Compiling the F2 Inventory Filter.

Mulligun

Still Mildly Glowing
Hello.
I'd like to compile the F2 Inventory Filter. I've just put the files gl_InvenFilter.ssl and iface.h in my latest (v21) F2 Restoration Project source scripts (Fallout2_Restoration_Project-master\scripts_src\global) but having problems compiling it (using the latest SFall Script Editor). I've set up all the needed patches in the editor (and CAN successfully compile my own simple F2 scripts). I've also corrected the paths to the header files from:
Code:
#include "..\m_headers\CRITRPID.h"
#include "..\m_headers\party.h"

#include "..\m_headers\define_lite.h"
#include "..\m_headers\command_lite.h"

#include "..\m_headers\sfall\sfall.h"
#include "..\m_headers\sfall\define_extra.h"
#include "..\m_headers\sfall\dik.h"
#include "..\m_headers\ITEMPID.h"
to:
Code:
#include "..\headers\ITEMPID.h"
#include "..\headers\CRITRPID.h"
#include "..\headers\party.h"

#include "..\sfall\define_lite.h"
#include "..\sfall\command_lite.h"

#include "..\sfall\sfall.h"
#include "..\sfall\define_extra.h"
#include "..\sfall\dik.h"

but got: Expecting symbol. on line #136:
Code:
barterOutsideInterface = 1; // location of the menu outside the dialog interface
...

Please help!
 
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