Wow, kind of funny timing to come back to the forum after a long time and see this as the most recent message. Despite rumors to the contrary, I am, in fact, still alive.
I just haven't had really any free time at all, for a long while, to put into side projects - between focusing on a new position at my employer, to moving into a new home, to other family issues (nothing bad), I've been completely swamped.
The good news is, I still don't consider FTSE as a dead project. There's a lot that I still want to get done on it. (I think I said before that I wouldn't ever consider it "finished" until it at least had full support for character dialogue trees, etc.) And my interest is still very much there. But, at least in the short to medium term, my free time situation isn't likely to change.
I'm trying to create a fallout/fallout tactics and his insights on the inner workings of fallout tactics would be of great help for me. I hope he is well and any info on how to get a hold of him would be very appreciated.
I'd be happy to answer what I can here. I don't currently have access to my notes or my Ghidra project file for FoT - my main PC is currently up on a shelf while house stuff is being done, but when that's finished I can re-review those to refresh my memory on things. Most of my initial focus was on entity-to-entity interactions (combat, skills, inventory, etc.), so I'll probably have better info there than on other areas (trigger actions, UI/graphical stuff, etc.).
Yep, same... Wish nothing bad happened to him and that he is well...
Wow. I feel kind of embarrassed if I made everyone worry. But thank you for the well wishes. I'll try to be more active to at least watch the forum, even if I'm stalled on progress for now.
Once I think I'm close to having time to restart things, I'll reread the forum a bit to try to prioritize where to pick up from. Bug fixes will probably be first, followed by anything that I have notes for but no hooks yet. I think my last work was on reversing the code for all of the active skills - Sneak, Steal, First Aid / Doctor, etc., so having the ability to use a hook to affect those outcomes would probably be helpful. Oh, and also trying to finish up analysis on the Entity class virtual function table - once I know what all of those functions are, I can make them callable from Lua. That should make things like triggering damage, healing, maybe even sprite refresh on other attribute changes, much easier to do.