Fallout 4 Automatron is out

Kilus

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The first DLC for Fallout 4 is out in Europe and North America, except for Playstation 4 in North America which unlocks 13 hours later for some reason.

Cost: $9.99 USD, £7.99 GBP, $14.95 AUD or as part of the Season Pass which costs $50 USD now.

 
Oh boy! Time to slog back into Fallout 4 just to see how many times this DLC makes me vomit!

I expect nothing but pain and misery. Oh, and lore breaking. Lots and lots of lore breaking.

At the very least I guess customizing Codsworth might provide a few minutes of enjoyment.
 
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Oh boy! Time to slog back into Fallout 4 just to see how many times this DLC makes me vomit!

I expect nothing but pain and misery. Oh, and lore breaking. Lots and lots of lore breaking.
Yep I can see it all! Endless killing! Endless looting! And little return.
 
So is it a real stinker? Not that I'm going to get it, I'll just listen to everybody's agony what gets said from everyone here and the Codex.
 
This should've been a 5$ DLC since it doesn't add anything to the story. Basically you just shoot robots which you could already do in the base game. And also the DLC doesn't load for me :/
 
Didn't Todd say something about them pricing DLC's based on effort put into them? Does that mean this is half as good as DragonBorn and twice as good as Hearthfire?
 
I own this and don't even care enough to play it. I'll fire this game up again if they pull the trigger on a solid hardcore mode, but I have a feeling they'll water that down to.
 
I own this and don't even care enough to play it. I'll fire this game up again if they pull the trigger on a solid hardcore mode, but I have a feeling they'll water that down to.
From what I have read, they have already screwed up hardcore mode.
Didn't Todd say something about them pricing DLC's based on effort put into them? Does that mean this is half as good as DragonBorn and twice as good as Hearthfire?
If that is the case then Fallout 4 should have sold for about $10 because it honestly feels like they spent 7 years marketing the game and 6 months making it.
 
I'm seeing comments on YouTube and other places that this DLC can be beaten in three hours, if that. So, essentially what we got here is a mish-mash DLC with half it's content taken from RobCo. Certified and the rest slap-dashed from a few ideas Bethesda had.

Totally worth $10, right?
 
I'm seeing comments on YouTube and other places that this DLC can be beaten in three hours, if that. So, essentially what we got here is a mish-mash DLC with half it's content taken from RobCo. Certified and the rest slap-dashed from a few ideas Bethesda had.

Totally worth $10, right?
Ha, took me barely over an hour just now.
And it felt like half the time was wasted on waiting for Ada to open the door (which could take up to ten seconds because QUINTUPLE SECURTIY DOORS THAT ALL OPEN IN SEQUENCE).
Story was seriously bad.
And I don't know if it was a bug, but there's no way to talk to the Mechanist. I mean, it's obvious that there's a misunderstanding and that you should have no quarrel with him. But when you talk to him after beating his first wave of robots and he agrees to come down and talk... He just turns hostile again. Great choice. Story quest is basically killing two groups of robots and one group of raiders (yeah, there are robot-themed raiders now), building one robot and murdering your way through the Mechanist's base. That's it. Less than two hours.
Oh, and you just know that you get a fresh set of "Go there and kill" radiant quests after finishing it.
New armor, new weapons and a lot of new robots, though.

Seriously not worth ten bucks.
 

Let's also not forget the fact that somehow, even though these robots are literally a bunch of tin cans cobbled together from other robots, they're all sentient. The Robobrains at least make sense because, well, there's a literal human brain in them. Robots like Ada don't make sense though. She wants revenge over her owners' deaths and even says she feels pain and anger at their loss. She isn't a synth, she's just some normal robot made up of other robots, that shit shouldn't be possible.

EDIT: Oh and as I just found out, she makes PAINED noises when you shoot her. She feels pain. As a simple robot. What the Hell.
 
-It's 3 hours top.

-Crafting Mechanic is rich and open for experimenting.

-Story is weak(shocked).

-New lore on Robobrains is good and actually it confirms Fallout bible mostly.

-Last dungeon in fun and has interesting reads here and there (Nothing on par with Maxson diaries or The Survivor's diary though).

-New power armor looks kinda meh and it's effects are lame.

-Robots can be used as settler so they save player from suffering called "settlers". With their names and utterly unique look they're much less robot than those generic NPCs.

-New weapons are meh and too silly for my taste.

-Due to how short the actual quest and amount of NPC interaction; i wouldn't call it worth 10$. Though it's not robbery either.

Conclusion; worse(much worse) than all F:NV DLCs, better than Fallout 3 DLCs except The Pitt(arguably).

Seriously not worth ten bucks.

That dialog probably bugged; if you don't holster your gun or using targeting hud mod with Power Armor helmet NPCs turn hostile sometimes.
 

Don't forget there's actually different dialogue if you dress up as the shroud, which in my opinion was pretty surprising.
 
That dialog probably bugged; if you don't holster your gun or using targeting hud mod with Power Armor helmet NPCs turn hostile sometimes.
Ah, the targeting HUD might be the issue then. 10/10 programming and playtesting, Bethesda.
 

I was agreeing with you up until the very last sentence. This DLC does allow some fun when it comes to customizing robots but that's it really. At the very least Point Lookout is a sorta pretty location to explore. I liked the little sidequests involved with it, making moonshine, exploring the native camps scattered around, finding that one little boy you can get toys for, etc. This DLC can't really compare to Point Lookout or the Pitt as both of those give you a small bundle of quests and 2 entirely new locales to explore. This one only has one very tiny new location, everything else uses already existing locations.
 
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