This is just a personal list i made based on what content shouldn't have been present in and what should have been present is fallout 4(or any ideal fallout game). It's pretty lengthy, read it if you wish to and comment whether you agree with it or not. Would you personally add something or take it out?
What should NOT be in fallout:
Voiced Protagonist
Settlement building
Power armor at the begining
Or Deathclaws at begining
Legendary enemies (there could be a slight varriant of an enemy type with higher stats; but no insta-regenerating bullshit)
Muttmeat (there could be dog companions but why is there a dogmeat in fallout 3 and 4? its form 1 and it should stay there only. Can’t behtesda come up with new dog names?)
Most raiders or other NPCs trying to kill you on sight
Overly unrealistic melee/unarmed enemy human characters trying to attack you head on
Being forced into a main quest( you should sort of discover it yourself)
Companions with shit AI that constantly gets into traps, gives away your position or gets in your way.
Having the damn fog most of time. ( I mean why is the Commonwealth so foggy all the time?)
Enemy NPCs that are too blind and stupid to see you if you are crouching just literally 2 feet in front of them. ( I know high sneak should make it difficult for you get spotted but not by that much)
Immortal NPCs
Fallout 4 shooting style. (most people say it’s good but it feels to fast paced and unrealistic to me like CoD or something. The shooting should be more slow paced and realistic but affected by skills and perks. Gun skills should mostly affect gun accuracy. Guns at any skills should be relatively powerful against unarmored human NPCs and weak non-human NPCs. High gun skills should mostly affect damage output when dealing with armored human NPC or powerful non-human NPCs)
Falout 4 modding style
An ugly skyrim styled loading screen. (I much preferred the fallout 3 and NV loading screen than 4’s)
Protagonist with a back story. The player character should start with a completely empty past. It’s up to your imagination to decide how the player characters life was before you took control of him/her.
Bugs that make the main quest unplayable (had same issue in Skyrim)
The damn dialogue wheel!
Ancient alien city or any aliens as cannon
Preston Garvey
What SHOULD be in fallout:
Gun/armor/apparel condition deterioration
Skills and perks like before. Include sub skills as well
More pre built settlements (2 or 3 very large settlements followed by large to small scale settlements) (Large settlements should be filled with unique NPCs)
Unique NPCs (At lest half the characters at larger settlements should be named NPCs with some back story. The ones at smaller settlement should have more named NPCs)
More side quests
More speech checks (not just based on speech and charisma checks but other skills and perks will affect as well)
A dark gritty and depressing atmosphere (sort of like fallout 3’s) (my personal preference)
More dialogue options (there should be some chatty NPCs who are more than willing to have long and extensive conversations with you)
Lots of lore that can be obtained through conversing with NPCs, checking terminals and finding old voice/text logs
Various warring factions and sub factions
Morally Grey characters (who could be morally ambiguous but at some time have valid points to justify their actions, eg the master, caesar. Some could be more “evil” while others more compassionate/honorable)
Option to play as different races such as humans, ghouls or supermutants. (Each race playthrough would be uniquely different almost as if its a different game) (This is very hard to accomplish)
Responsive world. As in the characters, factions and settlemesnts will view you differently based on your race and gender ( and perhaps even age?)
Named raider groups like NV unlike fallout 4’s generic crap. (All raiders should not be hostile by default. Some could be. As for the raiders that are hostile they would either try to capture you alive to sell you to slavers or kill you for loot or fun. If you do get made into a slave it would be simillar to skyrim’s prison system, but the only ways to get out would be to sneak out, fight your way through or talk your way to freedom perhaps by agreeing to be a part of the slavers)
Reputation system( It shouldn’t be exactly like NV since I find having lowered reputation from killing a faction member while no one is watching to be unrealistic)
Larger map that is not as densely covered with locations like NV or 4. Rather the locations should be spread out, you would have to explore a bit to find unique locations. (I just like exploring in a large map.)
Have some form of brahmin transport like the horse carriage of skyrim.
Have no hidden/caution/danger warning in your hud in harder difficulties
Need to eat, drink and relieve yourself for harder difficulties. (You shouldn’t need to eat drink that often but rather at intervals of around 45 mins, though hydration requirement can go up if you’re doing too much sprinting)
A better radio host.
Characters with believable/realistic motives.
Some characters who have a philosophical aspect about them. As in having such discussions with them which might make you think about that discussion in real life’s context.
Companions can die
You can get poisioned or sick. To heal yourself you must take appropriate medicine.
Addiction to drugs should be gradual, not instant. And once addicted only way to fix it is to take more of the drugs (no magic pills or doctor to cure it instantly for you. The more you get addicted the longer your withdrawals will last eventually getting yourself killed). And if you chose not to take the drugs the addiction will fade away slowly over a period of time. And when you are under the influence of drugs or alcohol your vision should be altered.
Should have different type of ammos like in NV
Should have unique variants of weapons with creative names.
Weapon/armor modifications should be more like NV but with more variety. (there should be fallouty comical picture of how your modifications are changing the shape of your gun instead of a real time view)
You should learn how to use a power armor instead of knowing it by default.
Ron Pearlamn as the intro and ending narrator
Level cap
DLCs with rich main story and side quests unlike those settlement building shits
Better graphics than fallout 4. Graphics isn’t really a concern of mine but fallout 4 graphics(and performance) is pretty poor for it’s time. However I will gladly take less loading screens over better graphics. (The facial animations of fallout 4 is just so damn bad…..ugh)
More realistic enemies. As in if you are a high level character, a raider with a tire iron shouldn't blindly rush at you but rather beg or run away.
No crosshair at higher difficulties.
Different endings slideshows based on how you played the game
Obsidian as their developers.
Some other points:
I personally didn’t like the ambient music (not the radio music) of fallout 4 that much. I preffered fallout 3’s one much better as it had a desolate and “the world is empty” feeling to it. However some of the music for far harbour dlc was really good.
The far harbor DLC seems like an improvement over the base game. But nuka world looks quite bad even worse than the base game. I didn’t bother with the other DLCs which should be free content to be honest.
What should NOT be in fallout:
Voiced Protagonist
Settlement building
Power armor at the begining
Or Deathclaws at begining
Legendary enemies (there could be a slight varriant of an enemy type with higher stats; but no insta-regenerating bullshit)
Muttmeat (there could be dog companions but why is there a dogmeat in fallout 3 and 4? its form 1 and it should stay there only. Can’t behtesda come up with new dog names?)
Most raiders or other NPCs trying to kill you on sight
Overly unrealistic melee/unarmed enemy human characters trying to attack you head on
Being forced into a main quest( you should sort of discover it yourself)
Companions with shit AI that constantly gets into traps, gives away your position or gets in your way.
Having the damn fog most of time. ( I mean why is the Commonwealth so foggy all the time?)
Enemy NPCs that are too blind and stupid to see you if you are crouching just literally 2 feet in front of them. ( I know high sneak should make it difficult for you get spotted but not by that much)
Immortal NPCs
Fallout 4 shooting style. (most people say it’s good but it feels to fast paced and unrealistic to me like CoD or something. The shooting should be more slow paced and realistic but affected by skills and perks. Gun skills should mostly affect gun accuracy. Guns at any skills should be relatively powerful against unarmored human NPCs and weak non-human NPCs. High gun skills should mostly affect damage output when dealing with armored human NPC or powerful non-human NPCs)
Falout 4 modding style
An ugly skyrim styled loading screen. (I much preferred the fallout 3 and NV loading screen than 4’s)
Protagonist with a back story. The player character should start with a completely empty past. It’s up to your imagination to decide how the player characters life was before you took control of him/her.
Bugs that make the main quest unplayable (had same issue in Skyrim)
The damn dialogue wheel!
Ancient alien city or any aliens as cannon
Preston Garvey
What SHOULD be in fallout:
Gun/armor/apparel condition deterioration
Skills and perks like before. Include sub skills as well
More pre built settlements (2 or 3 very large settlements followed by large to small scale settlements) (Large settlements should be filled with unique NPCs)
Unique NPCs (At lest half the characters at larger settlements should be named NPCs with some back story. The ones at smaller settlement should have more named NPCs)
More side quests
More speech checks (not just based on speech and charisma checks but other skills and perks will affect as well)
A dark gritty and depressing atmosphere (sort of like fallout 3’s) (my personal preference)
More dialogue options (there should be some chatty NPCs who are more than willing to have long and extensive conversations with you)
Lots of lore that can be obtained through conversing with NPCs, checking terminals and finding old voice/text logs
Various warring factions and sub factions
Morally Grey characters (who could be morally ambiguous but at some time have valid points to justify their actions, eg the master, caesar. Some could be more “evil” while others more compassionate/honorable)
Option to play as different races such as humans, ghouls or supermutants. (Each race playthrough would be uniquely different almost as if its a different game) (This is very hard to accomplish)
Responsive world. As in the characters, factions and settlemesnts will view you differently based on your race and gender ( and perhaps even age?)
Named raider groups like NV unlike fallout 4’s generic crap. (All raiders should not be hostile by default. Some could be. As for the raiders that are hostile they would either try to capture you alive to sell you to slavers or kill you for loot or fun. If you do get made into a slave it would be simillar to skyrim’s prison system, but the only ways to get out would be to sneak out, fight your way through or talk your way to freedom perhaps by agreeing to be a part of the slavers)
Reputation system( It shouldn’t be exactly like NV since I find having lowered reputation from killing a faction member while no one is watching to be unrealistic)
Larger map that is not as densely covered with locations like NV or 4. Rather the locations should be spread out, you would have to explore a bit to find unique locations. (I just like exploring in a large map.)
Have some form of brahmin transport like the horse carriage of skyrim.
Have no hidden/caution/danger warning in your hud in harder difficulties
Need to eat, drink and relieve yourself for harder difficulties. (You shouldn’t need to eat drink that often but rather at intervals of around 45 mins, though hydration requirement can go up if you’re doing too much sprinting)
A better radio host.
Characters with believable/realistic motives.
Some characters who have a philosophical aspect about them. As in having such discussions with them which might make you think about that discussion in real life’s context.
Companions can die
You can get poisioned or sick. To heal yourself you must take appropriate medicine.
Addiction to drugs should be gradual, not instant. And once addicted only way to fix it is to take more of the drugs (no magic pills or doctor to cure it instantly for you. The more you get addicted the longer your withdrawals will last eventually getting yourself killed). And if you chose not to take the drugs the addiction will fade away slowly over a period of time. And when you are under the influence of drugs or alcohol your vision should be altered.
Should have different type of ammos like in NV
Should have unique variants of weapons with creative names.
Weapon/armor modifications should be more like NV but with more variety. (there should be fallouty comical picture of how your modifications are changing the shape of your gun instead of a real time view)
You should learn how to use a power armor instead of knowing it by default.
Ron Pearlamn as the intro and ending narrator
Level cap
DLCs with rich main story and side quests unlike those settlement building shits
Better graphics than fallout 4. Graphics isn’t really a concern of mine but fallout 4 graphics(and performance) is pretty poor for it’s time. However I will gladly take less loading screens over better graphics. (The facial animations of fallout 4 is just so damn bad…..ugh)
More realistic enemies. As in if you are a high level character, a raider with a tire iron shouldn't blindly rush at you but rather beg or run away.
No crosshair at higher difficulties.
Different endings slideshows based on how you played the game
Obsidian as their developers.
Some other points:
I personally didn’t like the ambient music (not the radio music) of fallout 4 that much. I preffered fallout 3’s one much better as it had a desolate and “the world is empty” feeling to it. However some of the music for far harbour dlc was really good.
The far harbor DLC seems like an improvement over the base game. But nuka world looks quite bad even worse than the base game. I didn’t bother with the other DLCs which should be free content to be honest.