Deus Ex

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So Old I'm Losing Radiation Signs
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I've always wondered if this meme is true.

Never really liked the game myself, so I know I won't re-install it (I don't even own it). Anybody here fall for the trap?

On a related note, any big fans of the franchise here excited for the sequel?
 
I actually tried it twice. Once on a console (ps2 or xbox) and then on PC. Both times I quit after about an hour. I love the setting but just couldn't take it for some reason.

The new one looks good but... can't tell you. Not very exited for some reason.
 
I've played it about 10 times...and have enjoyed it every time. Actually it's one of the few games I try to replay each year. The improved texture pack (Deus Ex : New Vision) certainly is a must have, as well as Project HDTP.
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Just that HDTP isn't out yet and I bet it never will be.

Replaying it once a year as well.
 
I find it interesting that I prefer to play Deus Ex vanilla, without any texture mods or the like. It just feels... right.
 
Another poster here to whom Deus Ex never gets old.

Its one of those games that has been done pretty much right, its enjoyable, challenging, rewards curiosity, and isn't to much handholding.
 
But I have to say it's really long. Maybe a tad too long for my taste.
 
I played it almost through once, ran into a game-ending bug, and never picked it up since.

Pretty good game though. Looking forward to the new sequel, especially since this preview.
 
actually what I liked about Deus Ex 1 was how much information it contained regarding nano technology which wasn't even really important to the plot or the gameplay to say it that way. Many smaller and bigger chunks of information you could read about NPCs or simply the world. I loved that very much. It creates the illusion of a world. And it was surprising how accurate the game actually was with some of the technical descriptions.

I really hope they keep this sense and route for Deus Ex 3. Even though it seems the world has a very different look compared to D1 which is set in the future. But I can overlook that as long the aesthetics look good. And as long the game actually is made for "adults" and not purely focused on action. Deus Ex 2 felt way to much like a console shooter then anything else. Particularly the gameplay in the second game was shit.
 
Brother None said:
I played it almost through once, ran into a game-ending bug, and never picked it up since.

Pretty good game though. Looking forward to the new sequel, especially since this preview.

It's starting to feel like we're getting the FO3 treatment.

Regenerative health
Sticky Third Person cover system
Atrocious hand-holdy highlighting
PC will be a port (although the consensus at the official forums is that the company doing the port is as good of a choice as they could have made in that regard)
"Cool" melee takedowns that are resource dependent

I'm sure there's a number of other issues I'm forgetting. I think things are coming to a head on the forums.
 
at some point we simply have to accept those "modern influence" what ever if we like them or not. I still think for example health regeneration is the cancer of shooters. But well ... it is he new shit. And it is a very good excuse for shitty level design.

All I actually hope for right now is that the game will contain a good portion of game play as like how it was present in Deus Ex 1 (where your choices in augmentation matter). And that the story will be interesting. In other words for adults.
 
The problem isn't so much the concepts themselves, but rather how they're used.

Lazily.

Personally, I'm at a loss as to why no games so far have used a regenerative health system that requires the player to actually have an item to heal themselves.

Like, you'd only get health back if you had a first aid kit and you weren't getting shot.

That being said, the new Deus Ex does look like fun.
 
dunno. Stimpacks in Vegas if playing on "hardcore" would only "regenerate" you over time when used. So there you have at least some system. Stalker also included artifacts which you could keep in your inventory and they would albeit slowly regenerate your health.

*Edit
Not sure about it but didn't Deus Ex 1 feature a nano-skill which would "heal" you over time when activated on the cost of energy of course. If yes. Why aren't they using something like that for Deus Ex 3 ? I mean a setting so heavily focused on augmentations is literaly crying for making it a "skill" you can choose.
 
Yea, Deus Ex 1 had a regeneration power that completely trivialized the game, even at Realistic (hardest) difficulty (admitedly you got in like 1/3 into the game). Got spotted with low firearms skill? no worries, pop regen and wildy fire at the foe with impunity; only heavy bots or big groups could out-damage the healing. I am sorta fine with regererative health so long as 1) the preview is true and enemies actually try to flush you out if you abuse and b) it doesn't send jelly in your face, damn I hate that trope so very much. I can watch an health bar, thank you very much video game industry.

As for being cover-based, it seems pretty fitting, certainly better than hiding in plain sight like in Deus Ex 1 (enemies could only see you at like 15 meters distance, insanely easy to avoid). The highlighting is also not really different from your cursor spawning a name if the object is useful.

My favorite addition is augmentation being point-based, rather than find-the-canister based. It made some augmentation only available pretty lately, or some canisters redundant. Point-based offers more choices in character build imo. Oh, and stealth giving more XP than brute force is <3.
 
yeah. I reeeeeally hope they spend much time on working with the AI. Could be easily the best part of the game.
 
Ilosar said:
Yea, Deus Ex 1 had a regeneration power that completely trivialized the game, even at Realistic (hardest) difficulty (admitedly you got in like 1/3 into the game). Got spotted with low firearms skill? no worries, pop regen and wildy fire at the foe with impunity; only heavy bots or big groups could out-damage the healing. I am sorta fine with regererative health so long as 1) the preview is true and enemies actually try to flush you out if you abuse and b) it doesn't send jelly in your face, damn I hate that trope so very much. I can watch an health bar, thank you very much video game industry.

On realistic, the regen aug really couldn't handle the chance that you would get shot in the head (fairly likely if you're going rambo-style).

As for being cover-based, it seems pretty fitting, certainly better than hiding in plain sight like in Deus Ex 1 (enemies could only see you at like 15 meters distance, insanely easy to avoid).

Sticky cover is fine (I guess), but why the third person switch? With the exception of the dialogue sequences, Deus Ex didn't try to remind you that you're playing a really "badass" character in a video game. You were JC Denton and immersed against your own will (the shooting mechanics notwithstanding).

The highlighting is also not really different from your cursor spawning a name if the object is useful.

Dear god, have you not seen the screenshots or videos with highlighting in them? I'm not against a game telling me that I can or can't interact with something or using subtle highlights to tell me which object out of a stack of objects I'm using, but the way they've implemented it is visual pollution.

My favorite addition is augmentation being point-based, rather than find-the-canister based. It made some augmentation only available pretty lately, or some canisters redundant. Point-based offers more choices in character build imo. Oh, and stealth giving more XP than brute force is <3.

These I don't have a problem with at all.
 
Crni Vuk said:
yeah. I reeeeeally hope they spend much time on working with the AI. Could be easily the best part of the game.

Ah, I still have fond memories of the AI in Deus Ex, how unexpected and silly it sometimes can act.

During the mission to infiltrate the missile base I faced several MJ12 troops at the fence surrounding the compound.

The fight must have initiated the 'fleeing' routine, but rather than going around the fence and through openings or doorways the fleeing trooper instead smashed right through them.

The AI must have decided that underground was far more safe so the soldier ran right through the door I was supposed to find a key for to open it.

I was laughing for at least five minutes.
 
Or when you fought around them (or even fired a shot at nothing for kicks) and NPCs would run around like headless chicken for a good five minutes, preventing you from interacting with them. Good times.

My favorite was still hitting a guy with a tranquilizer dart and having him run towards his buddy and collapse a meter before him, and the guy would go on with his patrol completely unfazed by the event.

Bunching up and stunning soldiers with Gas Grenades and killing them by exploding the MIBs was also crazy fun. I wish the sequel allows such creative ways to lay the hurt on mooks.
 
first person and cover system can work. As long it is fluid and intuitive. But that requires quite some work.
 
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