Fallout 3 Mothership Zeta reviews

Brother None

This ghoul has seen it all
Orderite
What's wrong with these guys? Can't they see that anything related to Fallout 3 is brilliant by default, and that all these ideas of Bethesda's only "appear" "stupid", and are in fact genius? Whatever. GameSpy 3/5.<blockquote>But I was hoping for some more interesting combat scenarios in Mothership Zeta, as the aliens should have been far more formidable opponents, especially when fighting alongside their droid companions. It felt like I was fighting the same enemies I have always encountered in Fallout 3, only this time they were a little shorter and a little greener. They still just traded shots with me despite my superior weaponry, and only by cranking up the difficulty could I keep from being completely bored. Nothing changed from an AI perspective, but at least it took a full clip of ammo to take down an enemy instead of just a single shot.</blockquote>Giant Bomb 6/10.<blockquote>These are the two aspects of Mothership Zeta that I take issue with: structure and variety. Once you're on the ship, your sole concern is getting off the ship. There are a few distinct steps to this process, but they usually come down to fighting a bunch of aliens and then blowing up a power generator. The whole thing plays out a little more predictably than I'd hope, without any of the terrific left-field twists or the queasy bad-or-worse moral choices that have been the hallmark of Fallout 3's best missions. The aliens are formidable foes, and the sleek energy weapons they drop will serve you well once you return to the wastes, but there's effectively only three types of enemies that you'll face in Mothership Zeta, and you do enough fighting that you definitely could've used more.</blockquote>WorthPlaying 5.5/10.<blockquote>Aliens aren't new to the Fallout world. Both of the original chapters of the Fallout franchise had random Easter eggs that weren't meant to be taken too seriously; one of them featured crashed spacecraft of dubious origin. Fallout 3 also drops in its own hint, although it's a fixed location that isn't so much of a joke as an homage to the original series' sense of humor.

The first Fallout had a flying saucer, two dead aliens next to it, the requisite ray gun and a velvet painting of Elvis, which was worth a few caps. The second one had a few tributes to "Star Trek," such as a crashed shuttle with several dead red shirts and a usable phaser. Even the venerable PC title, Wasteland, referenced a Martian campaign within its scene descriptions to throw off players who wanted to spoil the story by reading ahead. Knowing that each in-joke was part of the random humor that would occasionally make life a little more interesting in the wastes, these were taken in stride.

But with Mothership Zeta, Fallout 3 has essentially taken an Easter egg and made it into one, long, drawn-out joke. That's the same as LucasArts taking the death sticks guy from "The Phantom Menace" and turning him into an add-on for Star Wars: The Force Unleashed.
(...)
The problem isn't so much what fans of the older series might think. The fact is that the DLC comes across as a boring shoot-'em-up with a premise that's riddled with more holes than the moon. Operation: Anchorage's heavy focus on action tempered it with something directly related to the main arc of the Fallout universe, and it had interesting missions to boot. Mothership Zeta comes off as a linear and repetitive shooting gallery, and it feels more like an arcade version of X-Com than a story flush with postapocalyptic, face-melting material like Point Lookout's inbred mutants. I like a lot of action, but not in the overwhelmingly numbing doses that Mothership Zeta crams into its hallways.</blockquote>Cheat Code Central 4/5 (finally! Still too low though, it should be at least 5 out of 5!).<blockquote>Most of the time, the gameplay is anything but fresh. You'll often wind up navigating tight, mazelike corridors in a mostly linear fashion, stopping all-too-frequently to pump energy beams into the noggins of aliens and droids that pop up at nearly every turn. The action-heavy element is enjoyable at times, though there are several points in the middle of the adventure that it feels like you're just shooting the same creatures while crawling around in the same corridors. There are opportunities to branch off and explore a bit, but you're really only required to do so at one point further along in the relatively brief quest. However, the repetitiveness subsides during intermittent shining moments that really make all the effort seem worthwhile - like giving a young kid a high-powered grenade to play with, unfreezing and chatting up some of the ships human cargo, engaging in a crazy Star Trek-like ship-to-ship death ray battle.</blockquote>Teletext 4/10 :wall:.<blockquote>Bethesda still seems to be under the delusion that the gun play in Fallout 3 is one of the central strengths of the game, rather than a peripheral novelty.

The less said about the even more awful melee combat the better.

Not even any of the new weapons or items are of any real interest, which given the liberties that could have been taken seems a particular waste.</blockquote>GamerLimit 8/10 :).<blockquote>Moving forward and explaining the story is tricky, because once you’re set free from your martian bonds you collect some very entertaining logs containing some of the last words of many of the other humans abducted from earth. They come from every time period, each bringing with them a small anecdote. From a 1600s priest, to a basketball star, to a late 90’s Brooklyn punk with a dirty mouth, each record some of their final moments before the aliens probe them through. The other live characters you meet on the ship will bring you a lot of laughs, and really make you appreciate Bethesda’s ability to create unique and interesting characters.</blockquote>Platform Nation (no score, so we'll just fill in a 10/10 for them).<blockquote>The plot in Mothership Zeta was very well written, and I actually cared about the history of the people I ran across during my trek through the metallic landscape. All of the holotapes you acquire (if you search hard enough, which you will want to do to get an achievement) are worth a listen as well. This was also one of the only DLC where the ending was satisfying in my opinion.</blockquote>GamePro Arcade 3.5 (out of? They don't say, so we'll assume it's 3.5 out of a possible 3.5).<blockquote>Taken as a whole, the DLC for Fallout 3 has been fantastic. But this final round of content just doesn’t feel like the ending most gamers are looking for. Unlike Broken Steel (which should have come first) and Point Lookout (which should have come last), the fun in Mothership Zeta is few and far between. And while set in just as unique an environment as The Pitt and Operation: Anchorage, MZ lacks their sense of purpose.</blockquote>
 
Wow, I'm shocked that some reviewers actually pulled their heads out of their asses long enough to actually play the game.
 
I'm surprised by the WorthPlaying review. :shock: Also by the Cheat Code one: the vote and the review don't seem to match. :?

Nothing changed from an AI perspective, but at least it took a full clip of ammo to take down an enemy instead of just a single shot.

:clap:
 
You can start seeing the war weariness of the journos. The Fallout 3 campaign has been long and bloody.
 
Kudos to Worth Playing and Teletext. :salute:

On a related note after browsing the Worth Playing screenshots it's hilarious how the the spaceworthy-ness of the spacesuit is damaged ever so slightly by one of the gloves being replaced by the fingerless pip-boy glove. :V
 
Teletext gave the original game 9/10:

Moral choices are almost commonplace in modern games, but nowhere do your actions or simply attitude seem to have as drastic and obvious effect as here. As with Oblivion the only real faults are technical /../ But these are miniscule problems in what is not just one of the best games of the year but the whole generation.
 
Alphadrop said:
On a related note after browsing the Worth Playing screenshots it's hilarious how the the spaceworthy-ness of the spacesuit is damaged ever so slightly by one of the gloves being replaced by the fingerless pip-boy glove. :V

So slightly? That was a major point of contention, on the BGSF. And it really is quite stupid. I know the PipBoy defaults to going over the clothing the PC is wearing. And they were smart enough to disable looking at your PipBoy during the spacewalk. But did it really not occur to them not all of us play in first person? It really looks like it didn't...

Stanislao Moulinsky said:
Nothing changed from an AI perspective, but at least it took a full clip of ammo to take down an enemy instead of just a single shot.

:clap:

No kidding. It's so typical of Bethesda design. Need more difficulty? Just heap on hit points. The hit point count of opponents is really getting a bit out there.

It's a good thing for Bethesda that Awareness doesn't exist anymore.
 
Brother None said:
But did it really not occur to them not all of us play in first person? It really looks like it didn't...


I think they figured that since everyone knew that their third person perspective was so fucking god awful, no one in their right mind would continue to torture themselves in that way.
 
The spacewalk is quite cinematic though so you would expect people to change to third person to see their character walking in space.

What I find annoying is that I have a pipboy remover mod which only works properly if you wear the outfit from a hotkey. For some reason the space suit can't be hotkeyed (this and the anchorage a.i suit thing are the only two that can't) so my guy has a big hole in his left forearm.
 
EnglishMuffin said:
I think they figured that since everyone knew that their third person perspective was so fucking god awful, no one in their right mind would continue to torture themselves in that way.
Haha. Too true. Except I play in third person all the time - the trick is to zoom in enough on your character that you can't see his feet touch the ground (to nullify the ice skating effect) and to only attack from VATS (as attacking in third person real time can be an exercise in frustration).
 
No kidding. It's so typical of Bethesda design. Need more difficulty? Just heap on hit points. The hit point count of opponents is really getting a bit out there.

Now, they also have other ways of increasing difficulty, like the extra unavoidable damage all Point Lookout weapons deal when wielded by hostile NPCs.
 
Wow... Aliens take Fallout :shock:
One could think that Bethesda is willingly destroying the Fallout settings beyond repair; that their design desicions are a concious response to the critical reaction towards their treatment of canon: "do you think we've screwed it up enough already?... then TAKE THIS!"... but it would be attributing them deeper and more elaborated motivations than simply throwing in quick ideas about "coolness" in their effort to sell a game in pieces. I'd say that the amount of incoherence, inconsistence and general silliness they're throwing into the settings will hurt them in their chances of Fallout 4 being taken at least slightly seriously, but these are old news since vanilla Fallout 3.

Anyway, after reading these bits of reviews I couldn't help laughing; if this were Stephen King's Needful Things, this would be the point when Gaunt's clients begin to notice that their beloved object of desire, the one they've been blindly praising and caressing as if it were the best thing in the world, is just a piece of broken crap.

Teletext said:
Bethesda still seems to be under the delusion that the gun play in Fallout 3 is one of the central strengths of the game,
Or maybe it's others who are under the delusion that the opposite is the truth.
 
Only one question remains: How low can they go before the majority of people actually stand up and say 'No, we're not going to take this anymore!'? Is there a limit, or can humanity descend into the abyss of total unconsciousness? While indeed, this is only a game, it's still a fairly good representation of what's happening in the public at large right now.
 
Gamespot put up a review of it (which is very odd, since they've never reviewed DLC before as far as I know).

6/10, For being boring a FPS segment and not being as impressive as it could have been.

Guess they wanted Nuclear Laser Nazi Dragons fighting while surfing on giant razor blades or something.
 
sharks with lasers, if we are at it. You know its cool!

shark.jpg
 
Back
Top