I manipulated some scripts delivered with the BIS Mapper and now I want to try if they work.
When I want to assign a critter a maniupalted script unfortunately I cannot choose any scripts in the BIS Mapper. It seems the Mapper gets all scripts out of the master.dat file lying in my Fallout2 folder.
Do I really need to create a new master.dat any time I want to test a manipulated script?
Isn't there an easier way?
I read that I need to write my scripts name into the script.h and script.lst files located in 'Fallout2\Data\Script\HEADERS' and 'Fallout2\Data\Script\' folder.
But I cannot manage to find them anywhere.
You have to extract scripts.lst file from your Master.dat file.
If you don't have scripts.h in your \headers\ folder, then I don't know where you got your scripts from.
I got the scripts in ssl format from the 'BIS mapper patched (+complementary ressources).rar'.
I've got the scripts.h in the \headers\ folder delivered with the BIS Mapper but not in the regular Fallout2 installation.
I found the problem. I didn't compile the .ssl file into a .int file.
Now I compiled it and put the .int file into the \Fallout 2\data\scripts folder.
The mapper is now able to find the script.
I guess I unerstood now. The scripts.h does only concern the compiler. So the compiler knows what scripts to compile.