Not finished it for now. Far from it.
But i don't consider fair trying to compare with Fallout. It feel an entire different animal.
For now, i am more inclined to compare it with Shadowrun Returns, Fallout Tactics, Jagged Alliance and especially Wasteland.
It is very combat oriented, with strong mission focused areas, dialogs that are mostly exposition, and a lot of scripted sequence.
Anyway, it IS heavy in C&C.
Going on the SPOILER territory, i found myself overwhemeld by the consequences of my bad choices.
I chose to help Highpool, and was constantly harassed by messages from Ag Center.
Then, there was a guy that wanted me to help him with his burning house.
I chose to fix the dam first. When i succeeded, the house was beyond repair.
Then, when i reached the Ag Center, i found out that not only the starvation will become an issue, but the mutants were stronger, stronger than i saw them when i chose Ag Center in the beta. I was under equiped, so i rushed the radio tower and hoped that i would pick up the vaccine a few level later.
Then, i receive a call saying that a new village just got contaminated by the mutation. If i want to save them, i need the vaccine NOW.
But if i go to that new village, it means that the wrecking crew is still alive in their strongold, free to attack highpool again.
I dunno if the next steps will be like that, but i am feeling pretty much involved and stressed so far, which is pretty welcomed.
And i feel rewarded knowing stuff from WL1 seeing of its plot come up quite often in my current playthrough.
Although i consider the graphics and the overall gameplay quite ugly compared to the games i mentioned earlier. (even compared with Wasteland 1, which was very basic but not ugly)