Campaign to bring the next Fallout to New York

CDJam

First time out of the vault
We all know that rumors are flying around about where the next Fallout game will be set. There’s a lot of buzz about Boston, but I like the idea of New York. FO3 and NV both heavily leveraged the unique venues in their locations and New York would be just as good, if not better.

I’m running a campaign to get the next game set in New York. People can show their support for the campaign by contributing their New York-inspired fan art to our tumblog: http://falloutnyc.tumblr.com/; this can be anything from graphics or videos, to stories about potential plotlines, missions, etc. The idea is to demonstrate the rich potential of the New York landscape through fan creations.
 
I think it would be just like dc. actually you could change up the names and landmarks a little bit and i bet you could pass off fallout 3 as fallout new york
 
I always imagined that if a nuclear war really happened, DC and New York would be those two places in the US that would be bombed flat and reduced to a radioactive crater. Since Beth's Washington looks more like after an earthquake, I assume they'd do the same to NY, which I wouldn't like to see.
 
Beth was propably basing on Bakersfield.

Fo1_Necropolis_Bad_Ending.png


And take into account one thing, that city was nuked pretty hard.

Raul Tejada: "I don't think it was as hard hit as DC or Bakersfield, but it was bad enough. By the time we got there, the city was a radioactive ruin."
 
I do think a degree of creative liberty is also involved in how damaged pre war cities are.

Unfortunate Bethesda's 'liberty' meant that most of the city was still standing, the attack mostly causing some streets to be sealed of by rubble with the only truly wiped out location being the White House.

The rest of the city looks more like something from 'Life after People'.

They should have gone for the full monty so to speak, wipe out almost everything, especially places like the Capitol Building and the Pentagon, with only a handful of buildings between the big glowing craters remaining.
 
The Dutch Ghost said:
I do think a degree of creative liberty is also involved in how damaged pre war cities are.

Unfortunate Bethesda's 'liberty' meant that most of the city was still standing, the attack mostly causing some streets to be sealed of by rubble with the only truly wiped out location being the White House.

The rest of the city looks more like something from 'Life after People'.

They should have gone for the full monty so to speak, wipe out almost everything, especially places like the Capitol Building and the Pentagon, with only a handful of buildings between the big glowing craters remaining.

IMO the game shouldn't of even been set in DC if you want more realistic destruction. The entire area would be a giant radioactive crater and that wouldn't be too much fun to explore. Being able to explore the nation's landmarks in a post apocalyptic world is what attracted so many new people into the Fallout universe anyways. I think Boston would be an interesting location and with the Institute being centered there we could see some awesome possibilities
 
Cyborg Lincoln said:
pyroD said:
Plus it would be nice to boost Boston's morale back up again

Not sure how nuking Boston would make them feel better about the recent bombings
I would personally be honored to see my home leveled in a video game. But I guess I can't speak for everyone
 
IMO the game shouldn't of even been set in DC if you want more realistic destruction

Well with Los Angeles in Fallout 1 the Fallout universe sticked pretty much with 'realism'.
There were no famous landmarks for the player to explore anymore.

So yes, I also feel that should have been done with Washing DC.
That all these famous landmarks are gone should be depiction how bad the war was.

Fallout shouldn't become some Post Apocalypse tourist simulator.


Edit: as for New York. A really bad idea in my opinion.
The only thing that goes for it is because it has been popular in previous PA productions but the place itself does not have much for an RPG campaign setting, unless it would be a game that would be about gangs and settlements competing amongst each other.

I am sure some people would love that for a game but that no longer says Fallout to me.

As I said before, I want the trend of just focusing on one city at a time in a Fallout game to be stopped, and and a return to using regions in which the player visits various pre world and PA world settlements and locations.

Having players wandering around city 'mazes' that serve only to lengthen the gameplay but does not add anything at all to the campaign is not good design.
 
The Dutch Ghost said:
IMO the game shouldn't of even been set in DC if you want more realistic destruction

Well with Los Angeles in Fallout 1 the Fallout universe sticked pretty much with 'realism'.
There were no famous landmarks for the player to explore anymore.

So yes, I also feel that should have been done with Washing DC.
That all these famous landmarks are gone should be depiction how bad the war was.

Fallout shouldn't become some Post Apocalypse tourist simulator.


Edit: as for New York. A really bad idea in my opinion.
The only thing that goes for it is because it has been popular in previous PA productions but the place itself does not have much for an RPG campaign setting, unless it would be a game that would be about gangs and settlements competing amongst each other.

I am sure some people would love that for a game but that no longer says Fallout to me.

As I said before, I want the trend of just focusing on one city at a time in a Fallout game to be stopped, and and a return to using regions in which the player visits various pre world and PA world settlements and locations.

Having players wandering around city 'mazes' that serve only to lengthen the gameplay but does not add anything at all to the campaign is not good design.
It's because Fallout isn't dungeon crawling RPG but quest and adventure RPG.
 
It's because Fallout isn't dungeon crawling RPG but quest and adventure RPG.

I feel that that is lost on a lot of Fallout 'fans'.
The more pointless dungeons the better.

We even see it in a lot of the mod content made for Fallout 3 and New Vegas, dungeons filled with loot and monsters for the players to collect and kill.

What is the point of depicting the Empire State building in a Fallout game if it just another damn dungeon for the player having to go through.
 
Personally I'd like to see more from the center of the country like Chicago, Detroit, or even St. Louis. Fallout Seattle could be fun too.
 
The Dutch Ghost said:
It's because Fallout isn't dungeon crawling RPG but quest and adventure RPG.

I feel that that is lost on a lot of Fallout 'fans'.
The more pointless dungeons the better.

We even see it in a lot of the mod content made for Fallout 3 and New Vegas, dungeons filled with loot and monsters for the players to collect and kill.

What is the point of depicting the Empire State building in a Fallout game if it just another damn dungeon for the player having to go through.
Although my favorite is NV, I rather prefer Van buran because it has better design of quest. Some of NV's quests are well-made(like white glove) but lots of quest are simple because of journal, genre(FPS and isometric), console(console can't do complicate things which is major problem) , and lack of time to make more contents although van buran doesn't finished their record says it was well designed and well made. FPS style also can make good quests. for sneaking, I think FPS style is way better than isometric. So for stealth quest, FPS style would be better. for plot it's just matter of writer. but for using skill, items to solve problem? because of console, can't make quest as a good puzzle but just choosing answer that is given by poor journal or system message. so, for FPS style, since can't make various quest, there's small things left to make game has more content, combat and dungeon. So Fo3 is filled with dungeon and Fo3 worshippers believes that is Fallout style. What a shame.

For fo3 worshippers, I doubt they really like fallout. IMO they just like apocalypse atmosphere(not post apocalypse), beth style game. and I really curios why beth make games name fallout. for Fo3, there's too little things connected with fallouts why they make fallout instead of make their own ip to make apocalypse game.

By the way, think about good dungeon for isometric, I think two dungeon of quarz for rescue captive in Wasteland is still a good sample, lots of way to infiltrate, hidden enemy or objective, choice, skill usage and well designed reword that doesn't make game too east or reword is useless.
 
woo1108 said:
FPS style also can make good quests. for sneaking, I think FPS style is way better than isometric. So for stealth quest, FPS style would be better.
I just want to remark I completely agree with you in this.
With isometric view you see almost everything that is near you, so sneaking is really easy. An FPS makes it funnier there, gives you some suspense.
woo1108 said:
I really curios why beth make games name fallout. for Fo3, there's too little things connected with fallouts why they make fallout instead of make their own ip to make apocalypse game.
I guess they wanted to take advantage of its existing fanbase. Either they like your product and talk about it, improving sales, or they don't and talk about it, improving sales (even if it's just because someone has to check for the sake of argument). Any advertising is good advertising.
 
Oppen said:
I guess they wanted to take advantage of its existing fanbase. Either they like your product and talk about it, improving sales, or they don't and talk about it, improving sales (even if it's just because someone has to check for the sake of argument). Any advertising is good advertising.
Heck, there's old saying of chinese, selling dog meat while advertising with sheep's head. :lol:
 
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