There are 7 categories (as you should know):
- Strength
- Perception
- Endurance
- Charisma
- Intelligence
- Agility
- Luck
The scale is from 1 (worst) to 10 (best).
You have a total of 40 points to distribute amongst the 7 categories.
Distribute those 40 points wisely accordings to your estimation of yourself.
Following is a brief description of the attributes:
Strength
Raw physical strength. A high Strength is good for physical characters. Modifies: Hit Points, Melee Damage, and Carry Weight.
Perception
The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter. Modifies: Sequence and ranged combat distance modifiers.
Endurance
Stamina and physical toughness. A character with a high Endurance will survive where others may not. Modifies: Hit Points, Poison & Radiation Resistance, Healing Rate, and the additional hit points per level.
Charisma
A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies: NPC reactions, and barter prices.
Intelligence
Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Modifies: the number of new skill points per level, dialogue options, and many skills.
Agility
Coordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, Sequence, and many skills.
Luck
Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.
________________________
I will commence then:
- strength: 5
- perception: 5
- endurance: 4
- charisma: 6
- intelligence: 8
- agility: 7
- luck: 5
I'm boring, pretty average in every aspect, no specific blessing nor curse.
PS: "Gifted" is not an option here. Only 40 points....
- Strength
- Perception
- Endurance
- Charisma
- Intelligence
- Agility
- Luck
The scale is from 1 (worst) to 10 (best).
You have a total of 40 points to distribute amongst the 7 categories.
Distribute those 40 points wisely accordings to your estimation of yourself.
Following is a brief description of the attributes:
Strength
Raw physical strength. A high Strength is good for physical characters. Modifies: Hit Points, Melee Damage, and Carry Weight.
Perception
The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter. Modifies: Sequence and ranged combat distance modifiers.
Endurance
Stamina and physical toughness. A character with a high Endurance will survive where others may not. Modifies: Hit Points, Poison & Radiation Resistance, Healing Rate, and the additional hit points per level.
Charisma
A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies: NPC reactions, and barter prices.
Intelligence
Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Modifies: the number of new skill points per level, dialogue options, and many skills.
Agility
Coordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, Sequence, and many skills.
Luck
Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.
________________________
I will commence then:
- strength: 5
- perception: 5
- endurance: 4
- charisma: 6
- intelligence: 8
- agility: 7
- luck: 5
I'm boring, pretty average in every aspect, no specific blessing nor curse.
PS: "Gifted" is not an option here. Only 40 points....