Hell, you don't even have to enter the realm of RPG's nowadays anymore to be treated to gorgeous, nice or at the very least adequately designed faces; anatomically correct movements; actual facial expressions. Even the FPS genre found out that having a stone with a face painted on it was not a very 'immersive' way of trying to persuade the player that his in-game counterparts were actually somewhat convincingly human.
I mean, Half Life 2 is an extreme but what the heck. As far as I can remember, Crysis also had some pretty convincing faces, same with S.T.A.L.K.E.R.. Facial expressions I would not call a crucial element in games basically designed around shooting things. Facial movement and the impression of emotion have become more and more the current standard to live up to. And have become pretty damn drat important in the RPG genre.
The way it looks now I'd rather have the talking heads back from Fallout. If I said something that displeased a person, I would actually feel a little guilty for creating that frown on their face and I'd try to turn the conversation to a happier topic.
The way things look now this will turn out to be another Morrowind experience for me. There wasn't a single character in that game I cared about, all of them could die a horrible, terrible, unimaginably horrendous death. As far as I was concerned, it wouldn't matter much. But I did care about Tandi, her father, Killian Darkwater, (perhaps also Loxley, I mean, come on, that accent, marvellous). And I disliked certain other characters. Just the way things should be.