I'm sorry to bother you with this beaten-to-death problem, but I want to add T51b Power Armor as a new set and character sprite doesn't work. I've read FT Improver readme, tried to find some tutorials in your FAQ, read couple of threads, but I still can't fix it.
Fallout Tactics\Improver_data\ArmourTypes.txt - added {PowerT51b;Pow;0;0;0} right after {Sarge;Pow;0;0;0} and before the closing }
Fallout Tactics\core\entities\items\Armor - placed bosPower.ent from .bos archive and renamed it PowerT51b.ent
Fallout Tactics\core\sprites\armour - placed properly named pickup sprite "PowerT51b Armour.spr"
Fallout Tactics\core\sprites\characters - placed properly named character sprite "PowerT51b.spr"
With FT Improver opened PowerT51b.ent in Entity Editor and changed its Display Name to PowerT51b, also selected the pickup sprite in Image's Sprite field
Then I put PowerT51b.ent into the inventory of the first prefab character, he indeed starts with it, pickup sprite is there, but character sprite is still Midwest Armor.
Tried to tweak ArmourTypes.txt entry {PowerT51b;Pow;0;sprites/characters/PowerT51b.spr;0} - didn't help
Fallout Tactics\Improver_data\ArmourTypes.txt - added {PowerT51b;Pow;0;0;0} right after {Sarge;Pow;0;0;0} and before the closing }
Fallout Tactics\core\entities\items\Armor - placed bosPower.ent from .bos archive and renamed it PowerT51b.ent
Fallout Tactics\core\sprites\armour - placed properly named pickup sprite "PowerT51b Armour.spr"
Fallout Tactics\core\sprites\characters - placed properly named character sprite "PowerT51b.spr"
With FT Improver opened PowerT51b.ent in Entity Editor and changed its Display Name to PowerT51b, also selected the pickup sprite in Image's Sprite field
Then I put PowerT51b.ent into the inventory of the first prefab character, he indeed starts with it, pickup sprite is there, but character sprite is still Midwest Armor.
Tried to tweak ArmourTypes.txt entry {PowerT51b;Pow;0;sprites/characters/PowerT51b.spr;0} - didn't help