Caesar's Legion Reimagined

Plautus

Angry Preacher
I've spent a great deal of time on Fallout: New Vegas, and the more I play and analyze the game, the more I realize that the NCR is the game's principal faction and the Legion is nothing more than a group of ugly, poorly dressed, obviously evil people against whom people who don't pay attention and dislike moral ambiguity rally. I, as both a lover of history and a lover of good writing, dislike this sort of faction in a game, and I've been thinking about how Caesar and his Legion could be completely redone to make them more beliveable, more powerful, and more morally ambiguous, all while attempting to stay within the limits of lore and reason.

1. Background All of Caesar's Legion's society is based off of three Latin textbooks which Caesar himself found in a ruined library, "Year One Latin Grammar", "Year Two Latin Grammar" and "De Bello Gallico: Julius Caesar's Commentaries with additional English translation." These texbooks include some brief lessons about Roman history and culture, and Caesar has taken these books to be holy tomes on which to base his society. Of course, since Fallout is retro-futuristic, these books are 1950's style, and therefore the diagrams of Soldiers included look like the soldiers on old Biblical films (e.g. Ben Hur) and themes taboo in American society -like homosexuality- are NOT discussed. In this way, Caesar's Legion society is based on a limited understanding of an inaccurate, 50's view of the Roman Empire.

2. Government Caesar is a tyrant, a dictator, or an Emperor, depending on your choice of semantics. He holds complete power over everybody in his territory; however, he cannot assume all administrative duties by himself. Therefore, he has a Senate, comprised of his oldest Centurions. The Senate regulates the army, the economy, and handles all legal matters within Caesar's territory.

3. Societal Structure Caesar's society is divided into four main groups: the Legionarii, the Equites, the Pontifices, and the Servi, or Legionaries, landowners, priests, and slaves. Legionarii are self explanatory. Equites are specialized men who are too valuable to Caesar's economy to be forced into military service. These men, like Dale Barton, are merchants, or own "fabricae", workshops staffed by skilled or semi-skilled slaves. Pontifices (singular = pontifex) are priests and servi are slaves. Those two speak for themselves.

4.Gender Roles Unlike in the main game, women are not all slaves. Rather, the wives of soldiers, landownders, and priests are free women who serve the Legion by caring for the family while their husbands work. These women must instill "virtus" or virtue on their children, teaching the male children to obey Caesar and the Gods and serve the state, and teaching the female children how to be mothers themselves. Women are not allowed to serve in the army or own land. Some religious positions are open to them.

5. Religion Caesar's Legion worships four pagan gods: Jupiter, Mars, Venus, and "Divus Julius" AKA Julius Caesar. The reason these four are the only ones worshiped is because they are the latter three are the only ones mentioned in Caesar's Commentaries, and the in-game Caesar wishes the historical Caesar to be worshiped as a god.

6. Army Organization Mostly this is unchanged: a contubernium is 10 men, a century is 100 men, a cohort is 480 men. Contubernia are commanded by Decani, Centuries are commanded by Centurions, and Cohorts are commanded by Legates. Contubernia function like modern day squadrons, in that they are commanded by one ranking official and have roles split among them. Because guns are scarce in Caesar's territory, only four of the ten men in a Contubernium have guns, and only the Decanus (one of those four) has a decent gun. The rest use swords and spears.

7. Army Equipment Each legionary wears under his armor a tunic, which is completely in tact (these tunics are made by slaves in the Fabricae). Recruit legionaries wear Roman-style armor made out of Brahmin leather, much like in biblical films; their uniforms look like this. I figure that such armor would be easy to make, especially with all the brahmin leather armor made in the game. If I recall correctly, the leather armor in Fallout 1 was about as complex. They also use forged gladii and pila, rather than makeshift machetes. Again, the Fabricae provide these things to them. Higher ranked officials generally have nicer armor than lower ranked soldiers. A Centurion might ditch his standard leather armor in favor of some pieces of Power Armor he found. Likewise, Legates or the most elite Centurions might wear custom forged metal armor. At any rate, guns are still scarce, so Caesar's troops fight mostly with melee weapons; however, these are less makeshift and more professionally made, since slave labor can do wonders for industry....

8. Medicine: Caesar read about the marvels of Roman medicine in the textbooks he found. Unfortunately, he lacks the know how to replicate such medicine. That said, special "pontifices" called "medici" (singular = medicus) are able to perform basic surgeries, like fixing limbs and are also able to craft basic medical supplies for the troops. Now, these supplies are nowhere near as good as the NCR's stimpacks, but they can easily keep Legionaries healthy.

9. The Fort No longer so ramshackle, slaves can be seen laboring to build more permanent walls and buildings within the fort. While the soldiers still live in tents, Caesar's Fort has begun to develop some self sustaining manufacturers. In the Fort is now a Medicus' temple, a Fabrica for making Legion equipment the Barton Household (in which you can converse with Dale Barton's wife, a Femina Legionis who discusses the pros AND cons of being a woman in Caesar's service), and Caesar's personal blacksmith.

The blacksmith forges armor for Legates and for Caesar himself, and additionally will make the player character a suit of Recreated Roman Armor., which is strongly similar to that of a Roman general. That said, the armor is insanely tough to get, as the player must negotiate with the Followers to get armor schematics and fight their way through deathclaw infested mines to acquire the necessary resources.

NB: If these changes were to be made, the NCR would have to be officially strengthened as well.

So, there is my re imagining of Caesar's Legion, covering just the background. I have other ideas about Legion companions and quests, but I've spent quite some time writing this and do not wish to bore my audience further. I appreciate you reading this post and would as always greatly appreciate any constructive criticism.

Again, thank you for spending time on this humble set of suggestions.
 
Plautus said:
I've spent a great deal of time on Fallout: New Vegas, and the more I play and analyze the game, the more I realize that the NCR is the game's principal faction and the Legion is nothing more than a group of ugly, poorly dressed, obviously evil people against whom people who don't pay attention and dislike moral ambiguity rally. I, as both a lover of history and a lover of good writing, dislike this sort of faction in a game, and I've been thinking about how Caesar and his Legion could be completely redone to make them more beliveable, more powerful, and more morally ambiguous, all while attempting to stay within the limits of lore and reason...

Well, it's clearly that the game should be called Fallout: NCR Troubles, because everything in the game is about them, regardless the faction you play. Working with the Followers is about the distinctive vision they and the NCR have about the region; working with House is about how he can hold the NCR without losing his grip over New Vegas (he's not even much concerned about the Legion, wich is odd); the Powder Gangers hate the NCR; the BoS has problems with the NCR; Marcus and Jacobstown are bitter about the NCR; and so on.
The game focus too much into one faction, forgeting that the other big one, Caesar's Legion, is as much powerfull and huge as them.

Also, Caesar's Legion control parts of New Mexico, Utah, Colorado and the entire state of Arizona. This seems a "cannibals, slavers and killers" nation that only pray on the weak or a more organized society?
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I hope that one of the DLCs cover how is the development of Legion's cities, the economy and how the society live on those locations, because at this point is too much black and white in the game. If we take Imperial Rome as our model, free woman weren't allowed to fight in war too, but they became responsible for organizing the home, educating the children, even taking care of the business when a merchant enlisted in the army.
Cass for example tells that some merchants trade with the Legion at regular basis because they are more organized than NCR about their trader routes, but we don't see these in the game except one.

FNV can be expanded and improved a lot regarding the Legion and I hope they do this.

[ ]'s
 
brfritos said:
Well, it's clearly that the game should be called Fallout: NCR Troubles, because everything in the game is about them, regardless the faction you play.
[ ]'s

Well, this actually makes sense, NCR is the oldest, best organised and strongest known faction in the Wasteland, isn't it?
 
It's not the oldest, and certainly not the best organised.
But, if the view is only limited to New Vegas, it's a different tune.
 
[Well, actually it is the only faction of considerable power that is left in the Wasteland. I mean, Enclave has been destroyed, Unity has been destroyed, and if we consider BoS to be what is was ment to be (closed, xenophobic order focused on collecting pre-war technology for themselves (as seen in first Fallout)), then only NCR can be considered strong.
 
DarthBartus said:
[Well, actually it is the only faction of considerable power that is left in the Wasteland. I mean, Enclave has been destroyed, Unity has been destroyed, and if we consider BoS to be what is was ment to be (closed, xenophobic order focused on collecting pre-war technology for themselves (as seen in first Fallout)), then only NCR can be considered strong.

I think that's the point of Plautus post, it seems that Caesar's Legion is not a ragtag faction and rival the NCR in size and organization.

The game could explore them a little bit more, other than simply label "that evil faction".

[ ]'s
 
what I dont like about the legion is that it is TO close to the Roman culture but sadly almost in every way still wrong as there is not ONE roman culture but many. It was once a kingdom, republic, democracy and tyrannic with god-like rulers. And that is without thinking about "east" and "west" rome which had quite a lot of differences as well.

But what bothered me most with the Legion was their clothes ... they looked so damn ridiculous. I just could not take them serious. This super-miltiary-fascistic tendencies. So much "hype" about it when you talk with the NCR. And then you enter their camp and I thought "what? THAT is what they talk about ?"

I dont know. I think what the game is really missing is a huge town controled by the Legion. Showing the social side of their economy and world. People which openly support the legion. Many traders, merchancs. Showing "old" legionaries. Some which are civlians. Or maybe characters which are disaffected with the Legion eventually and yet are still part with it. I doubt that a region as huge like Caesar controlls works without any political characters in the background which help him to control the territory. Otherwise it would crumble already in a very short time.

At the moment we ONLY see the military side of the Legion (which was dissapointing at best) while the NCR shows a lot more from farmers, to scientists, NCR soldiers, a few Generals and Officers with VERY distinctive personality you have everything from conscripts, to patriots and cowards. It seems like the Legion has nothing of this which doesnt really give it a very realistic look or feeling. YOu know the typical "not all Nazis have been Nazis" situation. There have been hints here and there (particularly when you talk with the captured Centurio in the NCR camp). But not enough in my eyes.

How to fix the Legion ? I doubt that is possible now. But like many I really hope more DLCs in the future will allow us to see more from the Legion. A different side to the coin. This DLCs might be even worth to buy them (sorry Dead money isnt really something I see as interesting because in my eyes it doesnt add really much to the gameworld).
 
yeah like it is "possible" to fix the boring and fucked up story from Fallout 3. THough just because it is possible doesnt mean it will happen in my lifetime. And it is not like I am someone who is crying after something that is in the past. It happend. So be it. Best is to move on and do new things. And learn from mistakes/errors. Though people have to see them as that. If Obsidian feels fine with how they showed the Legion nothing will change here obviously. But I think they do know that the Legion had not enough love in Vegas. Regarding modders. Yes. They show a lot of skill. Though "sadly" most people which do something for either F3 or Vegas are single individuals. And even with great skill you can only do som much alone. But to fix something like the Legion you would need more then just one or a few poeple woking on different projects. It tends to end in situations where you have many great mods though ... they most of the time dont work together.

So when you find a group of people which want to change then I will be interested. Sounds a big negative maybe. Yes. But it really is not meant that way.
 
Crni Vuk said:
yeah like it is "possible" to fix the boring and fucked up story from Fallout 3...

The problem is that most modders only fix some aspects of the Legion, like having better outposts, creating a citie with merchants, better armor, etc.
But this doesn't solve the inexistent depth about them, since modders will need to create side-quests for them, new dialogs explaining the life at those cities, how their society behave and so on.
How do you do this without shitting on the story?
Like I said, I hope Bioware fix this with a DLC, if it's possible of course.

Concerning Dead Money, the story is very good, I like it pretty much. The problem is that you need to perform some steps and progress certain character's story in FNV before starting it, otherwise you'll lose some content and A LOT of context.
That's the problem with it and the replayability is mixed in my opinion, the starting act become boring after some time, since after you wander the Villa three or four times, the location start to getting on your nerves (when you enter the casino it gets better).

I won't say that the DLC is expdendable, but sometimes it's only good because of the perks and loot introduced.
I hope they don't raise the level on the next DLC, one time was enough.

[ ]'s
 
Bioware? But yeah Plautus your right, when I heard about the legion pre-release I thought the faction would be great be all Roman-like and I was looking forward to enjoying it in the game, I really like ancient civilisations as well (going to do as A-Level in College), but the game was a real damper with Legion "half".

I like your ideas of the legion and in-fact that is what I imagine as a perfect Caesar's Legion, and hopefully, just hopefully the Burned Man DLC will be just like your ideas.
 
Good stuff Plautus.

I think most people will agree that the Legion needs some much needed fleshing out. They have a pretty limited selection of quests outside of end game as well. Perhaps some DLC would help greatly.
 
Here's what I think: Caesar talks a fair deal about Hegelian dialectics in-game, which implies he is rather well-versed. Caesar seems very intelligent, and as I understand it he isn't just blindly following a bunch of old books about Rome: he consciously decided that the way to bring permanent civilization to the wasteland would be to emulate certain aspects of the Roman Empire as he understands it - while creating a homogenising and totalitarian dictatorship. Caesar has created his own utopian vision. His goal isn't simply to ape the Roman Empire. Rome is simply a convenient cipher for his vision: he isn't inventive enough to create his own culture from scratch. It's the means, not the end in itself.
 
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