Evergreen mills

R.Graves

Confirmed Retard
Evergreen mills raises some interesting questions. What's with the behemoth in the cage? How in the holy fuck did they manage to capture that thing? Did they capture it while it was still normal sized? Did they raise it to that size? Why? for war? With who? The enclave? Did they have an ex enclave member in their ranks that gave them the truth on what they were? The fuck is going on in evergreen mills? You can't put something that unlikely and awesome in a game and not explain it.

I'd like us to formulate a theory because Bethesda didn't bother to give us any sort of answer.
 
Rule of cool.

Also, what is the deal with Behemoths anyway?
Why they so big?
Is there a lore explanation or is it just Bethesda being stupid?

As for Evergreen Mills, I rarely run into it. It was just an area that I would bump into when I was low level so couldn't really do anything, and then forgot about it when I was of higher levels.
 
Who gives a fuck, it's a video game. It's not like they broke suspension of disbelief by throwing in godzilla in a cage. Is it plausible to knock out or lure a behemoth into a cage? Sure. Why is it so big? Will that question really keep you up at night?

Why are the raiders at Evergreen Mills? I don't know, why are the Khans at the khan camp? Who gives a rat's ass?
 
Who gives a fuck, it's a video game. It's not like they broke suspension of disbelief by throwing in godzilla in a cage. Is it plausible to knock out or lure a behemoth into a cage? Sure. Why is it so big? Will that question really keep you up at night?

Why are the raiders at Evergreen Mills? I don't know, why are the Khans at the khan camp? Who gives a rat's ass?
You have contributed nothing. Fallout was created as a universe first and a game second. You miss the point of fallout. quit being a dick.

And @Millim yes rule of cool blah blah. But what would make this unlikely circumstance make sense. There must be a story behind such a thing right? Lets make one.
 
You have contributed nothing. Fallout was created as a universe first and a game second. You miss the point of fallout. quit being a dick.

And @Millim yes rule of cool blah blah. But what would make this unlikely circumstance make sense. There must be a story behind such a thing right? Lets make one.

There is nothing to contribute. The Behemoth at Evergreen Mills doesn't need an explanation, it's not significant enough to warrant explanation. This isn't a plot point.
 
There is nothing to contribute. The Behemoth at Evergreen Mills doesn't need an explanation, it's not significant enough to warrant explanation. This isn't a plot point.
Erm... A bunch of raiders Managing to capture a behemoth for some possibly violent purpose. That's a big deal. The game tries to act like it's not but something like that isn't something other towns would just be like "eh that doesn't matter" about ... If you're not on a fallout forum to discuss the games and speculate for fun then why are you here?
 
Erm... A bunch of raiders Managing to capture a behemoth for some possibly violent purpose. That's a big deal. The game tries to act like it's not but something like that isn't something other towns would just be like "eh that doesn't matter" about ... If you're not on a fallout forum to discuss the games and speculate for fun then why are you here?

I am here to speculate. Not about trivial material, however. I mean, we might as well be speculating outlandish points like how do the deathclaw mother's spawns ever leave the basement through that narrow basement staircase in Boneyard?

They captured a behemoth. That's all there is to it. Not like knowing would break any ground.
 
To be honest, I'd always thought the Behemoth was there anyway and the Raiders just took it over.

Like maybe there was a small group of people who had captured a Behemoth, maybe the Outcasts, but because everyone is so dumb, they got outsmarted by raiders.
 
I am here to speculate. Not about trivial material, however. I mean, we might as well be speculating outlandish points like how do the deathclaw mother's spawns ever leave the basement through that narrow basement staircase in Boneyard?

They captured a behemoth. That's all there is to it. Not like knowing would break any ground.
What? Firstly the world of the first fallout is presented in a much more abstract kind of way than the later games. We can assume that the staircase is shown to be narrow if only because that's the sprite they used.

But you're missing The point. This could have been a whole new faction. Why did the raiders go through so much trouble to get a behemoth? There has to be a why and the game doesn't bother to tell us one so let's have some fun and speculate. C'mon man why you gotta be like this?
 
Honestly Millim is right about this.
Rule of Cool takes priority, since they never think things through and get down to work with t-45.

Also Smigone, someguy37 is that you? We missed you...not.

Remember Tenpeny Tower and Roy Philips who kills every human in the tower even when you make peace?
 
Remember Tenpeny Tower and Roy Philips who kills every human in the tower even when you make peace?

I remember being kind of pissed about this when I first played it.
Why did the developers think that would be a good idea?
Especially since I went through all the effort of not just unleashing a shit load of Ghouls in there.

There were even some residents that were cool with living with Ghouls.
This quest hurts my brain, the only good thing about it is the Ghoul Mask.
 
Rule of cool.

Also, what is the deal with Behemoths anyway?
Why they so big?
Is there a lore explanation or is it just Bethesda being stupid?

As for Evergreen Mills, I rarely run into it. It was just an area that I would bump into when I was low level so couldn't really do anything, and then forgot about it when I was of higher levels.
Not to mention how they could be created anyways, when we learn that super mutants drag people back to vault 87 to be exposed to FEV, when the FEV rooms and the entire vault for that matter are way too small for a Behemoth to ever fit in.
 
Honestly Millim is right about this.
Rule of Cool takes priority, since they never think things through and get down to work with t-45.

Also Smigone, someguy37 is that you? We missed you...not.

Remember Tenpeny Tower and Roy Philips who kills every human in the tower even when you make peace?
Actually some people here actually congratulated that quest line. Even if they didn't intend to, it's very rare that a RPG actually has the "peaceful" option not actually pan out into a desirable solution.

It's makes it more believable in a way, because real life doesn't always work like that.
 
Not to mention how they could be created anyways, when we learn that super mutants drag people back to vault 87 to be exposed to FEV, when the FEV rooms and the entire vault for that matter are way too small for a Behemoth to ever fit in.


Ehhhhh I hate to defend Bethesda here but they actually gave a reason for this (Shocker, I know!) Basically, Vault 87 Super Mutants essentially get bigger and dumber the more they age. That's the reason why Behemoths are so rare. Essentially for a mutant to be a Behemoth they would had to have been converted around the time the war started or something like that. You'll also notice that every Super Mutant ranking in 3 has a different size (like the Commanders are 2 feet taller than the normal Mutants). Of course they tossed all this out in Fallout 4 and made only Behemoths stand out in size, but that's Bethesda for you.
 
Also, what is the deal with Behemoths anyway?
Why they so big?
Is there a lore explanation or is it just Bethesda being stupid?
There is a Bethesda lore reason. Apparently vault 87 FEV Super Mutants do not stop growing with age, they keep growing all their life.
EDIT: Ragemage beat me to it.

How in the holy fuck did they manage to capture that thing?
Well, since Vault 87 Super Mutants are really dumb, it would have been easy to lure the behemoth into the electrified pen by using a slave or dead body (just like you lure an animal with food) and then close the gates once he is inside.
Why? Because like @Millim said, rule of cool. Just like making a settlement around an active atomic bomb or how they grabbed Harold and make it so he became a living breathing tree with his inner vital organs spread all over the roots while he can produce seeds for several different tree species and other plants or how the best scientists of the brotherhood of steel couldn't in decades fix the energy problems of Liberty Prime (and neither did the pre-war scientists that planned and built it) but in a few days Dr Li can fix it for them when energy or robots are not even her areas of expertise or an entire Alien Spaceship DLC, the examples are almost endless.

Why are you even here?
I asked myself that same question... Who would come to a thread they are not interested in and just complain about the thread topic? Specially when they are genuine questions about a Fallout game in a Fallout and other post-apocalyptic games forum. :shrug:
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Who gives a fuck, it's a video game. It's not like they broke suspension of disbelief by throwing in godzilla in a cage.
Verisimilitude.

A good Fallout game should try and explain why things are the way they are, so that the universe feels plausible and complete.

You can't just make a mildly interesting location, and then leave it half-arsed with no explanation behind it. If you want to do something interesting, then explain why it is like that. It would be way more interesting a location had they told the story of how they captured that Behemoth, then if they just put a Behemoth there for the rule of cool.
Is it plausible to knock out or lure a behemoth into a cage?
Is it plausible to knock out a Behemoth?, I guess in theory, but you'd have to be well armed, and super skilled to do it right.

Is it plausible for a bunch of crazies who look like they've just stepped out of a metallica concert, armed with only 10mm pistols to knock out a behemoth?, No.
I mean, we might as well be speculating outlandish points like how do the deathclaw mother's spawns ever leave the basement through that narrow basement staircase in Boneyard?
latest
If you look at this image, the staircase is roughly the same size as the mother Death-claw.

While it may be a bit uncomfortable for a full grown Deathclaw to climb in and out of the basement, it's nowhere near impossible.
 
Evergreen mills raises some interesting questions. What's with the behemoth in the cage? How in the holy fuck did they manage to capture that thing? Did they capture it while it was still normal sized? Did they raise it to that size? Why? for war? With who? The enclave? Did they have an ex enclave member in their ranks that gave them the truth on what they were? The fuck is going on in evergreen mills? You can't put something that unlikely and awesome in a game and not explain it.

I'd like us to formulate a theory because Bethesda didn't bother to give us any sort of answer.

Evergreen Mills in general doesn't make much sense to me.

Only raiders live there and they attack everyone (except slavers apparently) on sight, so how do they recruit? They have a trader and a brothel, yet if they attack everyone on sight how do they make money off them? I doubt the slavers visit that frequently to allow them to make profit.

There's no explanation for the Behemoth, unless you really stretch it by suggesting the raiders thought it would make a good slave somehow. But then what will they do afterwards? Once you open the cage it's hostile.

I agree with Risewild that they must have lured it in there...somehow anyway. If power armoured soldiers cannot take down a Behemoth I seriously doubt a bunch of rag-wearing psychotic druggies would be able to capture it by force.

Who gives a fuck, it's a video game. It's not like they broke suspension of disbelief by throwing in godzilla in a cage. Is it plausible to knock out or lure a behemoth into a cage? Sure. Why is it so big? Will that question really keep you up at night?

Why are the raiders at Evergreen Mills? I don't know, why are the Khans at the khan camp?

What's wrong with taking a closer look at things? Creating a plausible world and looking beyond face value makes a better and more memorable game experience.

And unlike the raiders at Evergreen Mills the Khans actually have backstory and explanation as to why they are there.

Who gives a rat's ass?

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I mean I get what people are getting at here they should of been unqiue NPC that would have the capacity to trap a Behemoth. Behemoths are mostly used as a game play feature though and not really much else. So yeah I would say don't look to much into however I do think it was a missed opptuitny to create a new faction or make the location its self more instresting. Like maybe the leader of the group had an idea to capture an animal or something and thye captured that or something. But yeah it does beg that question why generic raider would/want or be able to catch a thing. But there you are.

I do believe certain thing would just happen for example but why are there not notes/Terminal notes or etc explaining this. I can just imagine the raider boss being so dam pleased to capture that 'Thing' and that he plans to use it to take over megaton or soemthing. Ya know sometihng like that would of been cool but yeah just fuck it
 
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