With creative freedom and killing about 99.95% of Fallout 4's systems? Yes. But that would require a bit more time than 1.5 years.Can Obsidian save the Fallout franchise?
With creative freedom and killing about 99.95% of Fallout 4's systems? Yes. But that would require a bit more time than 1.5 years.
Remember that Fallout 4 is bad first because it's a bad video game.
I've seen that article they used as a source before. Seems they've edited out their complete misinterpretation of the PoE2 teaser.
http://web.archive.org/web/20170131...ut-new-vegas-2-details-leaked-reveal-planned/
Would be cool though. I know Tim Cain and Leonard Boyarsky are working on some kind of secret project at Obsidian. If that's Fallout related...
But probably not, that site looks like terrible clickbait trash. RPGWatch must be desperate for news or something.
Well, in New Vegas Obsidian killed of most of Fallout 3, including the whole design philosophy. Though Fallout 3 did have a fairly normal dialogue system. If new Fallout will stick with wheel, it's pretty much the end for obvious reasons.It's also bad because of bad developers. Good developers made a good game out of a shit engine. Fallout 3 was bad. New Vegas was much better.
I don't feel it's Zenimax or BS considering that other games that are not Fallout 4 or Elder Scrolls 5, in fact, not so bad. We are talking about a developers which creativity ends on tourist simulator type of game.Remember, we are talking about company that: stole mods, wanted to monetize mods, upped the cost of a season pass and something else i forget.
Well, in New Vegas Obsidian killed of most of Fallout 3, including the whole design philosophy. Though Fallout 3 did have a fairly normal dialogue system. If new Fallout will stick with wheel, it's pretty much the end for obvious reasons.
Well, it's basically reinventing the wheel instead of working around it, since F4's wheel is nothing even resembling DXHR or ME. Aka killing of another cancerous system left by F4.The wheel can be done right as seen in games like Deus Ex and Mass Effect. Is it optimal? No. But it can be done justice with competent design. Old Fallout is dead so any clinging to that is useless.
Well, in New Vegas Obsidian killed of most of Fallout 3, including the whole design philosophy. Though Fallout 3 did have a fairly normal dialogue system. If new Fallout will stick with wheel, it's pretty much the end for obvious reasons.
I don't feel it's Zenimax or BS considering that other games that are not Fallout 4 or Elder Scrolls 5, in fact, not so bad. We are talking about a developers which creativity ends on tourist simulator type of game.
If they'll have a choice to reprogram the dialogue system from scratch to AP or a normal conversation box, what would they choose, what you think?They have already proven they can do far more with the wheel than Bethesda with Alpha Protocol.
But still based on a bad system that was never suited for role playing games. As much as I like NV, I really hated the gun play in the game and the parts where it felt like 'Fallout 3'.It's also bad because of bad developers. Good developers made a good game out of a shit engine. Fallout 3 was bad. New Vegas was much better.
They have already proven they can do far more with the wheel than Bethesda with Alpha Protocol.
If they'll have a choice to reprogram the dialogue system from scratch to AP or a normal conversation box, what would they choose, what you think?
Then it's dead. Conversations are pretty much the meat of Fallout as a game.They would go with a normal box, but if they are stuck with the same tech, and the same schedule. They would likely keep it just to save time.