Bloody Mess?

StalinsHomie

First time out of the vault
Why would anyone take Bloody Mess as a Trait?
It's pretty useless and it does only help you when you play as a melee character in the old Fallouts.

In Fallout 3 and NV it's an perk and oh boy, it's a bad perk! The gore in Fallout 3 sucks pretty bad anyways and is somewhat acceptable in Fallout NV just because it got toned down.
But holy hell! If you pick Bloody Mess then you just hinder yourself!
The looting gets harder, you will be stuck in longer and more awful slow-mo screens.

So here is my question, why would you pick this perk/trait and what is your opinion on it?

EDIT: Why do so many (casuals) love this perk?
 
StalinsHomie said:
Why would anyone take Bloody Mess as a Trait?
It's pretty useless and it does only help you when you play as a melee character in the old Fallouts.

What? No, he doesn't. It's a purely cosmetic feature in FO1-2.

So here is my question, why would you pick this perk/trait and what is your opinion on it?

Personally I picked it only in NV (no need to be even more stronger in FO3) and only for my "walking death machine" and "Hokuto no Ken" playthrough. I don't think it's bad in FO3-NV (since it actually does something) but maybe it should have been a Trait in FO:NV.

Pro:+5% damage with every weapon, Ludicrous Gibs
Cons:Ludicrous Gibs, looting can be a mess, it interferes with a couple of quests

In FO1-2? You pick it if you want some ultra-violence and/or don't have a second Trait of choice for that particular playthrough.

EDIT: Why do so many (casuals) love this perk?

Why do people love violence in VGs?
 
It's useful in the old Fallouts when you play as a melee character because it slows down the really long death scenes. You know, when you punch someone with a sledgehammer and he just keeps sliding over the screen.
Doesn't change the gameplay but speeds things up.

In Fallout New Vegas it can be fun when you play as a melee character if you like to see everything explode. I like picking it and then running around with a chainsaw.

I do understand why people like gore in videogames, but damn, in Fallout 3 and NV it's just overkill. I can't think of any character that I ever played with (always on very hard) who could have benefitted from this perk
 
I actually find bloody mess makes looting easier. I can just go to a piece of flesh and loot the dead guy instead of walking all the way over to his body.

It does make the 3 card bounty quest harder though.

Don't underestimate the effectiveness of a 5% increase of damage. For small arms it may not be much, but try applying the bonus to a fat man.

And its a perk in Fo3 and FNV, not a trait. Big difference.

In Fallout 1 and 2 it just adds flavor. That's it. If you like your kills to be over the top and absurd, then its for you.

There are more useless perks than Bloody Mess, imo.
Meltdown comes to mind.
 
CthuluIsSpy said:
I actually find bloody mess makes looting easier. I can just go to a piece of flesh and loot the dead guy instead of walking all the way over to his body.

What if you kill multiple enemies in a small-ish place? Then you'll have to search for the "correct" gibs to loot. And if you are an Explosives user...oh boy...

Don't underestimate the effectiveness of a 5% increase of damage. For small arms it may not be much, but try applying the bonus to a fat man.

Personally I find that explosives are the weapons that benefit the least from the Perk. Some of them are powerful enough that they don't need the extra damage, while at the same time it's unlikely that a 5% boost can make you use one less grenade/dynamite stick/mine/whatever.

The base damage Fatman in particular is so high (1000 on a direct hit) that 50 extra points of damage become irrelevant.

There are more useless perks than Bloody Mess, imo.
Meltdown comes to mind.

Meltdown is a very good perk (albeit a bit dangerous), especially for snipers. A powerful weapon, such as the Gauss rifle, can trigger a meltdown dealing upwards of 300 damage.
 
Stanislao Moulinsky said:
Personally I find that explosives are the weapons that benefit the least from the Perk. Some of them are powerful enough that they don't need the extra damage, while at the same time it's unlikely that a 5% boost can make you use one less grenade/dynamite stick/mine/whatever.

The normal effect of Bloody Mess doens't change that much of the outcome of an explosive weapons using character at all.
That's one more reason why it's useless when you are going to use explosive weapons.
The enemies are going to explode anyways
 
Stanislao Moulinsky said:
CthuluIsSpy said:
I actually find bloody mess makes looting easier. I can just go to a piece of flesh and loot the dead guy instead of walking all the way over to his body.

What if you kill multiple enemies in a small-ish place? Then you'll have to search for the "correct" gibs to loot. And if you are an Explosives user...oh boy...

Don't underestimate the effectiveness of a 5% increase of damage. For small arms it may not be much, but try applying the bonus to a fat man.

Personally I find that explosives are the weapons that benefit the least from the Perk. Some of them are powerful enough that they don't need the extra damage, while at the same time it's unlikely that a 5% boost can make you use one less grenade/dynamite stick/mine/whatever.

The base damage Fatman in particular is so high (1000 on a direct hit) that 50 extra points of damage become irrelevant.

There are more useless perks than Bloody Mess, imo.
Meltdown comes to mind.

Meltdown is a very good perk (albeit a bit dangerous), especially for snipers. A powerful weapon, such as the Gauss rifle, can trigger a meltdown dealing upwards of 300 damage.

Huh, meltdown only works for plasma for me. Then again, I am using J.E Sawyer's mod.
I don't really like meltdown, because it makes me vulnerable against melee enemies like cazadors and deathclaws. Too much of a liability. When it works though, oh boy does it work.

It's not that much of problem when having to search through gibs. It does tell you when the corpse is empty afterall.

Good point about the explosive weapons though. Maybe a sniper rifle would be a better example. Doesn't bloody mess increase the chances of disintegrations happening, or am I thinking of FO1 and 2?
 
I don't bother with it in the older games. There are better and more interesting traits. Besides I can fiddle with the options to put up the gore if I wanted. However in 3 and New Vegas the 5% extra damage makes it a good perk.
 
Stanislao Moulinsky said:
Well, in FO1-2 EW deaths should always result in the goo-puddle/disintegration animation. In FO3-NV...can't really remember but I guess so.

It's quite random but quite a lot of the deaths still end with the enemie being turned into goo
 
I personally found that the Trait variant AND the Perk variant both suffered from the same problem: it gets boring, fast. I picked Bloody Mess on my very first character, because I really wanted to see what it was about, and the shrieking laughter of the friend who got me the game when the cave rats I shot would explode like little water balloons was more of an amusement to me than the excessive violence, itself. Of course, that's because I really needed the context of HOW MUCH gorier the game had gotten. But even then, some years later, after I'd beaten FO1 and 2 a few dozen times, the next time I picked Bloody Mess, I was highly amused..... for a while. Eventually it still got boring. "Oh, that animation again... 'kay." I felt the exact same when I learned the Perk in FO3. I figured that, at the very least, the 5% increase would make it somewhat useful, and while that's debatable, the violence increase was only enjoyable for a short while. Once again, the repetitive nature of seeing the same ludicrously violent end to everyone I slew stopped being amusing, and really sapped the spontaneity out of the game.

The purpose of Bloody Mess was always to be personal amusement, without any tangible change in game function, and for all intents and purposes, the extra 5% damage added in the modern games is just as "intangible". For those who don't think such gimmicks get old fast, Bloody Mess is worth picking.
 
Bloody Mess is a must have trait for me, always was. Especially in Fallout 3. You know, nothing gives you a better satisfaction, especially with some hardcore enemies, at times when you spent whole ammunition just to kill 'this' one particular guy. Seeing his head flying above the sky and the rest of the gore, always leaves me satisfied and accomplished haha. I'm a little bit messed up i guess, but i love this trait. It's funny and never gets boring.
 
Gifted and Bloody Mess are the two perks with the least drawbacks upon your character, thus I pick those most times.

Gifted since the skillpoints can always be trained to maximum anyway, and Bloody Mess due to it having no real drawback compared with Drug Addict, Small Frame, Bruiser etc.

Plus the death animations are just lovely to watch.
 
I'd have to say "wrong" about that. Of course, it's all up to how you play your character and how you approach the game, but it's significant to look at the benefits of each Perk compared to its drawbacks. For me, Fast Shot or Small Frame were ALWAYS superior choices above Bloody Mess, since I always capitalized from their benefits and never had any issue with their "drawbacks". Gifted, of course, was always just plain simply broken, so that goes without saying.

But Bloody Mess? As I pointed out before, it's really just a place holder. It's there for you, if you HAVE to have a second Trait (which you don't), and you don't want any real change to your game.
 
Ah, not necessarily wrong, but as you said it is all depending on how you play the character. While some may get more "bang" in one turn in the early stages of the game with Fast Shot, you however lose the ability to aim your shots/blows. PLUS it can easily be gotten during levelling too with a perk so I cannot really see the point of taking it from start (plus the perk becomes unavailable if you have that trait, so no superfast shots).

Agreed that Bloody Mess isn't a gamechanging trait, but it is more or less a "safecard" for those that doesn't like the drawbacks of other traits (though part of the traits are there for the challenging gameplay, play "safe" you go Bloody Mess, add challenge, any other trait).
 
When will you learn... Mods mods mods and even more mods! There are several mods that removes the gibing but still adds the shiny dmg! I actually can't stand overkill gore unless the game is F.E.A.R or some actual gore game.
 
Matthews said:
PLUS it can easily be gotten during levelling too with a perk so I cannot really see the point of taking it from start (plus the perk becomes unavailable if you have that trait, so no superfast shots).
Not really sure where you got that idea. I'm assuming you were referring to Bonus Rate of Fire? Because you CAN learn BRoF even if you have Fast Shot, and in fact that's one of the things that makes it so damn good! I mean, it's great on it's own, sure, but 5 Turbo Plasma shots per FO1 turn, or 4 Gauss Rifle shots per FO2 turn is absolutely NOTHING to scoff at.

But to discuss things like using Mutate! to switch out Finesse for Fast Shot (which is popular) when you obtain the Sniper Perk, we're basically talking about meticulous levels of planning. Meanwhile Fast Shot is just an INCREDIBLY noob-friendly Trait. Aimed shots are a fickle beast for newer players, and the ability to simply fire more frequently during fights helps level off that difficulty for some. For the pros, of course, the aforementioned swap-out always comes to mind. Either way, there's absolutely zero chance of anyone considering Bloody Mess- UNLESS, of course, they felt Gifted was so game-breaking (and it is) that they decided to use it in place of Gifted for their second Trait. But that's a very rare character setup, since most players still prefer optimizing their characters, rather than nerfing them for added challenge.
 
Yeah, Fast Shot plus Bonus Rate of Fire is a real killer combo. I used for my final Iron Man run of Fallout and with 10 agility, bonus move and action boy(would have swapped this for bonus move if I knew I would finish the game at level 13) I was able to just out move and out shoot everything.
 
Actually doing a testrun with Small Frame in my current gameplay. While the added Agility did score many points in the gameplay, I just cannot get over how little the character can carry. Severly limited when there is so many goodies I want to bring along between battles, lost forever in the wastelands. :(

Then again, I have yet to get the Strong Back perks, so I'm not done yet with the testing. Perhaps I get surprised on the way. :wink:
I will try testing each and every trait in various gameplays, but it is timeconsuming to say the least. :P
 
That's where mules come into play. There IS no drawback to Small Frame when you've got infinite item dumps just following you around like brain-dead D&D characters being "autopiloted" by the DM because their player couldn't attend the meeting. While the FO2 NPCs no longer had that exploit, there were just SO MANY different available item dumps (Sulik, a total of 5 NPC companions, the Car) that it was still nearly impossible to experience any repercussions from Small Frame that were in any ways serious. Lets be honest, if you "can't carry anymore" because YOU are loaded with combat armors and expensive shotguns and light machine guns AND so is everyone else in your party, then this isn't really a "problem", is it?
 
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