It was bound to happen some day. A group of talented modders with a lot of ideas and enough free time on their hands have begun development of a post-apocalyptic total conversion of the highly moddable 3D action/strategy/roleplaying game Mount&Blade. The project is still at a fairly early stage, so the developers don't have too much to show for just yet, except a heap of nice-looking models and the ugliest logo in the history of bad logo design.
Here is what team member Great Duke has to say about the game:
<blockquote>120 years after nuclear and biological warfare turned an once fertile setting into a barren wasteland, man struggles to survive amidst the ruins of human society.
A post apocalyptic RPG using M&B engine with a deep and immerse world is the purpose here. A totally different look and feel than vanilla too.
Setting: somewhere in central U.S.A, in an area previously unpopulated where survivors fled from the radiation and disease.(e.g: a reservation or a national park)
Technology: Mostly improvised stuff made off remants of the "Old World" . There are crude Energy refineries and factories. Vehicles are rare and are modified to use alcohol and methane as fuel.
Weapons: Firearms are rare , ammunition not so much depending on the type( 9mm, shotgun shells very common).
Locomotion: Motorcycles and horses. I don't see a way of implementing cars to M&B engine, nowhere in the future, specially in combat(see development below).
Civilization: The wastelands is a lawless place. isolated and distant villages and towns represent most of civilization, each with it's own law and powers,while many a man has turned to a barbaric, tribal way of living. an eye for an eye is the most accepted concept of justice all around.Natural resources such as food and water are rare in the barren wasteland, such as medicine and treatment for the numerous lingering dangers so Most people live in poor conditions, and the setting is perfect for "a strong exploit the weak" scenario.</blockquote>If you wish to learn more about the project or help the team with your suggestions, you can do so in their official forum thread.
Here is what team member Great Duke has to say about the game:
<blockquote>120 years after nuclear and biological warfare turned an once fertile setting into a barren wasteland, man struggles to survive amidst the ruins of human society.
A post apocalyptic RPG using M&B engine with a deep and immerse world is the purpose here. A totally different look and feel than vanilla too.
Setting: somewhere in central U.S.A, in an area previously unpopulated where survivors fled from the radiation and disease.(e.g: a reservation or a national park)
Technology: Mostly improvised stuff made off remants of the "Old World" . There are crude Energy refineries and factories. Vehicles are rare and are modified to use alcohol and methane as fuel.
Weapons: Firearms are rare , ammunition not so much depending on the type( 9mm, shotgun shells very common).
Locomotion: Motorcycles and horses. I don't see a way of implementing cars to M&B engine, nowhere in the future, specially in combat(see development below).
Civilization: The wastelands is a lawless place. isolated and distant villages and towns represent most of civilization, each with it's own law and powers,while many a man has turned to a barbaric, tribal way of living. an eye for an eye is the most accepted concept of justice all around.Natural resources such as food and water are rare in the barren wasteland, such as medicine and treatment for the numerous lingering dangers so Most people live in poor conditions, and the setting is perfect for "a strong exploit the weak" scenario.</blockquote>If you wish to learn more about the project or help the team with your suggestions, you can do so in their official forum thread.