Kilgore Trout
Gyro Captain
This seems unlikely, but I am intrigued by the possibilities:
*A tropical setting, maybe featuring massively overgrown cities and the possibility of catching stat-killing tropical diseases like malaria from contaminated water, or being infected directly from giantantic, cazadore like mosquitoes, or maybe even catching disease from infected NPCs...
*New forms of mutant wildlife from the Everglades (Enormous albino alligators and pythons? Two headed Flamingos? Ferocious, man-eating manatees? Hyper-intelligent, telepathic Dolphins?) as well as local folklore (Skunkapes, if only as a jokey random encounter).
*Underwater exploration, maybe of a totally submerged Vault, in a toxic/heavily mutated environment
*A Vault with a geriatric/retirement theme (reference to Florida as a popular retirement location), exploring inter-generational conflict (maybe have the Vault be controlled by old people, with the younger members living in virtual servitude to them?)
* Alternative: a creepy, abandoned retirement community which was supposed to be a 50s suburban utopia, with robot caretakers still running around.
* A Vault with a joking reference to "Hanging Chads" and the 2000 US Presidential election fiasco (maybe have an Overseer named Chad, whose remains can be found "hanging" from a RobCo Automated Voting Booth?)
*The ruins of the Kennedy Space Center at Cape Canaveral as an explorable location with lots of old world tech, with possibility of a space mission (NOT Mothership Zeta nonsense, but maybe fixing/launching some kind of satellite or orbital weapons platform, or even a Moon Base DLC).
*Possibility of exploring ethnic/racial tension between Anglo and Latino factions. Could feature landscape/terrain differences as well, i.e. North/West Florida vs Miami and the South.
*Remnants of Communist Cuba as a faction (either to exterminate, join, or ignore, with the ability to influence leadership decisions), maybe with a Cuban-themed DLC? Gameplay even might incorporate elements of guerilla warfare (or alternatively, counter-insurgency) as a strategy...
*References to the criminal culture of Miami during the 1980s, with elements reminiscent of New Reno and New Vegas. Ability to become a post-apocalyptic "Cocaine Cowboy" instead of a "Made Man".
* The remains of a desperate exploration of offshore oil by Poseidon Energy (maybe with an oil rig as a nod to the Enclave) resulting in small amounts of gasoline remaining hidden throughout the landscape, and leading to a "Mad Max"/biker gang vibe. Return to car or bike mediated exploration, a la FO2.
*Totally unexplored region of the country, an opportunity to explore new material and new factions without overly-relying on old canon (i.e. no more than cursory nods to NCR, BOS, Super-mutants, etc)
What do you think, NMA?
*A tropical setting, maybe featuring massively overgrown cities and the possibility of catching stat-killing tropical diseases like malaria from contaminated water, or being infected directly from giantantic, cazadore like mosquitoes, or maybe even catching disease from infected NPCs...
*New forms of mutant wildlife from the Everglades (Enormous albino alligators and pythons? Two headed Flamingos? Ferocious, man-eating manatees? Hyper-intelligent, telepathic Dolphins?) as well as local folklore (Skunkapes, if only as a jokey random encounter).
*Underwater exploration, maybe of a totally submerged Vault, in a toxic/heavily mutated environment
*A Vault with a geriatric/retirement theme (reference to Florida as a popular retirement location), exploring inter-generational conflict (maybe have the Vault be controlled by old people, with the younger members living in virtual servitude to them?)
* Alternative: a creepy, abandoned retirement community which was supposed to be a 50s suburban utopia, with robot caretakers still running around.
* A Vault with a joking reference to "Hanging Chads" and the 2000 US Presidential election fiasco (maybe have an Overseer named Chad, whose remains can be found "hanging" from a RobCo Automated Voting Booth?)
*The ruins of the Kennedy Space Center at Cape Canaveral as an explorable location with lots of old world tech, with possibility of a space mission (NOT Mothership Zeta nonsense, but maybe fixing/launching some kind of satellite or orbital weapons platform, or even a Moon Base DLC).
*Possibility of exploring ethnic/racial tension between Anglo and Latino factions. Could feature landscape/terrain differences as well, i.e. North/West Florida vs Miami and the South.
*Remnants of Communist Cuba as a faction (either to exterminate, join, or ignore, with the ability to influence leadership decisions), maybe with a Cuban-themed DLC? Gameplay even might incorporate elements of guerilla warfare (or alternatively, counter-insurgency) as a strategy...
*References to the criminal culture of Miami during the 1980s, with elements reminiscent of New Reno and New Vegas. Ability to become a post-apocalyptic "Cocaine Cowboy" instead of a "Made Man".
* The remains of a desperate exploration of offshore oil by Poseidon Energy (maybe with an oil rig as a nod to the Enclave) resulting in small amounts of gasoline remaining hidden throughout the landscape, and leading to a "Mad Max"/biker gang vibe. Return to car or bike mediated exploration, a la FO2.
*Totally unexplored region of the country, an opportunity to explore new material and new factions without overly-relying on old canon (i.e. no more than cursory nods to NCR, BOS, Super-mutants, etc)
What do you think, NMA?
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