I was reading up how some guy made a fan remake of Civilization 1 on excel, and how much I love Civ2 but want more control over things I can edit or not (if you must know it's the BOSS scenarios that keep me coming back), I was thinking maybe.....maybe someone could rebuild Fallout 1 and 2 on a more modern engine. The goal here wouldn't be to turn it first person like so many failed Bugthesda conversions, but remake it on an engine that it becomes stupidly easy to mod the game and create mods for the game.
I gotta be honest, the reason I don't want to try the Fallout mods I have is I have to wipe and clean Fallout 2, and thus mostly lose my saves.
I'd like to have a more modular system where i can tag these overhauls on or off, and add it new mods for Fallout 1 and 2 on an a la carte basis.
Thing is it works for mods of Bugthesda engines, it works for abadonware, but to actually make Fallout 1 and 2 properly, you need isometric top not overwhelm the design team AND an overworld for the same reason, as well as allowing for a sense of scale no open world game can have.
I gotta be honest, the reason I don't want to try the Fallout mods I have is I have to wipe and clean Fallout 2, and thus mostly lose my saves.
I'd like to have a more modular system where i can tag these overhauls on or off, and add it new mods for Fallout 1 and 2 on an a la carte basis.
Thing is it works for mods of Bugthesda engines, it works for abadonware, but to actually make Fallout 1 and 2 properly, you need isometric top not overwhelm the design team AND an overworld for the same reason, as well as allowing for a sense of scale no open world game can have.