Do you need to play a game to know how fast-paced it is?

Click one of the three options

  • Yes.

    Votes: 2 25.0%
  • No.

    Votes: 2 25.0%
  • Depends on the game.

    Votes: 4 50.0%

  • Total voters
    8
More time spent on your topics' introductions would be nice. Suffice it to say, there was a user who came before you with whom that was their thing. They'd just make a one-liner topic thread and not much else. They were also a troll and they got banned eventually. Don't be like that guy and spend some time investing in an introduction post to explain why this topic matters so that anyone else should care about it. Otherwise, why should we?

To match the topic length, my response is simply: Yes.
 
More time spent on your topics' introductions would be nice. Suffice it to say, there was a user who came before you with whom that was their thing. They'd just make a one-liner topic thread and not much else. They were also a troll and they got banned eventually. Don't be like that guy and spend some time investing in an introduction post to explain why this topic matters so that anyone else should care about it. Otherwise, why should we?
To match the topic length, my response is simply: Yes.
Since I do have enough time to search up everything that has happened here during the months of September and October, I must have missed a lot of things while I was away.

Anyway, I just wanted an answer. I had sort of an... "disagreement" with someone. So thank you for the answer.
 
No, I meant the user I mentioned came before you. Before you joined the sight. Not in the last couple of months.
 
No. You can watch a trailer, and get a pretty good impression there. I don't particularily like fast paced games, and trailers are often a good give-away, since - if the game IS fast paced - they want to flaunt it

On second thought, another give-away might be if the game has a trailer at all. I don't think I've seen any game-trailers for slow-paced games
 
No, watching someone play a game can never really convey the same information as playing it, yourself. As Egoraptor pointed out in his video about Zelda, "Just because a situation is perilous doesn't actually make it perilous". In the case he was referring to, all he had to do was hold the up button, and Link would jump across chasms of lava pits. The situation was dangerous, but the gameplay itself didn't exemplify this. Just because a flurry of stuff and speedy animations are zipping around doesn't really mean the game is fast paced if what's actually going on that the player INTERACTS with and has the control to influence requires a steady and slow pace to respond to.
 
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