Shadowbird
Where'd That 6th Toe Come From?

I'm completely unsure how or if this will go, but here's the deal: I'm making an unofficial patch for Fallout, fixind bugs and other "bad stuff" as I come across it. I'm not saying when it will be finished, I'm not even saying it will be at all. I'm only working on it on my spare time, which is not much.
What I would be grateful for is for you people to post here (or mail me) bugs that you've found in Fallout, because it's quite imposiible for me alone to find everything.
Currently done (LIC stands for Low Intelligence Character):
Shady Sands:
Vault 13 cave:
What I would be grateful for is for you people to post here (or mail me) bugs that you've found in Fallout, because it's quite imposiible for me alone to find everything.
Currently done (LIC stands for Low Intelligence Character):
- Art:[list:60fe0b4f3c]* Interface cursor is now
- * Radscorpions will always be called "Radscorpions", instead of "Rad-Scorpions", "Rad Scorpions" and whatnot else. Pip-Boy will always be called "Pip-Boy" instead of "Pip Boy", "PipBoy", etc.
* In dialog and floats, actions will always be in square brackets ("[" and "]"), sounds (like "cough, cough") - in "<" and ">", and descriptive text ("talking to himself") - in "(" and ")".
* Many texts have been shortened (since the log screen (and others) is so small). For example, instead of "The Rat was hit for 18 hit points and was killed." there is "The Rat was hit: -18 HP and was killed.", "You gain X experience points" is replaced by "+X ExP", etc.
* Punctuation and grammar ("..." instead of " . . . ").
* "You see" text will always be "You see:" instead of being "You see" in descriptions and "You see:" in general.
Shady Sands:
- Guard(s):[list:60fe0b4f3c]* The float 'You didn't turn out to be such a bad guy' is now in "good" (white) color instead of light-red.
* The 'goodbye' option is now below "Why not?" option instead of the other way around.
* The 'prepare to meet your maker' option is now below the 'I'll try not to make trouble.' option.
* The two 'peasants' between Razlo's and Aradesh's houses have been assigned the guard scripts.
- * Katrina's description will now say 'Katrina' only if she has told you who she is.
* You are no longer forced to exit dialog after asking all the 'help me' questions.
* Asking Katrina to tell about herself no longer yields the 'help me' question list - instead it gives 'where was this Vault of yours' option.
* Asking about Water Chip no longer yields the 'help me' question list (return/exit lines options are given isntead).
* "Tell me about yourself." and "Where was this Vault of yours?" options are no longer in the 'help me' list (and you no longer have to ask those questions to get the 250 ExP).
* The "Don't you ever go to sleep?" option on longer replaces the 'tell me about yourself' option.
* You no longer exit the dialog after asking "Don't you ever go to sleep?".
* Katrina now becomes hostile if she catches you stealing from her.
LIC:[list:60fe0b4f3c]* On subsequent dialogs, you only get 'hello again' and 'you will have to find another way to get your answers' replies, instead of the whole first-time dialog over and over again.
* Katrina says "I'll assume that means yes." after you answer to her 'put your weapon away' (as it was intended in the game).
- * Seth will now talk to you if you try to enter Shady Sands.
* Seth will now go to sleep during the night, except if you approach Shady Sands without having talked to him yet.
* Seth now tells you he is the head of the guards in Shady Sands when you first talk to him.
* You can now exit the dialog when first talking to Seth, instead of being forced to ask for information.
* Seth's description will now say 'Seth, the leader of guards' only if he has told you who he is.
* All nodes ('about this place', 'about raiders', etc.) are always available in the main node (if prerequisites have been met - for example, you have to ask about Shady Sands to be able to ask about raiders or Radscorpions).
* When you ask Seth about Radscorpions, he now tells you that he knows about their cave.
* You no longer exit dialog if you ask Seth to take you to the Radscorpion caves and then change your mind.
LIC:[list:60fe0b4f3c]* You can now exit subsequent dialogs immediately.
Vault 13 cave:
- Vault 13 Outer Door:[list:60fe0b4f3c]* Critters can no longer stand 'on'/'in' the closed door.
* The description message order is now 'this is', 'to open this', instead of 'to open this', 'this is'.