Build Plans

DwayneGAnd

Look, Ma! Two Heads!
Those of you who have checked out my Mastering the Mojave thread over the course of the past few weeks will have noticed that I have been updating it.

As with Fallout 3, there are several types of builds, they depend on how you inflict your damage: Critical, Quickshot, and High Damagel. All three can attack out of or in stealth.

Critical builds depend on criticals to deal the majority of their damage. Quickshot focuses on attack speed. All Out on inflicting as much damage as you can without criticals or attack speed.

I have plans for various combinations. All builds have several variants: Light Touch, Wild Wasteland, low intelligence, more than one, all three, or none.

I have the following builds planned:

Critical

-Cowboy
-Cowboy Shotgun
-Cowboy Melee
-Grunt
-Grunt Melee
-Guns
-Shotgun
-Energy Weapons
-Laser
-Plasma
-Melee
-Unarmed
-Pyro Melee
-Pyro Unarmed
-Pyromaniac

Quickshot

-Cowboy
-Cowboy Shotgun
-Cowboy Melee
-Grunt
-Grunt Melee
-Guns
-Shotgun
-Energy Weapons
-Laser
-Plasma
-Melee
-Unarmed
-Pyro Melee
-Pyro Unarmed
-Pyromaniac
-Explosives

All Out

-Guns
-Grunt
-Laser
-Plasma
-Melee
-Unarmed
-Pyromaniac
-Explosives

I'm not making any Jack of All Trades characters because there aren't enough perks slots available for such a character.

What I would like to know is if I have the right idea with how to make a character. If anybody has some suggestions or would like to share their knowledge, it would also be greatly appreciated!
 
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