seen a drastic change in the vision of the Old World between the various development teams who worked on the series. What I want to attempt to do is take all of these visions and see if through discussion we can’t share ideas and cram them into one, more cohesive concept of what we think the definitive pre-war world of Fallout looked like. There is very little examples of the actual pre-war era in the series for us to paint a complete picture of, so essentially we’ll have to create a pentimento using the wastelands of the games. In art, the word for painting over a painting is pentimento. This could be the artist fixing a mistake, the artist remastering his work and using the old as a base, or another artist painting over an artist’s work. The latter is what we'd be doing in a figurative sense. Before we can cobble together our visions however, let’s look at the various pre-war visions available. First up is Fallout 1 & 2’s take on the pre-war world:

LA.jpg

Cathedral.jpg


Los Angeles as depicted here is enormous. A sprawling urban metropolis, it looks almost like New York City than Los Angeles. In our own modern day, Los Angeles is a relatively flat city containing only a handful of towers clustered in the downtown area as a result of a height restriction.

los-angeles-skyline-2030-visualhouse_dezeen_hero.jpg


What this tells me of the Fallout universe is that cities can be much, much larger than the ones we know in the modern day, let alone what these cities looked like in the 1950s. Another example of this can be found in the same game via the city of Bakersfield, or as its known in the game, Necropolis.

Bakersfield.jpg


Much like Los Angeles, Bakersfield is absolutely enormous. Bakersfield in our own modern day isn't even what one would think of first when imagining a "city".

downtown_snow_big_4.0.jpg


There are no skyscrapers, the tallest buildings being relatively normal looking apartments and hotels. It looks more like a large suburban town than a metropolis. Fallout's Bakersfield is large enough to have skyscrapers stand tall even after being hit with a nuclear bomb. A common shared trait between sprawling cities in the original two games are it's take on the retro future aesthetic. I would describe the architecture as a fuse between art deco, neoclassical, and gothic. Giant statues hang off the sides of skyscrapers acting as gargoyles, statues of heads are sculpted into the walls of buildings even on the ground level as seen in this picture from Fallout 1 depicting The Hub, or Barstow in real life:

nfqbtlwne6k71.png


I've always loved this take on Fallout's pre-war world. It's seldom seen in modern games and really only was prominent in the first two games, resurging a little only in Fallout 3, but we'll get to that in a bit. The head statues on the corners and pillars of buildings are something you can imagine looked beautiful before the bombs fell, but now as ruins, they look to almost be screaming. As if the city was alive once and is now frozen in a perpetual state of pain, their bodies lying around them as rubble. Fallout 2 has a few examples of this too, though not as much as Fallout 1. According to the Fallout Bible, the Temple of Trials at the beginning of Fallout 2 is supposed to be the remnants of a museum or church. I personally lean more towards it being a museum, but either or, just look at the grand entrance to this building:

Temple of Trials.jpg


There's also the Enclave Oil Rig that features the neoclassical gothic statues on the sides.

57a9ewm1bal71.jpg

Oil Rig.jpg

Oil Rig Floor.jpg


Sadly, Fallout 2 doesn't give us much of a look at it's biggest city San Francisco. By biggest city I don't mean in terms of gameplay, but rather the locations in-game compared to their real life counterparts. San Francisco is a big city in our own modern day, and I'm not just talking about those rolling hills.

San_Francisco_1125604435.jpg


In-game, what we get from San Francisco is really just Chinatown. Aside from that we get the Golden Gate Bridge being used as a runway, a palace made of salvaged submarine metal, and the docks. The larger city at hand, most likely destroyed and uninhabited, isn't shown. If I had to guess however, I would be willing to bet that if you took that image above, doubled its size, and added that neoclassical art deco flair, you'd get a pretty good Fallout city.

Okay, so that's Fallout 1 & 2. The original games had a distinct sense of style in them that would be immediately changed in the next entry in the series, Fallout Tactics. The neoclassical architecture, art deco statues, and gothic influence would be traded for a more surprisingly modern take on the pre-war world. I'm talking about the only real city Fallout Tactics offers us in the entire game: Chicago.

Chicago.jpg


Chicago offers us a much brighter more modern sci-fi looking metropolis compared to the cities of Fallout 1 & 2. The buildings aren't blocky, there's not a single statue in sight, the visible concrete look of Los Angeles and Bakersfield seems to be replaced by glass buildings that resemble our own Chicago today.

01018120008wxiy3n05F0_C_800_600_R5.jpg_.webp


Aside from Chicago though, Fallout Tactics as I said doesn't give us a real good look at any other city, despite the fact that the map size for this game is astronomically, almost comically large. The map is so big as a matter of fact it sprawls from Chicago/St. Louis all the way to the Colorado Rockies. For the most part, it's really just desert overworld much like the original two games, adobe tows and all.

Fallout: Brotherhood of Steel can be skipped as the game only offers three main location, none of which show us much of anything. So let's move onto Fallout 3 with Washington D.C..

Georgetown.jpg

L'Enfant Plaza.jpg

Dupont Circle.jpg

Chevy Chase.jpg

The Mall.jpg

Pennsylvania Avenue.jpg

Jefferson Memorial.jpg

Capital Building.jpg


Now I have a lot of problems with Fallout 3, and this has been discussed to Hell and back, however I never had a problem with the look of Washington D.C. from a visual standpoint. I think the D.C. ruins look rather great! One thing that immediately strikes me though is the city of D.C. is not nearly as grandiose as Los Angeles or Bakersfield. This is because Bethesda seemingly actually chose to abide by the height restrictions imposed on Washington D.C., and so while the city retains the art deco neoclassicalism, it's very similar in height to that of actual Washington D.C. as seen in this photo:

150285269_cb8faf3d62_b.jpg


Anyways, I'm of the belief that the transition in style from Fallout 1 & 2 to 3D with Fallout 3 was done pretty great, and that's in huge part to the late Bethesda artist Adam Adamowicz. Something to note however is that Fallout 3's D.C. while more similar to the style of cities on the West than Fallout Tactics' Chicago, continues the trend of being it's own distinct style. Looking closely at the pictures of the Capital Wasteland, you can clearly see a more apparent 1950s style than the originals. This gets more apparent when you visit suburban ruins outside of the immediate DC area such as Springvale or Andale:

Springvale.jpg

Andale.jpg


The suburbia in Fallout 3 looks ripped straight out of Leave It to Beaver, something solidified even more during the Tranquility Lane quest, which is really the only look at the Fallout 3 vision of pre-war America we get.

bv8xy8uufwr31.jpg


Compared to say -- Klamath in Fallout 2, which is based on the real life Klamath Falls in Oregon, Fallout 3 suburbs are really indistinguishable from the actual 1950s. While being a small suburban country town much like its real life counterpart, Klamath in Fallout 2 still has elements in the ruins of its architecture that looks like it belongs in a retro future, and not just the 1950s verbatim.

Before we move onto Fallout: New Vegas, I wanted to take a moment to appreciate The Pitt DLC's take on post-war Pittsburgh. I think The Pitt is the closest we have to seeing a Fallout 1 & 2 styled city in 3D, and aside from my similar gripe with D.C. and Fallout 3 overall where it's supposed to be set 200 years after the bombs fall but looks like the first decade still, I think Adam Adamowicz outdid himself on the design for The Pitt.

The Pitt.jpg

Heaven.jpg

Pittsburgh.jpg


I don't really have much to say about Pittsburgh other than it looks fantastically dystopian like the original games did. We unfortunately don't get to explore more of the city in the DLC aside from the mini map we get, but it just looks amazing.

Moving on however, we arrive to Fallout: New Vegas which is going to have to be covered a bit differently from the rest so far. The reason being is because sadly the conceptualized version of New Vegas was by and far absolutely not the New Vegas we got. We all know Obsidian made this game in roughly eighteen months, and had to cut enough content to fill a book. As a matter of fact, there's an amazing channel on YouTube that documents just that. This led to New Vegas looking like this:

uynw8w4he9651.png


It sure looks big until you realize, really the main part of Vegas in this game is just the Strip that looks like this:

newvegas1.jpg


If Fallout: New Vegas were an isometric CRPG like Fallout 1 & 2 were, perhaps it would be more forgiven for the Strip to be the main hub world of Vegas while the city surrounding it was regular overworld map with chances of random encounter in the city ruins to how Adytum was the main hub of Los Angeles within the huge Boneyard in Fallout 1. Sadly when playing a 3D game, the underwhelming size is way more apparent. What's even sadder is when you see how New Vegas was conceptualized.

e9717fdc82525dd1323e9385f2fc146d-700.jpg

Fallout-New-Vegas-City-Concept-Art-Cropped.jpg


So because we couldn't get the full New Vegas the developers had in mind, I will be going off these concept arts. And something that immediately strikes me is how modern the city of Las Vegas looked compared to California. The dystopian look of Los Angeles and Washington D.C. aren't present in Las Vegas. There's little to no neoclassical, art deco, or gothic architecture really at all, and when you look at this two images compared to the modern day Las Vegas of our own world, nothing really looks to dissimilar in design.

ScenicByway_Featured.jpg


Las Vegas was always a city of spectacle, so it makes sense that it wouldn't conform to the uniformity of other regions nor the traditionalism seen in neoclassical cities. Aside from the 1950s googie looking signage in the concept art and official game, buildings in New Vegas (especially the Ultra-Luxe which is just the Bellagio) resemble very closely to the city today. So other than New Vegas itself, we have a lot of smaller towns that go for a more classical look. Goodsprings, Primm, Nipton, and Searchlight for example all have that basic small western town look to it, nothing really screaming retro future to it. It's similar to Fallout 3 having towns that look straight out of the 1950s, except this looks just straight out of normal small Nevada towns.

Before moving onto Fallout 4 and Fallout 76, I want to take a moment to show pictures of a recreated pre-war using the assets in the Fallout 3 and Fallout: New Vegas engine. We don't really get a look at the pre-war era in these games, as I've said the closest we have is Tranquility Lane and it's world-space reusage in Old World Blues. Someone has however taken the time to use the assets in the engine, clean them up, and give us a look at what the pre-war world would look like according to Bethesda and Obsidian's world design:

21347059-1673205706.jpg

21347059-1671732918.jpg

21347059-1672615360.png

21347059-1662928775.png

21347059-1657383022.png

21347059-1656803729.png

21347059-1656803717.png

21347059-1656803696.png

21347059-1656803657.png

21347059-1640817992.jpg

21347059-1522679422.jpg

21347059-1455571768.png

21347059-1438213065.jpg

21347059-1428609104.png


Credit to the author of these images here.

Okay so for Fallout 4 & Fallout 76, I won't dwell on them long since we not only get a clear and concise vision of the pre-war world in both games via the intro sequences, but I personally don't play these games enough to want to dig into them that much. So here is Boston in Fallout 4 and official concept art of pre-war Boston compared to a photo of the modern day Boston skyline:

6527505-1601796854.jpg

ilya-nazarov-boston-line-bright.jpg

boston-skyline-best-views-socail.jpg


What's there for me to even say? Clearly the 1950s retro future has been dialed up to 11,000. The buildings are colorful and shaped strangely, concrete and glass for skyscrapers have been replaced by metal sheet panels, and the architecture is what I would describe simply as "Jetsons-esq". The concept art doesn't necessarily match up to the city we see in the final product, however I include it because it shows how Bethesda conceptualizes pre-war America going forward. These large colorful buildings are also found in West Virginia in locations like Charleston and Watoga. You can see some colonial architecture in the game in locations like Concord, Salem, and even in the city of Boston itself mixed in with the Jetsons buildings with towns like Good Neighbor.

fo4_out_of_time_concord_header.jpg

76309540.jpg

Goodneighbor.jpg


I personally like the colonial architecture for this region of Fallout, but I'm not much a fan of the rest.

maxresdefault.jpg


I can't confirm this as I don't play Fallout 76, but I believe Watoga as pictured above has a reason to look like this. If I recall, it's supposed to be like a World's Fair that was going on when the bombs fell, the "City of Tomorrow, Today" type deal.

And well.. That's Fallout 4 & 76. Like I said, I can't put too much input into this as not only do I not play those games anymore, but these games also give us a good look at their vision of pre-war America without having to dig into it.

That's all we have for the series! This is how each game, each development team, and each artist thought the Fallout pre-war world looked like. Now with all these examples and comparisons in mind, I leave it to you to tell me what your definitive pre-war world would look like. What examples from outside the games from other media would you use or think would fit well in Fallout? How would one region of the country look different than another? Do you like and prefer a specific game's style? How would you improve the examples here you don't like?
 
I was hoping this thread would get some traction before I came back to it but I guess not…

A few things came to mind as I read this. First, you mention that Bethesda adhered to real-world DC’s height restrictions, whereas Interplay clearly did not in the case of LA. I just wanted to comment that I think that is a logical choice by Bethesda to assume the Fallout universe would have a similar height restriction in the city as to not obscure the iconic skyline of national monuments.

Another thing I’d like to mention is that the concept art for Boston looks infinitely better than what’s in the game. I know that’s generally the case with most concept art, but seriously, it’s just so terrible.

And I’m sure there’s more I’d like to mention but I’m tired now
 
I was hoping this thread would get some traction before I came back to it but I guess not…

A few things came to mind as I read this. First, you mention that Bethesda adhered to real-world DC’s height restrictions, whereas Interplay clearly did not in the case of LA. I just wanted to comment that I think that is a logical choice by Bethesda to assume the Fallout universe would have a similar height restriction in the city as to not obscure the iconic skyline of national monuments.
I’m not sure what the real-life reason for D.C.’s height restriction is, but if that’s the reason then it makes sense. Thanks to modding we have an idea of what D.C. would look like with a Boneyard-type no-height restriction rule:

6FCB5910-C559-484B-8A3C-B49E08E5727A.jpeg

DF985B96-AC86-4278-9328-5804DA46B3A0.jpeg

0203CAD4-59B8-413B-BB29-AF23F2732212.jpeg

CEC637AA-E0DF-44F4-BC7F-3EC54CB68B69.jpeg

E8CEA74F-5985-4950-8212-0DBBA15AEA99.jpeg

FF59A684-AEF6-4FC4-9087-BD71892F0BDE.jpeg


Another thing I’d like to mention is that the concept art for Boston looks infinitely better than what’s in the game. I know that’s generally the case with most concept art, but seriously, it’s just so terrible.

Honestly while I definitely agree it’s better than what we got, I think the concept art in itself is way too cartoonish and happy looking for me to believe that’s in the Fallout universe. And I don’t just mean that because the art style is purposefully drawn in a cartoon style, I’m more talking about the architecture and the utopian aesthetic it gives off. Maybe I’m just a hard ass who can’t let go of the originals or Adam Adamowicz’s balance of the originals and a retro future, but when I think of cities in the Fallout universe, happy retrofuture utopias don’t particularly come to mind.

Fallout cities to me always looked dystopian, like something out of the wet dream of a fascist country where it’s grandiose and beautiful but also gives off authoritarian influence and vibes. Look at the concept of Berlin that Albert Speer had for post-WWII Nazi Germany, I think it was planned to be named Germania.

EE14D4A0-8801-4FCB-B208-014B73C0188E.jpeg


And if we want an idea of this type of city in a more retrofuture style, look no further than Albert Speer’s Germany in Wolfenstein:

D5D26DA7-9518-45DF-915E-E3A908376AD8.jpeg


That looks like more of a proper Fallout city to me. Remove the Nazi flags and make those buildings touch the clouds and it’s near perfect.
 
Anything about Fallout from Bethesda should be utterly ignored and forgotten.

____________

there's not a single statue in sight,
This could simply be lack of ability, or lack of budget; simplified 3D shapes just to get it done, and move on to the next development task.
 
Anything about Fallout from Bethesda should be utterly ignored and forgotten.
I disagree a bit when it comes to the style of D.C., but otherwise yeah.

This could simply be lack of ability, or lack of budget; simplified 3D shapes just to get it done, and move on to the next development task.
It could be, but it’s such a far removed vision of what was clearly hammered in the original that I would still count it as a separate entity.
 
Dude, I was literally thinking of doing a post about something like this. Well, at least the differences between the art style, the aesthetics of each of the Fallout games. (Between Interplay, Black Isle, Micro Forte, Bethesda, Obsidian.)
But you, oh YOU just covered this topic and did a fantastic job with it! Heck, you probably did a better job than I could have.
Well done man, a great post and analysis! :clap: :clap: :clap:
 
Very excellent thread! It is interesting to see the differences of the artstyle, across different artistis and companies and general artistic visions.

Question: Why not compare New Vegas' skyline to the skyline of 1950s Las Vegas? Could do similarly to some of the other towns as well. Might explain some of the deviations.

Makes sense that the pre-war US wouldn't have the same uniform style, nowhere does. My own city is a mix of Colonial/Neo Colonial/Barroque/Neo Colonial/Modern Architeture.

As for Bakersfield: Yeah, a lot of towns and cities in the Fallout universe with its over 400 million US pop are definitively bigger than ours. FOBOS dropping a major city in the middle of Bumfuck Nowhere, Western Texas, may not be as insane as it seems at first.

(important to remember that FO1 Necropolis in the wrong spot due to game logic reasons and its in-game location is Barstow, which is even smaller than Bakersfield lol. I don't quite recall where I saw it but The Hub's pre-war equivalent was Barstow, aparently)

Did the OG devs even intend us to know how the pre-war world truly looked like? FO1 and FO2 seem to treat the pre-war world as more of a distant, lost past. Pre-War America is the Roman Empire or Camelot. All we know is memories, hearsay and scattered records. A half-forgotten dream of a better world that was going to hell long before the hellfire started falling. The world of Fallout is the world of "The New Barbarians", "The New West", filth-caked Mad Max Cowboys With Lasers Barbarians crawling across the ruins of a bygone, forgotten world.

Unrelated, but 1930-1950s Brazilian Cities looked retro as fuck. They also looked far more like European cities than American ones. I saw a pic of 1950s São Paulo and it looked like something out of Fallout. What was done to brazilian cities by modernist architects and bad mayors was a fucking crime.
 
I’m not sure what the real-life reason for D.C.’s height restriction is, but if that’s the reason then it makes sense. Thanks to modding we have an idea of what D.C. would look like with a Boneyard-type no-height restriction rule:

6fcb5910-c559-484b-8a3c-b49e08e5727a-jpeg.26836

df985b96-ac86-4278-9328-5804da46b3a0-jpeg.26837

0203cad4-59b8-413b-bb29-af23f2732212-jpeg.26838

cec637aa-e0df-44f4-bc7f-3ec54cb68b69-jpeg.26839

e8cea74f-5985-4950-8212-0dbba15aea99-jpeg.26840

ff59a684-aef6-4fc4-9087-bd71892f0bde-jpeg.26841
To be fair, even if DC did have buildings that tall, the nukes probably would’ve cut them all down to size, much like LA is implied to be (and SLC from Randall Clark’s diary). However, if Bethesda had gone the route of skyscraper DC, it might’ve been cool to have the monuments rebuilt into bigger and better versions as well. Such a thing would fit well with pre-war America’s semi-fascist imagery I think.
Honestly while I definitely agree it’s better than what we got, I think the concept art in itself is way too cartoonish and happy looking for me to believe that’s in the Fallout universe. And I don’t just mean that because the art style is purposefully drawn in a cartoon style, I’m more talking about the architecture and the utopian aesthetic it gives off. Maybe I’m just a hard ass who can’t let go of the originals or Adam Adamowicz’s balance of the originals and a retro future, but when I think of cities in the Fallout universe, happy retrofuture utopias don’t particularly come to mind.

Fallout cities to me always looked dystopian, like something out of the wet dream of a fascist country where it’s grandiose and beautiful but also gives off authoritarian influence and vibes.
pretty much agree with you completely there, however, I think it’s okay to deviate the architecture from region to region, and what Bethesda seemed to be going for sounded interesting enough to me on paper: 2070s Boston was a “city of the future” being built on top of an old colonial-style city, with elevated super-highways and glass skyscrapers towering over South Boston-style ghettos.

Of course, what we got was a mostly bland (imo) brick and mortar city with some colorful Minecraft buildings and a cool overpass that probably should’ve fallen down by now but I’ll give them a pass on that.
 
It could be, but it’s such a far removed vision of what was clearly hammered in the original that I would still count it as a separate entity.
How so?

Remember that the city is Chicago, while Fallout takes place in the middle of a desert; a presumably nuked desert. The shining pre-war image of Chicago is a postcard from before 2077.
 
Question: Why not compare New Vegas' skyline to the skyline of 1950s Las Vegas? Could do similarly to some of the other towns as well. Might explain some of the deviations.
I was planning on incorporating pictures of the 1950s cities, but most of them were relatively the same, flat towns that weren't nearly as big as they are portrayed in-game. If LA in Fallout 1 makes modern day LA look small in comparison, then 1950s LA would make Fallout 1 LA look like some Warhammer 40k city in comparison. Bakersfield in the modern day is still relatively flat. Larger in area than 1950s Bakersfield, but still a suburban looking town. And similarly Los Vegas in the 1950s was pretty much desert surrounded by the Strip.

Makes sense that the pre-war US wouldn't have the same uniform style, nowhere does. My own city is a mix of Colonial/Neo Colonial/Barroque/Neo Colonial/Modern Architeture.
Agreed. I don't think everywhere should have the same style, but at the very least have some underlying element to make it look dystopian. A lot of modern Fallout fans are under the impression that pre-war Fallout was this shiny bright and colorful 50s utopia, and it's not really their fault when Bethesda makes their cities look like something out of the Jetsons. Bethesda will make the most theme park looking city and then fill it with terminal entries about how horrific and dystopian the pre-war was. It's very conflicting imo. I get the idea of the "perfect 50s world is actually dark underneath", I just personally think the ruse of perfection is hammed up way too much.

Did the OG devs even intend us to know how the pre-war world truly looked like?
The OG devs definitely didn't intent for us to know how the pre-war looked, the game series as a whole really (aside from I guess F4) doesn't give us much to look at in the way of the country before the bombs. I just found it fun to take what we got from the series and see if a metaphorical picture couldn't be painted.

However, if Bethesda had gone the route of skyscraper DC, it might’ve been cool to have the monuments rebuilt into bigger and better versions as well. Such a thing would fit well with pre-war America’s semi-fascist imagery I think.
This is a cool idea, definitely fitting for Fallout. I can imagine a much larger White House similar in size to Buckingham Palace.

I think it’s okay to deviate the architecture from region to region
I think it's okay to deviate, I think Los Angeles, Chicago, and D.C. are good examples of deviations in architecture that all fit well in the universe.

what Bethesda seemed to be going for sounded interesting enough to me on paper: 2070s Boston was a “city of the future” being built on top of an old colonial-style city, with elevated super-highways and glass skyscrapers towering over South Boston-style ghettos.
And that actually sounds like it could've worked in a very interesting way. Reminds me of Taris from KOTOR 1. Classism in pre-war Fallout is something I wish was explored more, it would make for some fantastic environmental storytelling if anything, the slums and the city above it now fused into one ruin by the war and the elements over time.

How so?

Remember that the city is Chicago, while Fallout takes place in the middle of a desert; a presumably nuked desert. The shining pre-war image of Chicago is a postcard from before 2077.
Yeah I know they're not set in the same region, I'm not talking about the desert, I'm talking about the design of the city of Chicago vs. the design of the city of Los Angeles. You previously said the city on the postcard looking the way it does in-game could've just been the devs cranking out shapes to make the picture of the city so they could move onto other matters, and I agree. But whether intentional or not, the difference in design of the pre-war cities between games is still something I'd count as separate because Chicago doesn't retain the neoclassical architecture or art deco statues Fallout 1 & 2's cities had.
 
I know they're not set in the same region
This was not my point, per se; it was that Chicago is a major metropolis, and [parts of it] would be a Jetson~esque city, while —Bakersfield, and Shady Sands would not.

The problem I have with the appearance of locations in the Bethesda titles is that it looks like a future construction of the 1950's rather than a 50's concept future with modern construction.

Also yes, I would have expected a Gotham/W4k inspired D.C., not bungalows and 1950's style government, bank, and office buildings.
 
Thank you for this topic!

I think Bladerunner 2049 did Las Vegas just right! Take a look at that if you want some inspiration. I haven't seen it since it was in the theatres but I remember gigantic buildings and gigantic fallen statues that gives you the right idea of what kind of place Vegas was before it became uninhabitable.

I'm also bummed Tactics deviated so much from the retro future and instead featured modern designs.

When it comes to the state of the pre-war world the intro narrations for Fallout 1 and 2 are very important. It's stated that WW3 was a war over resources. You can imagine how it would be to live in a world where energy resources are running low. Not very pleasant.

In Fallout 2s intro we are also let known that there weren't enough space or resources to go around. Too many humans. So the last decades of pre-war society must have been pretty horrible.
 
I think Bladerunner 2049 did Las Vegas just right! Take a look at that if you want some inspiration. I haven't seen it since it was in the theatres but I remember gigantic buildings and gigantic fallen statues that gives you the right idea of what kind of place Vegas was before it became uninhabitable.
Absolutely, 100%. Blade Runner 2049's Vegas is jaw dropping. I feel so thankful to have gotten to see this movie in the theater. Here's some official concept art below of Las Vegas from the movie:

latest

33a0e07bb9ab69131a42e0faec95c4b5.jpg

tumblr_p63orqrn7k1t9x55so1_1280.jpg

tumblr_p63orqrn7k1t9x55so2_1280.jpg

tumblr_p63orqrn7k1t9x55so3_1280.jpg

tumblr_p63orqrn7k1t9x55so4_1280.jpg


The Space Needle looking structure is the Stratosphere (or simply The Strat), which is a real hotel in Vegas that inspired the Lucky 38 in New Vegas. The architect for The Strat said "What I'm trying to do for Las Vegas is what the Eiffel Tower did for Paris, what the Empire State Building did for New York, what the Seattle Space Needle did for Seattle." Sadly this dream wasn't accomplished and while the Strat is recognizable for it's shape, it has a history of bankruptcy and buyouts. New Vegas gives it love however by making it a main story location as the Lucky 38.

tumblr_p63orqrn7k1t9x55so5_1280.jpg

tumblr_p63orqrn7k1t9x55so6_1280.jpg

tumblr_p63orqrn7k1t9x55so7_1280.jpg

tumblr_p63orqrn7k1t9x55so8_1280.jpg


Such beautiful art, and such a good movie. We all know Fallout has been inspired numerous times by Blade Runner, with weapon designs like the .223 pistol in F1 & 2, and NV, the 5.56mm pistol & That Gun in New Vegas, Replicated Man quest in F3, and by proxy most of F4 just as examples. So it shouldn't be too far removed from the conversation to say this is what an ideal Fallout Las Vegas should've looked like.

I'm also bummed Tactics deviated so much from the retro future and instead featured modern designs.
Personally I think it does a good job of looking modern but also having that flavor of dystopian. That or my hatred for modern architecture is showing.

When it comes to the state of the pre-war world the intro narrations for Fallout 1 and 2 are very important. It's stated that WW3 was a war over resources. You can imagine how it would be to live in a world where energy resources are running low. Not very pleasant.

In Fallout 2s intro we are also let known that there weren't enough space or resources to go around. Too many humans. So the last decades of pre-war society must have been pretty horrible.
And it makes sense for Fallout cities to be as grandiose as they are when you think about how the world's resources depleted so fast in the Fallout universe. If cities like Bakersfield in the Fallout universe can look like New York City, then imagine what other small cities in our real world could look like in Fallout. Also imagine how much bigger big cities in our real world would be in Fallout. We only have one photo of Los Angeles, but I imagine the city must've looked like a Warhammer 40k city.
 
Also imagine how much bigger big cities in our real world would be in Fallout.
Nuked to dust, right? They are the bigger cities; the more valuable targets, the ones that would damage infrastructure, and have mass casualties as a bonus.

___________
BL2049.jpg
Your first image link is .webp format. It can display if it is converted to jpeg, and uploaded—or even just modify the IMG source by removing everything after .jpg in the image URL.:ok:
 
Last edited:
Add this to the examples of city ruins from Fallout 1:
0AD68F10-851A-4576-A672-4066B10F957A.jpeg

Though this concept art is likely non-canon, it gives us a more detailed look of what perhaps Bakersfield would’ve looked like from ground level. Credit to @Verevoof for reminding me this exists.
 
In all this time I'd never seen the aggressive mob chasing him from behind in the above image.

____

It was years before I noticed that there are two kids in this image:
Fo2_Intro_Slide_5.jpg
 
I would loose a loading screen quiz. Could have sweared that was in Fo1. It's my favorite art piece I think.
 
Back
Top