Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

ActionBoy

First time out of the vault
A little screen of our 8-bit Fallout style game.

Gameplay:
<embed src="http://www.youtube.com/v/wQFCo_38mEA&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed>

Teaser art:



Title:







All alone:


How original:


Wonder what secrets the sea hides for me:



The game is made in SFML and c++.


Teaser art
3dmaxer

Ingame art and design:
deadlus

Code and design:
ActionBoy
 
This looks like it could be fun.

I've got to ask: how difficult is it to make things like this? Do you need extensive knowledge to be able to do "simple" stuff like this? 'Cause I would love to make something like this as well. Something completely old school.
 
Is it hard? I would have to say it takes time. Im inventing the wheel again. To make something like this in RPGMaker or GameMaker wouldnt even take a day(and it would look and work better). I think its almost as hard to make something look oldschool as to make something top of the line. For example how do you make a man look different from woman using 10x10 pixels?

The game itself:
- Ingame mapeditor
- A guy that walks around
- People that stand still and talks when approached

The external
- A NPC/Quest Editor
- PNG Files
- Text files
- Map files
 
ActionBoy said:
For example how do you make a man look different from woman using 10x10 pixels?

Mayhaps give the man an extra pixel where he needs it the most? :D
 
alec said:
ActionBoy said:
For example how do you make a man look different from woman using 10x10 pixels?

Mayhaps give the man an extra pixel where he needs it the most? :D

Pixel Enlargement - Get Pixel Enlargement pills!

Seriously, tho, there's something extremely charming about this. Keep it up!
 
Keep up the great work. I tried to do something like this last year and heartily agree that something like this should only done by the insane for any chance for success. Reinventing the wheel is right. More like doing it 5 times a day, with the types of problems you run up against. I was going to make a remake of the Wasteland engine without any libraries. After about a month, I broke the code when I tried to add support for animated gifs. Is yours a pixel oriented, or tile oriented? And, what compiler are you using?
 
I have done my share part of failed wasteland remakes:D. The map is tile based but all items and everything else can be placed all over.

Todays work(my last vacation day btw)
- Colisiondetection on items.
- Ingame items
- Ingame item and NPC placement.

And made this video with the worst framerate ever.

<embed src="http://www.youtube.com/v/5j2BnRpslvQ&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed>
 
Interesting... I could never do anything like this. :lol:

When I was a kid, I downloaded that RPG Maker thing and made a little game. Of course, it wasn't anything special, but if you know what you're doing you can make something really nice. (Then again, if you know what you're doing you probably wouldn't need the RPG Maker program anyway :lol: )

Anyway, good luck with your project!
 
Seriously, this is so fucking awesome, that I couldn't contain myself. So I drew these. I am posting with ActionBoy's permission, since he approved of them.

sprites2.png
 
Awesome, very nicely done! And what, theres only like 10 pixels to work with? :lol: They all translated really well, great work! :clap:
 
And we have the coolest NPC's ever!!! The car is so sweet!!! I never thought of the characters backside. In wasteland the characters always face the player. What do you guys think? I made it to be as retro as possible.



One more thing: Everything related to this project should be something like under the "Public domain license" or something like that. So its free and for everyone forever.
 
Added a music system yesterday that allows the game to fade the music and start playing a different tune when you enter a different area.


Without saying to much the game is complete in a sense of what I wanted to do from the start: A lonely guy walking around a huge map talking to people Zelda style.
But now im thinking about adding combat. And because its retro: wasteland/final fantasy style.

What skill system shall I use? Go for something really easy like Strength, Intelligence and Luck? If you got something that you think would work nows the time to post:D

Going to create the battlescreen system tonight and add the combat system tomorrow if everything works out.
 
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