Death Trash hits Early access

The_Proletarian

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After about six years of development the indie game Death Trash is now available in early access. A demo of the game can be found in Steam.

Humankind traveled to the stars and settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.

You are a raider among the ruins of the past.
But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.

An action role-playing game with combat, stealth, dialogue, inventory, attributes, skills, item crafting and psi powers where you fight against machines and larger-than-life beings or become their friend.

Customize your own character through stats and making choices and take a journey through a story-based campaign with lots of freedom and side missions.
 
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I was interested on this game, but the asking price on my country is quite high, the same as Fallout New Vegas Ultimate Edition, in fact. I think I will probably skip it because I can't really afford to spend that kind of money on an indie game that I'll probably be done with in a day.
 
I'm enjoying it so far. It's definitely not trying to be Fallout, mechanically or in its world-building, but the inspiration is there, in a good way. It feels simpler, maybe, but it is an indie game. Walking into a town gave me Fallout vibes.

It's weird to play a story-driven RPG in EA, though. I kind of wonder how much scope there is to the world and narrative at this point.

It seems to be doing very well in both visibility and reviews, so that's cool.
 
I would call this game a cross between fallout 1, chrono trigger, secret of mana, and a cheapo flash game from the early 00's on kongregate or something.

The fallout influence is pretty obvious; though game design isn't as good. There is one quest where you have to talk to a sad person, you have two options, something like:

1. Hey cheer up!
2. Maybe you should try...

And if you select option 2 you just fail the quest. I thought it was kind of dumb that you failed the quest based on such limited information, I don't think it's reasonable to guess that option two is wrong. But also it just kind of shows how the design is lacking compared to fallout where there are almost no wrong answers and plenty of different ways to complete quests.

For some reason the art design reminds me of Chrono Trigger. The world map especially. Honestly this is the best part of the game for me. Not sure if I'm just old or what but I find just looking at this pixelated game to be so much nicer than modern games. The design itself is pretty interesting and creative, too.

The combat reminds of Secret of Mana. You can whack someone then roll away the whack them again. Though there's no pausing in combat to use items. It's fun, it's fine.

Lastly this game reminds of a cheapo flash rpg. Some of the dialogue sounds a little immature. It would feel like you're having a serious conversation but then the npc will start talking in slang and it just didn't quite fit. Brought me out of it a little bit. Though honestly it is a little charming in its own way. And, (while I know I just played an early access version), the world did feel a little hollow. Don't get me wrong, there's cool characters and places to visit, but it did feel like it a bit of a narrow scope to it.

All that being said I recommend it. Probably wait for the full release. It's cool, it's fun, but it lacks the depth for what I want to scratch my rpg itch.
 
why does it have to be launched in early access?
I mean it has been 6 years in development. I'm sure the people working on it have their reasons.
The fallout influence is pretty obvious; though game design isn't as good. There is one quest where you have to talk to a sad person, you have two options, something like:

1. Hey cheer up!
2. Maybe you should try...

And if you select option 2 you just fail the quest. I thought it was kind of dumb that you failed the quest based on such limited information, I don't think it's reasonable to guess that option two is wrong. But also it just kind of shows how the design is lacking compared to fallout where there are almost no wrong answers and plenty of different ways to complete quests.
That's.... weird? I hope that's like a gag joke quest or some shit.
Thanks for sharing. If you can give any more insight on quests or anything like that later on, I'd appreciate it. Looks like it might be a neat game either way.
 
I would call this game a cross between fallout 1, chrono trigger, secret of mana, and a cheapo flash game from the early 00's on kongregate or something.

The fallout influence is pretty obvious; though game design isn't as good. There is one quest where you have to talk to a sad person, you have two options, something like:

1. Hey cheer up!
2. Maybe you should try...

And if you select option 2 you just fail the quest. I thought it was kind of dumb that you failed the quest based on such limited information, I don't think it's reasonable to guess that option two is wrong. But also it just kind of shows how the design is lacking compared to fallout where there are almost no wrong answers and plenty of different ways to complete quests.

For some reason the art design reminds me of Chrono Trigger. The world map especially. Honestly this is the best part of the game for me. Not sure if I'm just old or what but I find just looking at this pixelated game to be so much nicer than modern games. The design itself is pretty interesting and creative, too.

The combat reminds of Secret of Mana. You can whack someone then roll away the whack them again. Though there's no pausing in combat to use items. It's fun, it's fine.

Lastly this game reminds of a cheapo flash rpg. Some of the dialogue sounds a little immature. It would feel like you're having a serious conversation but then the npc will start talking in slang and it just didn't quite fit. Brought me out of it a little bit. Though honestly it is a little charming in its own way. And, (while I know I just played an early access version), the world did feel a little hollow. Don't get me wrong, there's cool characters and places to visit, but it did feel like it a bit of a narrow scope to it.

All that being said I recommend it. Probably wait for the full release. It's cool, it's fun, but it lacks the depth for what I want to scratch my rpg itch.

The slang and truncated dialogue seemed purposeful to me. Characters feel like they are supposed to be unsophisticated, almost child-like. And I think the simple choices are a combination of that, and just the realities of a limited scope. Feels like the game leans into that crutch to a sort of gag mentality across the board. And because the characters feel so simplistic to begin with, I was okay with it.

Definitely nothing like Fallout, but it's so straightforward that I didn't get the sense that it had pretensions toward being something it couldn't manage.
 
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