Chuck speaketh...

Odin

Carbon Dated and Proud
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HomeLAN have talked to little chucky (or was that a movie?) and asked him about the latest addition to..erm...the Fallout world (according to IPLY), and here are some gems:<blockquote>HomeLAN - Fallout has a huge cult following for many gamers. How does the following for this series affect the development of the game?

Chuck Cuevas - When we started discussing a Fallout console game, we looked at the fan sites and what they wanted out of future Fallout titles. The hardcore fans aren’t into consoles or action games, so we knew from the outset that some fans wouldn’t get into the idea. But at the same time, we felt that the Fallout universe is a rich, wonderful game setting, and many Fallout fans as well as console gamers who aren’t familiar with Fallout will love playing around in it. Many members of the current development team are Fallout fans. Many of the ideas incorporated into the story, art, and design come straight from Fallout 1 and 2. With all of this in mind, we took a different direction from the PC titles, putting together a game experience that appeals to a broad console audience (a group with different expectations than the hardcore PC gaming crowd). And in the end, we feel that what makes a game Fallout isn’t turn-based combat or sprites or a keyboard and mouse. It’s about a setting and storyline that’s going to be cool no matter what platform it’s on. Ultimately we’re hoping to broaden the appeal of the Fallout world so that we can make more Fallout titles for all platforms, all types of gamers.</blockquote>Guess they know what we want, don't they.......<blockquote>HomeLAN - What can you tell us about the storyline for the game and how it fits in the Fallout universe?

Chuck Cuevas - The story takes place shortly after the events of Fallout 1, where the mutant army was defeated and dispersed, and the Brotherhood of Steel began to grow in strength. It begins with a Brotherhood of Steel initiate (the player character) sent out on a training mission – with no supplies. Traveling to the small desert town of Carbon, the player character is supposed to rendezvous with a high-ranking member of the Brotherhood in order to receive further instructions. But things get complicated. The Brotherhood officer doesn’t show up, and the player has to interact with people in the town to find out what happened. The townspeople have their own problems – raiders. What was supposed to be a training mission turns into full-scale battle.

More locations and characters figure into the story as the player tracks the Brotherhood officer across the wastes, running into a cult of ghoul fanatics, psychotic malfunctioning robots, and a powerful faction of the super mutant army.</blockquote> Where did the Pirates go??? (*sobb, sobb*)...
Link: HomeLAN interview with Chucky
 
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