Explosions of screenshots straight to your eyes!

Why are the images in that good quality? I downloaded the first part now in HD but it doesn't looks like on the screens. It is better, yes, but has still raw pixel.
 
It's like stepping through a door in Fallout to a strange and mysterious land called Rapture. :wink:

Guess they were trying to create a contrast between the post apocalyptic land and the eccentricities of Tenpenny Towers. It is a bit too jarring though.

The picture of the Raider about to get the smack down handed to him shows a pretty good facial expression, wonder why that isn't in the dialogue sections.

Edit- Good thing you can turn the bloom off.
 
Brother None said:
Ah yes.

Doesn't that just scream "Fallout"?

The woman in the pink dress doesn't add to the feel also, they did some damage to the reception but even so, a chandelier?really?
 
Guess they were trying to create a contrast between the post apocalyptic land and the eccentricities of Tenpenny Towers.

They're really going too far with these contrasts which they think are funny, like the letter in the mailbox and so on.

Like someone else said, if they have one good idea they don't stop until they use it so much that it becomes just a banality.
 
JESUS said:
The woman in the pink dress doesn't add to the feel also, they did some damage to the reception but even so, a chandelier?really?

Yeah. You can't help but feel they're kind of pushing the suspension of disbelief when you step out of the ruins into a nicely lit reception hall with well-dressed ladies and a GODDAMN CHANDELIER.

I'm seriously confused how Bethesda could possibly think that was a good idea.

EDIT: in case any of our pro-Bethesda guest never bought the whole "the early screenshots are photoshopped and polished prior to release"-thing, here you go:



Yeah, that's the same model :roll: And I'm my own grandmother's uncle.

Though it's hardly unique of Bethesda. It just goes to show how far you can trust prepped press screenshots (not far)
 
Alphadrop said:
I always thought the bottom one was a PC screenshot.

A PC screenshot on an unrealistic rig and after being put through photoshop.

Seriously, don't believe these kind of shots are straight from the game. The gaming industry just doesn't work that way.

fedaykin said:
Hmm, I thought they had promised to make better-looking faces than in Oblivion.

These are quite a lot better-lookin' than Oblivion, dude. Oblivion was fucking horrifying.
 
Yeah, it does, doesn't it? What Van Buren would've become.

Too bad they spoiled the effect as you can see the camera zooming itself back in when he crosses the bridge. The zoomed out camera is not gameplay-viable.
 
fedaykin said:
Hmm, I thought they had promised to make better-looking faces than in Oblivion.

They did. And they delivered. Just look at the Clooney clone over there. Ain't he pretty? :wiggle:

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Ack the faces in Oblivion were horrible unless you spent ages getting your face right, then the npcs were still usually butt ugly.

The faces here look quite good, or at least some of them do.

Guess I was being naive about that screenie :wink:
 
Funny thing is: even though it's a step beyond Oblivion, it's still as far behind the premier RPG competitors (Mass Effect) as Oblivion was back then.

Really surprised no one is taking Bethesda to task for their shitty animating and awkward dialogue interface.
 
What and get fired like that guy from gamespot did? no way they will dare go against the all so might PR machine of BS.
 
Hell, you don't even have to enter the realm of RPG's nowadays anymore to be treated to gorgeous, nice or at the very least adequately designed faces; anatomically correct movements; actual facial expressions. Even the FPS genre found out that having a stone with a face painted on it was not a very 'immersive' way of trying to persuade the player that his in-game counterparts were actually somewhat convincingly human.

I mean, Half Life 2 is an extreme but what the heck. As far as I can remember, Crysis also had some pretty convincing faces, same with S.T.A.L.K.E.R.. Facial expressions I would not call a crucial element in games basically designed around shooting things. Facial movement and the impression of emotion have become more and more the current standard to live up to. And have become pretty damn drat important in the RPG genre.

The way it looks now I'd rather have the talking heads back from Fallout. If I said something that displeased a person, I would actually feel a little guilty for creating that frown on their face and I'd try to turn the conversation to a happier topic.

The way things look now this will turn out to be another Morrowind experience for me. There wasn't a single character in that game I cared about, all of them could die a horrible, terrible, unimaginably horrendous death. As far as I was concerned, it wouldn't matter much. But I did care about Tandi, her father, Killian Darkwater, (perhaps also Loxley, I mean, come on, that accent, marvellous). And I disliked certain other characters. Just the way things should be.
 
In the explosion of megaton i noticed the player lost some karma.

I know it´s nitpicking but he should have gained BAD karma right? How do you lose karma? since i cannot remember how this was done in Fallout (i was always goody goody savior of the wastelands there), forgive me if i nitpick the wrong aspect.
 
I just watched HD Rage trailer. Many aspects of the game look (and sound) more falloutish than fallout 3 itself... :|
 
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