Bioshock Preview at Actiontrip.

Bradylama

So Old I'm Losing Radiation Signs
Uros Jojic has done an E3 preview piece on Bioshock for Actiontrip with some interesting tidbits.<blockquote>As you make your way down an underwater elevator and into the city of Rapture, you slowly begin the grasp the scale and the magnificence of this place. Undoubtedly, the Unreal 3 tech provides the building blocks for a spectacular underwater world, which Irrational is molding into a fully consistent and immersive environment. The idea of the development team here was to do away with the ideas of recreating actual cities with their known landmarks, and then placing them in an alternate reality. Instead, they opted to build a unique and all-encompassing world, a fusion of art deco and retro sci-fi visual styles that will give players the sense of true interaction with their surroundings. Ken explains that he doesn't simply mean this in a graphical sense (or in terms of ad hoc physics changes, courtesy of the Havok 3.0 engine), but changes on a much larger scale - in terms of being able to change the air that the inhabitants breathe, and consequently, their very behavior.</blockquote>Interesting stuff.

Links: Actiontrip E3 Bioshock Preview, Actiontrip
 
The hype on this game is starting to get to Molyneaux-esque proportions. I have no doubts that it will be a great game, but I hope that they aren't getting to the point where they are confusing what the game looks like in their own imaginations with what the game is in reality.
 
monsharen said:
Sorrow said:
Hold your horses boys. How do we know she killed him? That might even be a "stim pack" in her hand.
Or this could be an example of a Gatherer and her Protector, a facet of the game that has earned mention in nearly every recent article about Bioshock. Which means that she is harvesting a previously dead body for Adam.

The very same article Bradylama posted said:
But there are also two other classes of AIs in the world called Protectors and Gatherers -- this big guy and this little girl. And the Gatherer's role in the world is to go around collecting this resource, 'Adam,' which is what drives all these genetic changes from bodies left over from the war. They sort of recycle that material and are able to recycle that biologically, in their own body, and they're guarded by these big protectors, these big lugs you see in these diving suit get-ups
At the same time, I remember a developer mentioning the moral problems that the possibility of killing Gatherers will present to gamers. Do you kill an innocent, if ghoulish, child for a strategic resource? Unless the game takes an unfortunate turn towards political correctness, I suspect you will be able to kill those children (which aside from other considerations should earn the game a Mature rating).

I wonder what will happen to the European release to the game?
 
Well, I'm sure they act like children. Otherwise there'd be no point in making them look like children. That is, they're sure to be acting like children when they're not chowing down on corpses.
 
Nothing will happen, except all the blood will be removed from the german version. Fallout was an exception in Britain, not the rule, and in every other place except Germany things are much liberal. For now...
 
That whole censorship thing makes me sick.
Sometimes I think that it would be better if civilised gaming industry would become underground.
 
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