Wasteland Ghost
Still Mildly Glowing

Here it is (russian site interface).
As I said earlier, I started working on FO1 restoration. Because of now I'm working alone, I decided to change previous plan (Ligh and Full version) and stick to the following steps:
1. First I'll work on a correct mutants invasion in all cities (done).
2. Then I'll work on caravans and random encounters (done).
3. And then I'll start location-by-location restoration (working now).
I will upload restored parts in named sequence for testing when they're ready.
I've finished my work on a first two steps:
1. Correct mutants invasion in all cities.
2. Better caravans, restored random encounters and alcohol addiction.
Note, that mod requires unofficial 1.3 patch by TeamX!
Download FO1RPv10b1.
Readme.
Correct installation sequence:
1. 1.2.x semi-official patch.
2. 1.3.x TeamX unofficial patch.
3. NPC-Mod (if you need it, otherwise you may skip this step).
4. Restoration Mod.
If you don't like invasion part, you may edit *_INVADED_DATE variables (invasion date in days from the game start) in YOUR_FALLOUT_DIR\DATA\VAULT13.GAM file.
As someone pointed out, english is not my first language.
So, all msg changes need to be checked by a native english players. Any help in this area will be greatly appreciated.
And another one. During the years of bugfixing we found many lost parts of the game, which could be restored. And most of them will be. But not all. Some parts are from demo version, they certanly will not be included in this mod. And some parts are from very early concept of the game and can't be restored, because they are contradictious to an existing game world. I'll be willing to debate those parts with you as well as the other possible modification, but only after I finish all we've planned. Sorry, but I prefer to work this way. There are a lots of judgments about how FO1 should look and what it should or shouldn't include. I obviously can't satisfy all of those. So I'll stick to my own judgment for now.
As I said earlier, I started working on FO1 restoration. Because of now I'm working alone, I decided to change previous plan (Ligh and Full version) and stick to the following steps:
1. First I'll work on a correct mutants invasion in all cities (done).
2. Then I'll work on caravans and random encounters (done).
3. And then I'll start location-by-location restoration (working now).
I will upload restored parts in named sequence for testing when they're ready.
I've finished my work on a first two steps:
1. Correct mutants invasion in all cities.
2. Better caravans, restored random encounters and alcohol addiction.
Note, that mod requires unofficial 1.3 patch by TeamX!
Download FO1RPv10b1.
Readme.
Correct installation sequence:
1. 1.2.x semi-official patch.
2. 1.3.x TeamX unofficial patch.
3. NPC-Mod (if you need it, otherwise you may skip this step).
4. Restoration Mod.
If you don't like invasion part, you may edit *_INVADED_DATE variables (invasion date in days from the game start) in YOUR_FALLOUT_DIR\DATA\VAULT13.GAM file.
As someone pointed out, english is not my first language.

And another one. During the years of bugfixing we found many lost parts of the game, which could be restored. And most of them will be. But not all. Some parts are from demo version, they certanly will not be included in this mod. And some parts are from very early concept of the game and can't be restored, because they are contradictious to an existing game world. I'll be willing to debate those parts with you as well as the other possible modification, but only after I finish all we've planned. Sorry, but I prefer to work this way. There are a lots of judgments about how FO1 should look and what it should or shouldn't include. I obviously can't satisfy all of those. So I'll stick to my own judgment for now.
