Fallout 3 wins 2 ELAN awards

Brother None

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Fallout 3 won best art design and best console game at the ELAN Awards (never heard of it, article doesn't explain what it is), losing out for GotY to Left 4 Dead, Gameindustry.biz reports.

Thanks garlic.
 
I'm still struggling to put together why the games websites went so mad over Fallout 3, I was initially going to write it all off as being release-hype, but it's lived on for a bit too long now.

In my opinion, if you ignore it's name completely and look at what it is, you're left with a fairly shallow RPG with no decent storyline, mediocre character personalities and dialogue at best and the combat was a complete and utter joke; pause the game and aim for the head to win!!!!1111

The only thing I honestly liked about Fallout was the environment. While the characters looked outdated and wooden as hell, I really dug the brown wastelands and occasional destroyed building you may happen across.

I feel that it's just because it was slightly different from generic shooter x that it's hallmarked so.
 
Best art is understandable.

Bethesda has a extremly talented art bureau. They even really managed in many parts to capture visualy some of the Fallout feeling in my eyes for example.
 
Crni Vuk said:
Best art is understandable.

Bethesda has a extremly talented art bureau. They even really managed in many parts to capture visualy some of the Fallout feeling in my eyes for example.

I disapprove of what you say, and you certainly can’t expect me to defend to the death your right to say it.
 
Crni Vuk said:
Best art is understandable.

Bethesda has a extremly talented art bureau. They even really managed in many parts to capture visualy some of the Fallout feeling in my eyes for example.
:wink:

Fallout1,2 and 3 are really contrary in the aspect of art.
Fallout is so detailed and has great quality with extreme value when thinking of it as art.
Fallout3 instead looks like the ugly badly mutated brother who also is a bit dull in the head :mrgreen:

It's a bit sad that such a game gets these prizes, are there no better games nowadays?
I found even GTA4 much better considering the art aspect actually.
 
I wonder if these guys have amnesia or something, since they aparently seem to forget games like Mirror's Edge or Dead Space. I mean games that not only are well done and fine tuned, and also did advance the medium as whole
 
Nexuiz said:
Crni Vuk said:
Best art is understandable.

Bethesda has a extremly talented art bureau. They even really managed in many parts to capture visualy some of the Fallout feeling in my eyes for example.
:wink:

Fallout1,2 and 3 are really contrary in the aspect of art.
Fallout is so detailed and has great quality with extreme value when thinking of it as art.
Fallout3 instead looks like the ugly badly mutated brother who also is a bit dull in the head :mrgreen:

It's a bit sad that such a game gets these prizes, are there no better games nowadays?
I found even GTA4 much better considering the art aspect actually.
I would not say that inherently.

I was talking only about the art and deco you know the apperance of the game which is many times really pretty well, particularly thinking about the concept art of the game. As said, Bethesda has really a very talented art department. But well ... that almost was it, neither their level design (speaking of layout), story or how to use the content makes much sense. I mean what does it help to have a great looking world and decoration (in the style) when you have every 40m some rubble that blocks your way, or every community with 5 people inside which is called a town is only made from schacks. As said, art is really good hands down. but anything else lacks some "life" (which Fallout 1/2 definetly had! Things made actualy some sense)
 
Mikael Grizzly said:
Dead Space was hardly a revolution.

It's fine that you don't like the game itself.
However, they were smart to the point of being able to integrate the whole UI (except the main menu of course) within the the universe itself and\or logic of the game, in a era where developers are preaching against UI cluttering.

That's an advancement as far as I'm concerned
 
Lol, many games did it long before, specially in the simulation genre, but also in sports and adventure.

Dead Space is a simple copy paste (without the UI) of Doom 3. In pretty much all fields.
 
Well in simulation games no one found it hard do, for the simple reason that, well a plane\car\whatever machine you are driving already has an UI.

In sports you really don't have anything to gauge (health, ammo, etc) so there was never need of a UI. I may be wrong here since I don't play\keep tabs on sports games.

In the adventure genre care to enlighten me? I don't know such game.

Point is, Dead Space is still the first of its genre, that was able to maintain a certain level of complexity (in terms of the information you can see/manage there), while having a fully integrated UI.


And I can't recall Doom 3 having zero G stuff, or dismemberment based damage\reactions.
Yeah sure their both sci-fi action horror games, but besides that, I found them to play much differently.
And even if they were copy\paste, thats kindof irrelevant on this topic, since Fallout 3 is also a copy/paste of oblivion in most aspects and still won that award.
 
DMorgado said:
And I can't recall Doom 3 having zero G stuff, or dismemberment based damage\reactions.
Yeah, that totally changes the design of the game :roll:

NOT!

That's content, pretty specific too. I don't recall Doom 3 having a massive ship either, or whatever.

DMorgado said:
Yeah sure their both sci-fi action horror games, but besides that, I found them to play much differently.
They are both sci-fi action horror games where the player is alone for the most part and must solve puzzles and fight loads of stupid monsters that try to scare him before they try to kill him, in a ship, in space, story is similar, scenery is similar, the very storytelling devices are exactly the same, even the solutions for the puzzles.

You didn't find them similar because all you probably play is action games. Of course you thought they were different! I guess turn based strategy isn't even a game for you...

DMorgado said:
And even if they were copy\paste, thats kindof irrelevant on this topic, since Fallout 3 is also a copy/paste of oblivion in most aspects and still won that award.
As crappy as Fallout 3 is, I think Dead Space is even worse.
 
Morbus said:
Yeah, that totally changes the design of the game :roll:

NOT!

That's content, pretty specific too. I don't recall Doom 3 having a massive ship either, or whatever.

Actually it's not content, its gameplay system. And yes it does change the dynamics of the gameplay, and how the game is designed.
Perhaps you believe game design is only about "hey, lets have a guy in place X, doing Y! Oh and lets also have some guys with bigass weapons!"... Congratulations! You've met all the necessary criteria to apply for a job at Bethesda! I'm sure they would be happy to have you aboard.

Morbus said:
They are both sci-fi action horror games where the player is alone for the most part and must solve puzzles and fight loads of stupid monsters that try to scare him before they try to kill him, in a ship, in space, story is similar, scenery is similar, the very storytelling devices are exactly the same, even the solutions for the puzzles.

Yeah they are, just like there are bazillions of games where you are a car driver, or an hero in a fantastic land, or a soldier in a battlefield, or a commander commanding his troops and so on. I never said otherwise... in fact that sentence of yours sounded like you agreeing to what you quoted, but in a kind of stubborn manner...
They still had differences in some gameplay systems, which I already mentioned.

Morbus said:
You didn't find them similar because all you probably play is action games. Of course you thought they were different! I guess turn based strategy isn't even a game for you...

I really fail to see how my gaming preferences apply to the discussion at hand.
All I have to say about that comment is that you should spend more skill points in perception and\or gambling skill.

Anyway I find that argument is flawed because if I did only play action games, I'd be pretty good at spotting similarities :roll:


Morbus said:
As crappy as Fallout 3 is, I think Dead Space is even worse.
If you find it that way, fine I guess.
I for once can't conceive of how a game crawling with bugs, which doesn't do any single gameplay aspect right is better than a game that is polished, and almost bug free.

EDIT: oh and you didn't tell me which adventure game had an environment integrated UI. I'm genuinely interested
 
I don't know how this game got off track but it did. As for Doom 3 = Dead Space. Its mearly an opinion both were well polished at what they were and didn't stand out either. There is no reason to turn this into personal attacks.

I felt Doom 3 was more action oriented, while Dead Space was more horror oriented, both dipped into both pools but each one went deeper into one and only touched on the other. Dead Space in my sight was more of a "Resident Evil in Space" in its approach to combat and such, the UI system was cool and the graphics were topnotch but overall the game was just above mediocre.

FO tried to be too many things and thus succeeded in none of them. The only remotely interesting thing that they did was make a world worth walking around and exploring graphically. However they didn't populate it with interesting enough stuff to make staying at any one area worth it. There is alot of 'huh I wonder what that thing is off in the distance *walk walk walk* o hey, thats cool... I wonder what that thing is?" ect ect.
 
Gotta agree with ya in every single thing.

Just one thing I could argue about is the "just above mediocre". While that's true, nowadays given the current state of the industry, "just above mediocre" means its pretty good IMO :D
 
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