Bradylama
So Old I'm Losing Radiation Signs

Uros Jojic has done an E3 preview piece on Bioshock for Actiontrip with some interesting tidbits.<blockquote>As you make your way down an underwater elevator and into the city of Rapture, you slowly begin the grasp the scale and the magnificence of this place. Undoubtedly, the Unreal 3 tech provides the building blocks for a spectacular underwater world, which Irrational is molding into a fully consistent and immersive environment. The idea of the development team here was to do away with the ideas of recreating actual cities with their known landmarks, and then placing them in an alternate reality. Instead, they opted to build a unique and all-encompassing world, a fusion of art deco and retro sci-fi visual styles that will give players the sense of true interaction with their surroundings. Ken explains that he doesn't simply mean this in a graphical sense (or in terms of ad hoc physics changes, courtesy of the Havok 3.0 engine), but changes on a much larger scale - in terms of being able to change the air that the inhabitants breathe, and consequently, their very behavior.</blockquote>Interesting stuff.
Links: Actiontrip E3 Bioshock Preview, Actiontrip
Links: Actiontrip E3 Bioshock Preview, Actiontrip