A simple mod that gives you a set of items/perks from loadout.ini when starting a new game. Originally it's just a fixed list embedded in the script for my own use, I expanded to be INI configurable. Yes, you can always use save editors to do the same thing, so no need to tell me that.
Note that all your starting weapons, ammo, armor, and drugs (consumables) will be removed when you set up the loadout list. For misc/key/container items, they will stay in your inventory, but you can add more copies of them. It's done as a basic fail-safe for cases like Resurrection, where you have a talisman (misc item) as a starting quest item but forget to add it to your loadout list.
An example loadout.ini is included. Although it should be obvious, if you don’t want any starting perks, remove the [Perks] section.
Note that all your starting weapons, ammo, armor, and drugs (consumables) will be removed when you set up the loadout list. For misc/key/container items, they will stay in your inventory, but you can add more copies of them. It's done as a basic fail-safe for cases like Resurrection, where you have a talisman (misc item) as a starting quest item but forget to add it to your loadout list.
An example loadout.ini is included. Although it should be obvious, if you don’t want any starting perks, remove the [Perks] section.