Fallout 4: What it didn't need and what it needed.

SAR

First time out of the vault
This is just a personal list i made based on what content shouldn't have been present in and what should have been present is fallout 4(or any ideal fallout game). It's pretty lengthy, read it if you wish to and comment whether you agree with it or not. Would you personally add something or take it out?




What should NOT be in fallout:


Voiced Protagonist

Settlement building

Power armor at the begining

Or Deathclaws at begining

Legendary enemies (there could be a slight varriant of an enemy type with higher stats; but no insta-regenerating bullshit)

Muttmeat (there could be dog companions but why is there a dogmeat in fallout 3 and 4? its form 1 and it should stay there only. Can’t behtesda come up with new dog names?)

Most raiders or other NPCs trying to kill you on sight

Overly unrealistic melee/unarmed enemy human characters trying to attack you head on

Being forced into a main quest( you should sort of discover it yourself)

Companions with shit AI that constantly gets into traps, gives away your position or gets in your way.

Having the damn fog most of time. ( I mean why is the Commonwealth so foggy all the time?)

Enemy NPCs that are too blind and stupid to see you if you are crouching just literally 2 feet in front of them. ( I know high sneak should make it difficult for you get spotted but not by that much)

Immortal NPCs

Fallout 4 shooting style. (most people say it’s good but it feels to fast paced and unrealistic to me like CoD or something. The shooting should be more slow paced and realistic but affected by skills and perks. Gun skills should mostly affect gun accuracy. Guns at any skills should be relatively powerful against unarmored human NPCs and weak non-human NPCs. High gun skills should mostly affect damage output when dealing with armored human NPC or powerful non-human NPCs)

Falout 4 modding style

An ugly skyrim styled loading screen. (I much preferred the fallout 3 and NV loading screen than 4’s)

Protagonist with a back story. The player character should start with a completely empty past. It’s up to your imagination to decide how the player characters life was before you took control of him/her.

Bugs that make the main quest unplayable (had same issue in Skyrim)

The damn dialogue wheel!

Ancient alien city or any aliens as cannon

Preston Garvey





What SHOULD be in fallout:


Gun/armor/apparel condition deterioration

Skills and perks like before. Include sub skills as well

More pre built settlements (2 or 3 very large settlements followed by large to small scale settlements) (Large settlements should be filled with unique NPCs)

Unique NPCs (At lest half the characters at larger settlements should be named NPCs with some back story. The ones at smaller settlement should have more named NPCs)

More side quests

More speech checks (not just based on speech and charisma checks but other skills and perks will affect as well)

A dark gritty and depressing atmosphere (sort of like fallout 3’s) (my personal preference)

More dialogue options (there should be some chatty NPCs who are more than willing to have long and extensive conversations with you)

Lots of lore that can be obtained through conversing with NPCs, checking terminals and finding old voice/text logs

Various warring factions and sub factions

Morally Grey characters (who could be morally ambiguous but at some time have valid points to justify their actions, eg the master, caesar. Some could be more “evil” while others more compassionate/honorable)

Option to play as different races such as humans, ghouls or supermutants. (Each race playthrough would be uniquely different almost as if its a different game) (This is very hard to accomplish)

Responsive world. As in the characters, factions and settlemesnts will view you differently based on your race and gender ( and perhaps even age?)

Named raider groups like NV unlike fallout 4’s generic crap. (All raiders should not be hostile by default. Some could be. As for the raiders that are hostile they would either try to capture you alive to sell you to slavers or kill you for loot or fun. If you do get made into a slave it would be simillar to skyrim’s prison system, but the only ways to get out would be to sneak out, fight your way through or talk your way to freedom perhaps by agreeing to be a part of the slavers)

Reputation system( It shouldn’t be exactly like NV since I find having lowered reputation from killing a faction member while no one is watching to be unrealistic)

Larger map that is not as densely covered with locations like NV or 4. Rather the locations should be spread out, you would have to explore a bit to find unique locations. (I just like exploring in a large map.)

Have some form of brahmin transport like the horse carriage of skyrim.

Have no hidden/caution/danger warning in your hud in harder difficulties

Need to eat, drink and relieve yourself for harder difficulties. (You shouldn’t need to eat drink that often but rather at intervals of around 45 mins, though hydration requirement can go up if you’re doing too much sprinting)

A better radio host.

Characters with believable/realistic motives.

Some characters who have a philosophical aspect about them. As in having such discussions with them which might make you think about that discussion in real life’s context.

Companions can die

You can get poisioned or sick. To heal yourself you must take appropriate medicine.

Addiction to drugs should be gradual, not instant. And once addicted only way to fix it is to take more of the drugs (no magic pills or doctor to cure it instantly for you. The more you get addicted the longer your withdrawals will last eventually getting yourself killed). And if you chose not to take the drugs the addiction will fade away slowly over a period of time. And when you are under the influence of drugs or alcohol your vision should be altered.

Should have different type of ammos like in NV

Should have unique variants of weapons with creative names.

Weapon/armor modifications should be more like NV but with more variety. (there should be fallouty comical picture of how your modifications are changing the shape of your gun instead of a real time view)

You should learn how to use a power armor instead of knowing it by default.

Ron Pearlamn as the intro and ending narrator

Level cap

DLCs with rich main story and side quests unlike those settlement building shits

Better graphics than fallout 4. Graphics isn’t really a concern of mine but fallout 4 graphics(and performance) is pretty poor for it’s time. However I will gladly take less loading screens over better graphics. (The facial animations of fallout 4 is just so damn bad…..ugh)

More realistic enemies. As in if you are a high level character, a raider with a tire iron shouldn't blindly rush at you but rather beg or run away.

No crosshair at higher difficulties.

Different endings slideshows based on how you played the game

Obsidian as their developers.


Some other points:
I personally didn’t like the ambient music (not the radio music) of fallout 4 that much. I preffered fallout 3’s one much better as it had a desolate and “the world is empty” feeling to it. However some of the music for far harbour dlc was really good.

The far harbor DLC seems like an improvement over the base game. But nuka world looks quite bad even worse than the base game. I didn’t bother with the other DLCs which should be free content to be honest.
 
You realize a lot of those are actually in the original games right?
But in the original games it was mosly a result of the mechanics and the way the game was designed (turn based, isometric). There's no other way. In Fallout 4 they're mostly just results of lazy design and shoddy programming.
 
Voiced Protagonist

I think this is fine unless they botch it like they did.

Settlement building

I wouldn't have minded it if it had been limited to Sanctuary Hills and Sentinel Island.

Power armor at the beginning

Really, this is the complaint people had?

Or Deathclaws at begining

Given you need a chain gun and power armor to fight them, I felt it effectively established their threat.

Muttmeat (there could be dog companions but why is there a dogmeat in fallout 3 and 4? its form 1 and it should stay there only. Can’t behtesda come up with new dog names?)

Dogmeat is a part of Fallout and it was New Vegas' BIGGEST flaw that you got stuck with someone else.

Most raiders or other NPCs trying to kill you on sight

Versus encounters in the original Fallout where you'd be attacked by random monsters and mutants.

Being forced into a main quest( you should sort of discover it yourself)

Yeah, like a Water Chip or GECK you need.

Having the damn fog most of time. ( I mean why is the Commonwealth so foggy all the time?)

Pardon my french but it's f-ing Boston.

Protagonist with a back story. The player character should start with a completely empty past. It’s up to your imagination to decide how the player characters life was before you took control of him/her.

You grew up in a Vault.
You grew up in a Tribe.

Fallout 1 and 2 had EXTREMELY determinant backstories.

Ancient alien city or any aliens as canon

Love me some Aliens.

Preston Garvey

Is there anything wrong with Preston other than the fact his Radiant Quest giving is bugged?

Gun/armor/apparel condition deterioration

Everyone hated that and it was a stupid addition by Bethesda.

A dark gritty and depressing atmosphere (sort of like fallout 3’s) (my personal preference)

While I love Fallout 3. I should note that I generally prefer the wackier Fallout 2 atmosphere.

Various warring factions and sub factions

I worry this kind of undermines individual and smaller stories.

Morally Grey characters (who could be morally ambiguous but at some time have valid points to justify their actions, eg the master, caesar. Some could be more “evil” while others more compassionate/honorable)

Frankly, I felt the moral ambiguity in Fallout 4 was done poorly and left the game feeling aimless.

Larger map that is not as densely covered with locations like NV or 4. Rather the locations should be spread out, you would have to explore a bit to find unique locations. (I just like exploring in a large map.)

You reallize that Fallout 4 is ridiculously empty, right? It's an awful map with not nearly enough to discover.

Companions can die

Screw that. Dogmeat is immortal!

The far harbor DLC seems like an improvement over the base game. But nuka world looks quite bad even worse than the base game. I didn’t bother with the other DLCs which should be free content to be honest.

Nuka World is awesome.
 
@CT Phipps

Fucking hell I was starting to really like you and then you come up with this.

Dogmeat is a part of Fallout?

The GECK and water chips are decent hooks though. No one gave a fuck about that potato-faced animatronic baby.

Is there anything wrong with Preston other than his bugged quests? Yes, his boring monotone voice. Maybe his depression story would've had weight if the actor could emote for shit.

New Vegas had warring factions and great smaller stories. Granted a lot do tie in with the major factions, but I don't think it "undermines" them. Nipton, and other Legion skirmishes were well done. Even the arms dealer character with no name had a motive and backstory.

Aliens can be fine in an easter egg.

Growing up in a vault doesn't mean much. As does a tribe. Look at Bitter-root, a tribal can go very quickly to a disciplined soldier. Or Doc Mitchell. In Fallout 4, you're either a war vet or a lawyer with a child; this severely limits roleplaying ability, whilst being a vault dweller doesn't (as much).

And power armor at the start of the game is a complaint, you shouldn't know how to use it. It was just a ploy by Bethesda to get all the kiddies wet. Plus it makes no fucking sense how any of the power armors in the open haven't been looted.
 

Hey.

Fucking hell I was starting to really like you and then you come up with this.

It's almost like I like Fallout 3.

Dogmeat is a part of Fallout?

In what universe do you not love your beloved dog?

The GECK and water chips are decent hooks though. No one gave a fuck about that potato-faced animatronic baby.

I did.

Is there anything wrong with Preston other than his bugged quests? Yes, his boring monotone voice. Maybe his depression story would've had weight if the actor could emote for shit.

I think his depressed resigned voice works well for the character because he's suffered a great tragedy.

New Vegas had warring factions and great smaller stories. Granted a lot do tie in with the major factions, but I don't think it "undermines" them. Nipton, and other Legion skirmishes were well done. Even the arms dealer character with no name had a motive and backstory.

I felt Fallout 4 was hurt for the fact it was trying to do a big political story without actually making it so the majority of the factions had a clear objective. If they'd kept separate factions without the Water Purifier/Hoover Dam then it would have been stronger. As is, the Synths aren't an issue which really works the same way.

Growing up in a vault doesn't mean much. As does a tribe. Look at Bitter-root, a tribal can go very quickly to a disciplined soldier. Or Doc Mitchell. In Fallout 4, you're either a war vet or a lawyer with a child; this severely limits roleplaying ability, whilst being a vault dweller doesn't (as much).

It means you are very much a person who has never been outside of the Vault, has a preordained job, and your past is predeterimed. That doesn't mean, it's a bad thing, it just means that predetermined pasts can be done well if they're written well.

See the Lone Wanderer who could be a Hitman or Monster or Hero or Scavenger.

And power armor at the start of the game is a complaint, you shouldn't know how to use it. It was just a ploy by Bethesda to get all the kiddies wet. Plus it makes no fucking sense how any of the power armors in the open haven't been looted.

Except, you're a military veteran.

You know, unless you're a FEMALE character. But who would play that?

:sarcasm: :disgust:
 
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likable: (especially of a person) pleasant, friendly, and easy to like.
tolerable: (especially of a person) able to be endured.
@CT Phipps falls under the second category for me.
First. I don't mind him disagreeing.


@CT Phipps
I love the dog in Bethesda's Wasteland Adventure 2. German shepherds! But why call him Dogmeat? It's mindless fan service. Call him something else! It's not hard.

As for your other points, especially shit like Preston Garvey's voice being fitting I feel that I don't need to justify my point of view any further. Given that fans of the game generally dislike his voice as well...

Why did you care for potato-faced fuckwit #9 (Shaun)?
 
I agree with you on most points, however there are some I disagree with from the what Fallout should have pile.
Gun/armor/apparel condition deterioration
This was one of the most irritating parts of 3 and New Vegas, and blatantly unrealistic too. In the real world, guns and armor take much longer to break down, and wouldn't be so weak that you lose a piece of equipment every other day.

Had they handled it correctly it could have been interesting, but to be entirely honest none of the games with it in did.
A dark gritty and depressing atmosphere (sort of like fallout 3’s) (my personal preference)
I think Fallout 3 was way too over the top in this regard tbh, as every single backstory you come across is entirely doom and gloom, and everything seems way too bleak and hopeless.

I thought Fallout 1 handled it way better, as there were very dark and depressing topics(Gizmo endorsing child prostitution, The Hub being home to tons of beggars and junkies, ect.), but not an unrealistic amount. I agree that some grittyness is needed, but not too over the top.
Option to play as different races such as humans, ghouls or supermutants. (Each race playthrough would be uniquely different almost as if its a different game) (This is very hard to accomplish)
The problem with that is, either you end up with really unbalanced races, or a huge lore/gameplay divide.

Don't forget that Ghouls and Supermutants are immune to radiation, so there is a whole type of challenge that humans alone can't overcome, which would mean playing a human would be kinda shitty.

Plus Supermutants are pretty much better than humans in every way, so they would naturally be OP AF.
 
Plus Supermutants are pretty much better than humans in every way, so they would naturally be OP AF.
Well people still distrust mutants in some areas. Perhaps a new setting with a recent influx of mutants, rather than California again with many people accepting mutants.

Plus your agility could see a debuff. Other than that though, they are pretty OP.
 
likable: (especially of a person) pleasant, friendly, and easy to like.
tolerable: (especially of a person) able to be endured.
@CT Phipps falls under the second category for me.

Hey man, to each their own.

First. I don't mind him disagreeing.

@CT PhippsI love the dog in Bethesda's Wasteland Adventure 2. German shepherds! But why call him Dogmeat? It's mindless fan service. Call him something else! It's not hard.

I think of him as an iconic part of the game franchise now.

As for your other points, especially shit like Preston Garvey's voice being fitting I feel that I don't need to justify my point of view any further. Given that fans of the game generally dislike his voice as well...

No, you have no need to justify your likes and dislikes.

Why did you care for potato-faced fuckwit #9 (Shaun)?

For me, the quest for Shaun was one of the few elements in which the Sole Survivor emoted. The confrontation with Kellog was especially notable as you finally have him speaking with genuine emotion. He snarls, hisses, and growls. I also made it a point to pick the most emotional, irrational, and angry tones I could for the search for my character's son. It's a powerful motivation to have your child and once I accepted, "I'm not choosing who the SS is, I'm playing a role" then I really became invested.

It's one of the bigger disappointments of the game that Synth Shaun is such a complete nonentity and doesn't behave like an actual child. I was really hoping you'd get a chance to bond with him and turn him into your child to carry on the role of a parent with their son.

At least there was a bit of maudlin value to the story if you side with the Institute as you fight brutally for a group not worth it, betray a lot of friends, and engage in ruthless behavior which gets children killed (The Prydwen's squires) only to find out you don't get more than a few hours more with your child.

Reallly, the "Side with the Institute" and "obsessed with your child" route in Fallout 4 is the ONLY route which has any actual fucking writing to it. I don't mean Good Writing, I mean writing PERIOD. There's a character arc with a beginning, middle, and end which is absent about everywhere else. It's why I had to side with the Institute over the Minutemen or Railroad because there's nothing there.

I mean, everyone is like, "YAY THE INSTITUTE IS DESTROYED!"

No, "I'm sorry you had to MURDER YOUR FUCKING CHILD."

Ugh.
 
No, you have no need to justify your likes and dislikes.
Ok thanks :D This saves me some time as I need to go in 10 minutes. Thanks for not going off on another head-canon.
For me, the quest for Shaun was one of the few elements in which the Sole Survivor emoted. The confrontation with Kellog was especially notable as you finally have him speaking with genuine emotion. He snarls, hisses, and growls. I also made it a point to pick the most emotional, irrational, and angry tones I could for the search for my character's son. It's a powerful motivation to have your child and once I accepted, "I'm not choosing who the SS is, I'm playing a role" then I really became invested.

It's one of the bigger disappointments of the game that Synth Shaun is such a complete nonentity and doesn't behave like an actual child. I was really hoping you'd get a chance to bond with him and turn him into your child to carry on the role of a parent with their son.

At least there was a bit of maudlin value to the story if you side with the Institute as you fight brutally for a group not worth it, betray a lot of friends, and engage in ruthless behavior which gets children killed (The Prydwen's squires) only to find out you don't get more than a few hours more with your child.

Reallly, the "Side with the Institute" and "obsessed with your child" route in Fallout 4 is the ONLY route which has any actual fucking writing to it. I don't mean Good Writing, I mean writing PERIOD. There's a character arc with a beginning, middle, and end which is absent about everywhere else. It's why I had to side with the Institute over the Minutemen or Railroad because there's nothing there.
So you're saying Shaun was bare minimum and that's why you enjoyed it? I supposed the Institute ending as a path works. But me personally, I have difficulty in dissecting each individual element of this game. As the Institute are so stupidly written as a faction I have trouble justifying their ending. In my opinion you shouldn't have had a son period.

RIP homosexuals that wanted true freedom.
 
In what universe do you not love your beloved dog?
Dogmeat was never intended to be an ongoing trope. He was just a Mad Max reference in Fallout 1, and a throwback in Fallout 2.

Reusing the same easter egg over and over again just eventually becomes pointless.
Yeah, like a Water Chip or GECK you need.
Water Chips and GECKS are impersonal. Your character doesn't have to have an emotional attachment to go seek them.

The entire Shaun backstory, is supposed to make your character emotionally attached, which limits the amount of freedom you have to decide your own motives.
You grew up in a Vault.
You grew up in a Tribe.

Fallout 1 and 2 had EXTREMELY determinant backstories.
The thing is, growing up in a Vault and growing up in a Tribe don't really have any major choices made on your behalf.

You could be pretty much any type of character, I mean obviously it has limitations(But then again, every universe has limits on what you can and can't roleplay), however it has no ultimate impact on your personality.

Having a wife, and a kid are major life choices being made on your behalf. Having a career in the military, and a law degree are major choices made on your behalf. All of these things kind of place limitations on your personality.
The confrontation with Kellog was especially notable as you finally have him speaking with genuine emotion. He snarls, hisses, and growls. I also made it a point to pick the most emotional, irrational, and angry tones I could for the search for my character's son.
The thing is, that whole scene assumes that your Sole Survivor is an angry and vengeful person. It assumes you are going in to the confrontation with Kellog angrily. There is no peaceful way to deal with Kellog at all.
And power armor at the start of the game is a complaint, you shouldn't know how to use it.
Just a point here, but Power Armor isn't difficult to learn how to use. That's a Bethesda addition.

In Fallout 2, you don't need any training for Power Armor, you can essentially just get in and start becoming a mechanical crusader.
 
Ok thanks :D This saves me some time as I need to go in 10 minutes. Thanks for not going off on another head-canon.

I interpret the work as it presents itself. Inference doesn't mean headcanon, IMHO.

So you're saying Shaun was bare minimum and that's why you enjoyed it? I supposed the Institute ending as a path works. But me personally, I have difficulty in dissecting each individual element of this game. As the Institute are so stupidly written as a faction I have trouble justifying their ending. In my opinion you shouldn't have had a son period.

RIP homosexuals that wanted true freedom.

For me, Shaun as a motivation is the only reason I can actually see the Sole Survivor giving a shit as the Brotherhood of Steel's war with the Institute is pointless. It's a morally gray conflict which you have no reason to involve yourself in but there's no option for, "Screw this, both you fascists can have at each other."

At least with Shaun as your Son, you have a reason to want to protect one side over the other.

Dogmeat was never intended to be an ongoing trope. He was just a Mad Max reference in Fallout 1, and a throwback in Fallout 2.

Reusing the same easter egg over and over again just eventually becomes pointless.

Unless you don't consider it an Easter Egg but a vital trope of the franchise.

Water Chips and GECKS are impersonal. Your character doesn't have to have an emotional attachment to go seek them.

It does the same thing James and Shaun are supposed to do. "You, PC, are attached to your Vault or Tribe enough to want to help them." Otherwise, you wouldn't give enough of a shit to look for the Water Chip or GECK.

The entire Shaun backstory, is supposed to make your character emotionally attached, which limits the amount of freedom you have to decide your own motives.

Much like your Tribe or Vault.

The thing is, growing up in a Vault and growing up in a Tribe don't really have any major choices made on your behalf.

I feel the Courier is the closest to the Bethesda "Prisoner." Which is honestly something I think they do do.

You could be pretty much any type of character, I mean obviously it has limitations(But then again, every universe has limits on what you can and can't roleplay), however it has no ultimate impact on your personality.

Just saying that the "game" presupposes you give a shit about your hometown.

Having a wife, and a kid are major life choices being made on your behalf. Having a career in the military, and a law degree are major choices made on your behalf. All of these things kind of place limitations on your personality.

I mentioned over in the "What it's missing" thread that I would have made Shaun your nephew and that you were visiting your sister when the bombs dropped. I'm just saying the original games had similar levels of presupposition.

The thing is, that whole scene assumes that your Sole Survivor is an angry and vengeful person. It assumes you are going in to the confrontation with Kellog angrily. There is no peaceful way to deal with Kellog at all.

Which is another way the game was underwritten and bizarrely so since you can spare Daud in Dishonored.
 
Protagonist with a back story. The player character should start with a completely empty past. It’s up to your imagination to decide how the player characters life was before you took control of him/her.

I don't mind a bit of backstory. The Courier is the best example. I know Lonesome Road adds the whole destroying the Divide thing, but maybe your Courier wasn't the original Courier Six? ;-)

The damn dialogue wheel!

Agreed. Also go back to displaying what the character will actually say, not something stupidly vague. Oh and sarcasm shouldn't be a standalone option, nor should a supposedly sarcastic sentence be devoid of actual sarcasm.

Ancient alien city or any aliens as cannon

Yep and knock it off with all the Lovecraft references. Subtle ones here and there are fine, not massive "Look, it's Lovecraft! We love Lovecraft!"

What SHOULD be in fallout:


Gun/armor/apparel condition deterioration

If handled right, yes. Not like for example, Far Cry 2's jamming system. I liked the idea but sometimes it was ridiculous.

Lots of lore that can be obtained through conversing with NPCs, checking terminals and finding old voice/text logs

Don't forget respecting the lore too.

Option to play as different races such as humans, ghouls or supermutants. (Each race playthrough would be uniquely different almost as if its a different game) (This is very hard to accomplish)

While I do like ghouls and supers, I wouldn't want to have them playable beyond mods.

Responsive world. As in the characters, factions and settlemesnts will view you differently based on your race and gender ( and perhaps even age?)

And respond to your actions too. If I go to one settlement and kill someone, I don't expect to be able to either wait 3 days and waltz back into open arms or give money to a beggar and suddenly be treated like Jesus.

Obsidian as their developers.

As long as they're given enough time and money this time around.

Some other points:
I personally didn’t like the ambient music (not the radio music) of fallout 4 that much. I preffered fallout 3’s one much better as it had a desolate and “the world is empty” feeling to it. However some of the music for far harbour dlc was really good.

The far harbor DLC seems like an improvement over the base game. But nuka world looks quite bad even worse than the base game. I didn’t bother with the other DLCs which should be free content to be honest.

Call me a fanboy for this, but I still think Mark Morgan created the best Fallout soundtrack. I did like some of Inon Zur's New Vegas stuff though.

I think this is fine unless they botch it like they did.

Really, this is the complaint people had?

Where's the progression? You didn't earn the fucking thing, it's given to you just like that. That would be like starting a racing game with the absolute best car. It's not earned so it doesn't feel rewarding.

Given you need a chain gun and power armor to fight them, I felt it effectively established their threat.

Perhaps, but it dulls the intimidation factor. "I just killed one of the strongest enemies in the game! Wait, I did that already?"

Playing Fallout 2, the first enemies you see are shitty ants and then perhaps some Mole Rats. Dangerous sure, but not too threatening.

Then you run into the first Enclave patrol, and 9 times out of 10 you're dead. You know that at your beginner's level they will wipe you out before you could even begin to scratch their armour. But the more you level up and build your character, you begin to feel more confident against them until eventually you can stand on equal footing and have a decent chance to defeat them.

Even then victory is not definite.

Dogmeat is a part of Fallout and it was New Vegas' BIGGEST flaw that you got stuck with someone else.
He was a Mad Max reference in the first game, found as an Easter Egg in the 2nd. He's not a core part of Fallout.

Versus encounters in the original Fallout where you'd be attacked by random monsters and mutants.

Not all encounters are hostile. Besides in Fallout 1 much of the wasteland is uncivilized and divided.

Love me some Aliens.

I don't have much to say apart from this.

(NMA's reaction to "I like aliens")


Is there anything wrong with Preston other than the fact his Radiant Quest giving is bugged?

Aside from the fact he sounds clinically dead? No he's fine.
 
I think this is fine unless they botch it like they did.



I wouldn't have minded it if it had been limited to Sanctuary Hills and Sentinel Island.



Really, this is the complaint people had?



Given you need a chain gun and power armor to fight them, I felt it effectively established their threat.



Dogmeat is a part of Fallout and it was New Vegas' BIGGEST flaw that you got stuck with someone else.



Versus encounters in the original Fallout where you'd be attacked by random monsters and mutants.



Yeah, like a Water Chip or GECK you need.



Pardon my french but it's f-ing Boston.



You grew up in a Vault.
You grew up in a Tribe.

Fallout 1 and 2 had EXTREMELY determinant backstories.



Love me some Aliens.



Is there anything wrong with Preston other than the fact his Radiant Quest giving is bugged?



Everyone hated that and it was a stupid addition by Bethesda.



While I love Fallout 3. I should note that I generally prefer the wackier Fallout 2 atmosphere.



I worry this kind of undermines individual and smaller stories.



Frankly, I felt the moral ambiguity in Fallout 4 was done poorly and left the game feeling aimless.



You reallize that Fallout 4 is ridiculously empty, right? It's an awful map with not nearly enough to discover.



Screw that. Dogmeat is immortal!



Nuka World is awesome.

I think this is fine unless they botch it like they did.

I think this is fine unless they botch it like they did.



I wouldn't have minded it if it had been limited to Sanctuary Hills and Sentinel Island.



Really, this is the complaint people had?



Given you need a chain gun and power armor to fight them, I felt it effectively established their threat.



Dogmeat is a part of Fallout and it was New Vegas' BIGGEST flaw that you got stuck with someone else.



Versus encounters in the original Fallout where you'd be attacked by random monsters and mutants.



Yeah, like a Water Chip or GECK you need.



Pardon my french but it's f-ing Boston.



You grew up in a Vault.
You grew up in a Tribe.

Fallout 1 and 2 had EXTREMELY determinant backstories.



Love me some Aliens.



Is there anything wrong with Preston other than the fact his Radiant Quest giving is bugged?



Everyone hated that and it was a stupid addition by Bethesda.



While I love Fallout 3. I should note that I generally prefer the wackier Fallout 2 atmosphere.



I worry this kind of undermines individual and smaller stories.



Frankly, I felt the moral ambiguity in Fallout 4 was done poorly and left the game feeling aimless.



You reallize that Fallout 4 is ridiculously empty, right? It's an awful map with not nearly enough to discover.



Screw that. Dogmeat is immortal!



Nuka World is awesome.


Voiced protaganist makes it harder for you to believe that you are the player character yourself. It rather makes you feel like you are playing someone else story. Mass effect and witcher series doing it is fine as that is what you want from those series. It’s not something people wanted in fallout. Voiceless protagonist worked fine for fallout and most people preferred it that way.


Power armor is something that should be rare and highly valuable in the fallout universe. It’s something that you get introduced to in the mid-early game but can’t use it yet. It creates a sense desire and fascination with it. Then you finally get it and learn how to use it after working your ass off, only then can you fully appreciate the power armor and get a huge sense of in game accomplishment from obtaining it.


Deathclaws should be high level enemies who you should have no chance of fighting in the early game. Same goes for powerful weapons (ie chain gun). Giving you both the start of the game kind of destroys the pacing of the game. It makes you not fear deathclaws or make you realise the value of high powered weapons if they are introduced at the start and are so abundant.


So you are saying you want the same dog to magically appear in all fallout games? It makes no sense how the same dog happens to or it’s lineage happens to be in every game the player character is in. Dogmeat is history and that is how he should stay. I honestly preferred Rex much more especially due to his cyborg ish aesthetics


Honestly I didn’t like the random encounters in original games either. I mean how stupid was the player character was to suddenly out of nowhere find himself in the middle of a radscorpion orgy? It was kind of funny but really annoying.


You are forced into a main quest in all fallout games (almost in all rpg games) but this is based on what an ideal fallout game would be in my opinion.


Having a “where you are from” backstory is fine as long as it is limited to that only. But being in military before or being a lawyer is too much info.


Play aliesn then. Just don’t hink they belong in fallout lore.


Preston garvey makes you the general then keeps on giving you orders like you are his bitch. And his awfull raidant quest automatically being added to your quest lists without you even agreeing to it.


Weapon condition gave a survival and realistic aspect to the game which made me like it better.


Can’t it have a gritty atmosphere with some wackiness inbetween?



I mean there should be lots of location to discover but evenly spaced out. In fallout 4 and NV there some are areas with congested with locations.


Dogmeat shouldn’t exist to begin with!


Why do you think Nuka world is awesome?
 
At least with Shaun as your Son, you have a reason to want to protect one side over the other.
If we're talking about the player in this case then they have no reason to care about him as he was only in the intro for a couple minutes as an uncanny babydoll with no emotional attachment. The son is nothing more than a mcguffin forced on the player just for the feels(which it absolutely fails at) and nothing more, with the first two Fallouts you didn't have anything to get emotionally attached to and nothing forced on you in a form of a relative or a son/daughter.
 
At least with Shaun as your Son, you have a reason to want to protect one side over the other.
No, not really. If someone came up to you tomorrow and said "Hey this is your son btw" and then ran away would you really have some kind of deep emotional attachment? We interact with Shaun for like all of 30 seconds and since he's a fucking baby all he can do is make baby noises so he doesn't even have a chance to imprint on us with some kind of endearing or charismatic dialog. They might as well make you go look for your stolen baseball cards because that's what Shaun is to the player. A random static object with no attachment.

Not to mention it does something that really causes the story to fall apart. It gives this extreme sense of urgency but then throws all the faction's main quests at you almost immediately. If you follow the standard path to Diamond City you'll have started the Minutemen, The BOS and soon after the Railroad who all give quests that also have a sense of urgency. QUICK GO HELP THIS SETTLEMENT THATS BEING ATTACKED!, QUICK HELP THIS BOS SQUAD, etc. It would help a lot to quell the retardation of the Sole Survivor spending a month dicking around instead of looking for his son if all the quests weren't planned so retardedly.
 
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