Fallout, Lore, Aliens, Easter Eggs, Bethesda and Mothershit Zeta

Mothershit Zeta should be banned in every country.

  • Yes.

    Votes: 3 12.5%
  • [Speech 50] Absolutely.

    Votes: 21 87.5%

  • Total voters
    24

Daniel The NCR Veteran

I'm NCR and Proud.
Okay, so we'll start from Fallout 1. Aliens weren't there, just a crashed saucer and a really powerful gun. From there until Fallout 3, people just thought of the presence of anything alien-related as jokes, easter eggs, stuff to laugh about in a game that didn't have Wild Wasteland yet, just really RARE encounters.

I'm not making any promises but I hope this will be my last summary/description/whatever of Mothershit Zeta. I'll still say my opinions about it and what it fucks up but without the summary anywhere else.
So, fast-forward to Fallout 3. It gets released. Everything's fine and dandy until, on the cursed day of August 3, 2009. Mothershit Zeta, the final add-on, gets released. Bethesda fanboys that didn't mind Operation Anchorage being a blatant corridor shooter in a "RPG" game that's "full" of "choices" were extremely hyped about its release. At one point, you get to encounter these holotapes of abducted people and aliens or just aliens themselves. They reveal the fact that the Aliens HAD something to do with the powerful and influencial people that ruled US (I don't recall if it's also the Chinese ones aswell) and their reason of starting the nukes. A normal person who can't perceive the severity of the situation will just listen to it, be like "wow" and just go on. But I just quit playing, as that along with the annoying alien enemies just made me way too disgusted. I raved in anger, seeing the fact that pre-war politics have been ruined and affected by fucking aliens... FUCKING easter eggs that were only ment to be jokes. Fallout 3 100% was after I played New Vegas and I didn't think 3 would do something this disgusting and shameful. It's like using your knowledge of memes to do a CV for a really serious job. It just doesn't make sense and using jokes to affect a REAL matter like actual Lore and politics is just really dumb on Beth's part.

Gameplay wise: Mothershit Zeta is an unfair, stimpak-consuming, ammo-consuming, patience-consuming and sanity-consuming and garbage add-on. There's a plethora of glowing alien fucks that just never FUCKING die, and they deal plenty of damage. On NORMAL (yes, normal) difficulty. I got from 125 to like 20 stimpaks at the end and ammo management was getting ridicolous by the time more of these bastards appeared. I could understand Feral Ghoul Reavers, there weren't that many, atleast not in EVERY PART OF THE GODDAMN MAP LIKE MOTHERSHIT ZETA. Just imagine, a corridor-shooter add-on with Feral Ghoul Reavers (in packs of 3) at every corner. THAT'S Mothershit Zeta. The glowing aliens are just that bad.

Everyone has their preferences but I can't honestly see ANY way of an average IQ Fallout player unironically liking this piece of fucking shit "add-on". Yeah, it adds something. It adds suffering to your life!
Main reason why I made this thread was to just let out my anger in a proper thread and not just replies and to also direct this to anyone who thinks Mothershit Zeta did NOTHING wrong and didn't ruin the lore which it most certainly did.

Edit: Right after this angry post my left foot hurts like hell for no reason. Probably must of been thinking too hard about the add-on.
 
We are at the point where it is no longer relevant to go nitpicking and just ignore everything Beth related altogether. Not saying that there is nothing salvageable in their games. There are a couple of things here and there that aren't so bad. I just don't see the point to go through all that garbage to find one apple or two that aren't entirely rotten. Better go looking at greener pastures.
 
We are at the point where it is no longer relevant to go nitpicking and just ignore everything Beth related altogether. Not saying that there is nothing salvageable in their games. There are a couple of things here and there that aren't so bad. I just don't see the point to go through all that garbage to find one apple or two that aren't entirely rotten. Better go looking at greener pastures.
I'm not even salvaging, I'm just pissing on Mothershit Zeta here entirely and putting it in my own thread so I can post my final opinion for good, not just bits of it.
 
I mean, better focus on the other stuff you that are more faithfull to Fallout and are not branded as a Fallout game by a company that doesn't care.
 
What could had made Mothership Zeta better?

IMO I don't mind meeting Aliens and fucking up their mothership.

Its just - these aliens were around for hundreds of years? Watching us? Studying us?

At least change the lore so it's like a Alien Scout or Science Ship coming across yet another ruined world, add some logs and stuff the player can eventually decode talking about the greater universe, maybe some waxing poems by the Aliens about Earth.
 
If this is was a fever dream or an hallucination caused by a drug, i wouldn't care for it. I would still find it stupid and a poorly designed mess, but i wouldn't despise it like i do now.
 
It really hurts me that they took aliens that kidnap people for centuries to study them and then put them in cryo storage, and then made DLC about then into a maze of corridors filled with bullet sponges.

Imagine if the whole DLC was centered around kidnapped humans that you rescue and recruit using your skills, reputation, karma or whatever.

Chinese and American soldiers, raiders and slavers, knights, barbarians, gangsters, Roman soldiers or cowboys. You literally have over two thousands years of history to choose from.

Levels would also be a lot more open and aliens would be much squishier. They also wouldn't be a prime danger- this spot would be occupied by a second group of humans, also trying to escape the ship. They would consist of characters you didn't save/ recruit.

I still think that it would be a waste of DLC space for a potential Pitt or even Point Lookout, but I propably play more than one time.
 
The idea that aliens were the cause of the Great War is the biggest sin here. It's not because of the DLCs level and overall design, it's not because aliens were never part of lore, it's not because of any retcon to the lore it attempts to make. It's the simple, underlying idea that aliens are the the cause for the Great War. That idea alone undermines what Fallout is about. Humans are the centerpiece of Fallout. People might say something like, "But what about the supermutants and ghouls!!!?!1?1!" and you can always remind them they have something to do with human struggles. Supermutants can be seen as our obsession with self-preservation and being in control. The Master made them to better the future, not to make mindless orcs. He was obsessed with preserving us in some way for the future and making sure he could control it. Ghouls were the consequences of nuclear warfare. Doomed to what must seem like eternity for a human. You get highly radiated and don't die? Now you'll live for an unknown amount of time until something or someone kills you. And while you wait around to die, you'll rot and you'll have hideous scars. You'll be a fully conscience zombie. People might not always like you on this merit alone. You're exiled from parts of human societies. Things you were a part of before this horrendous war.

These are human struggles. Aliens telepathically pulling the trigger via some dude in a control room is hardly that.
 
Humans are the centerpiece of Fallout. People might say something like, "But what about the supermutants and ghouls!!!?!1?1!" and you can always remind them they have something to do with human struggles.
Not only that, Ghouls and Supermutants were all humans before their transformation so there's still the human root to take in consideration aswell
 
For some reason I am lucky... MZ would always crash the game if I included it... so I never got to play it.

Easter Egg {Fallout}:
  • Secret Door in the Hub [probably just a mistake; not realizing the decoration was a door.]
    FO_Secret.GIF


  • With resolution set to 640x480 (only), type BOOM in the game's credits menu, and see Tim Cain's head explode. He once said that he discovered this while trying to figure out why the credits screen was making additional graphics calls. It must have been quite a surprise for him.
    Tim_tblcrd-0_zps8ylph4ce.gif
 
Secret Door in the Hub [probably just a mistake; not realizing the decoration was a door.]
Holy shit that's amazing! I got one:
Screenshot (12).png


I was just chillin' in the wasteland when I noticed a Happy New Year's Day message on my Pip-Boy because it was January 1st! Don't know if anyone knew that little easter egg but I sure as hell didn't. Wonder if there's one for Christmas...
Also I'm playing as a jinxed dumb character and a random guy just got obliterated in front of my face for no reason. Scared the shite out of me!

Edit: also Tim Cain's head exploding looks rad. Definitely gonna try that one once I'm onto the credits.
 
Edit: also Tim Cain's head exploding looks rad. Definitely gonna try that one once I'm onto the credits.
The game credits can be accessed at any time from the main menu. :ok:

**Another (admittedly well known) Easter egg, is that there is a hidden developer quotes menu as well. You access it by shift-clicking credits on the main menu.
 
For some reason I am lucky... MZ would always crash the game if I included it... so I never got to play it.

Easter Egg {Fallout}:
  • Secret Door in the Hub [probably just a mistake; not realizing the decoration was a door.]
    FO_Secret.GIF


  • With resolution set to 640x480 (only), type BOOM in the game's credits menu, and see Tim Cain's head explode. He once said that he discovered this while trying to figure out why the credits screen was making additional graphics calls. It must have been quite a surprise for him.
Never knew about that one. Reminds me of Doom.
 
I think Zeta is the worst thing about Fallout 3. It should've been ambiguous as to whether or not it actually happened; a fever dream or a drug induced hallucination.

Here is a mod that attempts to do this.

Regarding claims that Zeta pulled a retcon where aliens caused the war, this is objectively false. The dialogue about nuke codes is non-canon, cut content: Alien Captive Recording 17. All of the soldier's dialogue was cut out of it before the DLC was released. Even if it hadn't been cut, the soldier doesn't actually give them any codes in the recording; he's resisting the aliens. But they still realized it was a bad idea, so they cut it.
 
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