Ammo effects and their interaction with armor

wooziemode

First time out of the vault
Is there a way to make ammo effects apply in a certain order? I'd like to make system of damage threshold piercing and zero damage bleedthrough with DT (.44 Magnum completely ignores low tier armor, but may be negated completely by, for example, power armor).

I thought about something like adding a DT subtraction, followed by a DT multiplier to make it work. So it would be more or less like this:

- You have a 10mm pistol, which deals 55 damage. You want to shoot some dudes near you, and they are wearing different types of armor.

- One of them has 6 DT (Leather armor), but 10mm ammo subtracts 6 DT and then multiplies it by x2 (which results in 0 DT, as 2x0 equals 0 anyway), so the bullet will pass through as if it wasn't there.

- One of them has 15 DT (Combat Armor), and 10mm ammo subtracts 6 DT and then multiplies it by x2 (which results in 18 DT), so the bullet will deal significantly less damage.

This system only works if the subtraction and multiplication are done in a certain order, as 15 DT being multiplied 2x and then reduced by 6 DT would result in 24 DT, and not 18 DT as intended.

Anyone has a suggestion on how to do something like this? It doesn't make sense that rifles have their damage reduced by soft body armor, or that a Remnants Power Armor user will be hurt at all during a fight with dudes armed with 9mm.
 
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