It really is unfortunate how much Bethesda managed to do right with this game.
I mean, I wanted them to fail, just like I wanted Rockstar to fail at bringing GTA from a top-down perspective, to a 3D openworld. I just wanted to hang on to the past, to my positive memories of the old games, and not have to contend with game developers prancing on my old favorites like bedbugs on my posturpedic.
But they have not failed, far from it. Though it is not Fallout 1 or 2, with the ten years that have passed since those games, Fallout makes use of all the changes in the role-playing video game community, making the series a bit more accessible, while still retaining some strong inner RP guts to string along the player.
Wandering the wastelands alone is a game unto itself, forget the story. It's a grand environment, a lonely, sad world that you must make your way through, telling yourself stories as you clambor over rocks and hide from rabid Protectrons and Deathclaws.
Once you get to the story, you find a vein of fascinating moral conundrums and quests that go beyond the pale of simply grinding or item delivery (Oasis in particular is one of the most stellar quests I've ever embarked on in any game, ever, period.)
It is not the same as the old Fallouts, in fact, they have effectively been left behind by this new iteration, just like the Grand Theft Autos of old were left behind by the third game.
But it's all for the better, I promise. You may not see it now, but your hate will evaporate and you'll be left with a solid game, a giant world to explore, and a return to the Fallout universe, as it should be.
I mean, I wanted them to fail, just like I wanted Rockstar to fail at bringing GTA from a top-down perspective, to a 3D openworld. I just wanted to hang on to the past, to my positive memories of the old games, and not have to contend with game developers prancing on my old favorites like bedbugs on my posturpedic.
But they have not failed, far from it. Though it is not Fallout 1 or 2, with the ten years that have passed since those games, Fallout makes use of all the changes in the role-playing video game community, making the series a bit more accessible, while still retaining some strong inner RP guts to string along the player.
Wandering the wastelands alone is a game unto itself, forget the story. It's a grand environment, a lonely, sad world that you must make your way through, telling yourself stories as you clambor over rocks and hide from rabid Protectrons and Deathclaws.
Once you get to the story, you find a vein of fascinating moral conundrums and quests that go beyond the pale of simply grinding or item delivery (Oasis in particular is one of the most stellar quests I've ever embarked on in any game, ever, period.)
It is not the same as the old Fallouts, in fact, they have effectively been left behind by this new iteration, just like the Grand Theft Autos of old were left behind by the third game.
But it's all for the better, I promise. You may not see it now, but your hate will evaporate and you'll be left with a solid game, a giant world to explore, and a return to the Fallout universe, as it should be.