After finally reaching level 24 with my Unarmed char, I picked Slayer (certainly). But after the first two fights (getting back to Arroyo with the G.E.C.K., having random encounters) I have to tell you that I’m not _that_ amazed by it… The reason is:
W/o Slayer: you have to hit an enemy in the eyes with an aimed punch costing 3AP, resulting plenty of times in instant death (not depending on the actual damage), blindness or a high quality critical strike dealing 80+ damage because of the sensitive location (quite often also resulting in death). (btw I’m using Mega Power Fist, certainly)
With Slayer: you hit an enemy w/o aiming (which makes the game a bit grayer I think) for 2AP, resulting always in a critical hit, BUT: as this isn’t aimed at any sensitive location, it often ends up in a ‘normal’ critical (most of the time at the chest I suppose) dealing 40-50 damage and nothing more… Less instant kills, less ‘high quality’ criticals, and significantly less blinded (and therefore harmless) people. Well I guess you can kill them in 2-3 hits, but it’s not that impressive as it can be (sometimes, not always though) with aimed hits and is probably less impressive than I expected…
I can see as well that even a 3-hit kill costs 6AP, which is the equivalent of a 2-hit kill with aimed hits… I consider it as a kind of gamble, you either kill someone one-hit aimed (3AP) or fail to do so (6AP), or take the reliable, not aimed way of two-three hit kill (usually 4AP). So here I don’t state that Slayer isn’t good or anything, I just say that after all it’s not _that_ big improvement as I expected, at least based on my very first experiences.
Any experiences / comments on this?
Cheers
W/o Slayer: you have to hit an enemy in the eyes with an aimed punch costing 3AP, resulting plenty of times in instant death (not depending on the actual damage), blindness or a high quality critical strike dealing 80+ damage because of the sensitive location (quite often also resulting in death). (btw I’m using Mega Power Fist, certainly)
With Slayer: you hit an enemy w/o aiming (which makes the game a bit grayer I think) for 2AP, resulting always in a critical hit, BUT: as this isn’t aimed at any sensitive location, it often ends up in a ‘normal’ critical (most of the time at the chest I suppose) dealing 40-50 damage and nothing more… Less instant kills, less ‘high quality’ criticals, and significantly less blinded (and therefore harmless) people. Well I guess you can kill them in 2-3 hits, but it’s not that impressive as it can be (sometimes, not always though) with aimed hits and is probably less impressive than I expected…
I can see as well that even a 3-hit kill costs 6AP, which is the equivalent of a 2-hit kill with aimed hits… I consider it as a kind of gamble, you either kill someone one-hit aimed (3AP) or fail to do so (6AP), or take the reliable, not aimed way of two-three hit kill (usually 4AP). So here I don’t state that Slayer isn’t good or anything, I just say that after all it’s not _that_ big improvement as I expected, at least based on my very first experiences.
Any experiences / comments on this?
Cheers