This paragraph from the press release made me wonder:
In my book Fallout's combat wasn't the parts I really enjoyed, so I'm not really worried about the combat in FO3. Anyway, the turn based combat of the original games being meant to simulate a PnP experience and therefore not breaking the playing experience I find myself wondering about this new thing.
It seems to suggest that the PC (and from what I understand also the NPCs/enemies) is actually able to stop time using some kind of super power, and I really can't seem to make out how it won't feel out of character using it.
Are we supposed to see it as some sort of aiming device attached to the Pip boy (eg some sort of maching working in-game), or just a gameplay gimmick that only works outside the Fallout universe?
Blast ‘Em Away With V.A.T.S.! –Even the odds in combat with the Vault-Tec® Assisted Targeting System for your Pip-Boy Model 3000! V.A.T.S. allows you to pause time in combat, target specific body parts on your target, queue up attacks, and let Vault-Tec take out your aggression for you. Rain death and destruction in an all-new cinematic presentation featuring gory dismemberments and spectacular explosions.
In my book Fallout's combat wasn't the parts I really enjoyed, so I'm not really worried about the combat in FO3. Anyway, the turn based combat of the original games being meant to simulate a PnP experience and therefore not breaking the playing experience I find myself wondering about this new thing.
It seems to suggest that the PC (and from what I understand also the NPCs/enemies) is actually able to stop time using some kind of super power, and I really can't seem to make out how it won't feel out of character using it.
Are we supposed to see it as some sort of aiming device attached to the Pip boy (eg some sort of maching working in-game), or just a gameplay gimmick that only works outside the Fallout universe?