The Mall
The Mall is a settlement based out of a giant open-air shopping mall. Crops are grown on the rooftops and many of the catwalks to feed the populace. The mall was built in the 2050s and served as a bustling superregional shopping mall for several mostly rural counties. The mall was extremely prosperous until the early 2070s, when it finally began to succumb to the economic decline. By the time of the Great War it was a dying mall with over 75% of its shops abandoned. The Mall is naturally heavily fortified with a lot of chokepoints that make it easy to defend. At the center of the mall is a large fountain (that no longer uses water). This fountain once depicted a father and mother holding the hands of their young daughter between them. After the war, the parent statues were removed so it only depicts a young girl with her arms raised in the air. This fountain is now dedicated to the deceased daughter of the head of mall security that was the Mall’s first leader.
It is the second largest settlement in the region behind the Farm, and the largest buyer of slaves. These slaves are used to tend to the rooftop gardens as they have previous farming experience, as well as used for menial tasks and manual labor. All of these slaves are property of the city itself and not its individual citizens. It is illegal to own slaves for personal use and any slaves of visitors to the Mall are permanently confiscated. The visitor would either be exiled, executed, or enslaved, depending on his build and temperament. The Mall is essentially a draconian police state. The citizens of the mall are obligated to comply with any order given by the guards. Disobedience results in imprisonment, exile, execution, or enslavement depending on build and temperament. All food and water are owned by the state and rationed out to its citizens and slaves. Citizens can buy additional food and water. All forms of recreational drug use and possession is illegal, including alcohol and tobacco (though there is a bar outside the city gates that many drug dealers hang out in). Possession of medicine is also illegal and will be confiscated by the state.
Despite this, citizens of the Mall do have some rights. Citizens have the right to go to prison for minor crimes, as opposed to outsiders who face exile, execution, or enslavement for any crime. Citizens also have a right to food and water when available, and no one is allowed to buy food until each citizen has gotten their ration. Each citizen family is guaranteed a stall to call their home (larger stalls given to larger families), but there is also a strict curfew at night, and everyone (excluding guards) must remain in their stalls until sunrise. Most importantly, citizens have the right to apply for a guard position, which gets them extra rations and privileges (such as medicine for them and their families).
The Mall is run by a council of five retired guards. Only guards may be members of the council, and council members are members for life. They have the option to appoint someone to take over for them in the event of their death, but if no one is appointed then the next council member will be elected. Only guards may vote, and only retired guards may be nominated as candidates. The remaining of the council members each nominate one candidate, but council members are forbidden from voting in this election. Although no election has been necessary in the history of the town, all of this is laid out in the town constitution.
The constitution was written by the founders of the Mall, which consisted of the mall security force as well as a few mall employees and store owners. The constitution was modelled after the American Constitution (at least what they could remember from it) but it attempted to fix what they saw as shortcomings. They all felt that the justice system had been ineffective at preventing the near constant robberies and random acts of mayhem that they had experienced throughout the mid to late 2070s. The head of security was particularly disillusioned with the justice system, as his daughter had been kidnapped and killed by the deranged son of a local crime lord and that the courts refused to convict. This constitution allowed investigations to be conducted swiftly and criminals to be punished brutally. About a generation later some reforms were made to the constitution, namely they added the concept of citizenship and guaranteed all citizens certain rights, as well as adding the concept of slavery and establishing a slave class (which had existed earlier in the form of life-sentenced prison labor, but was now expanded so that children of laborers would also be slaves).
Ironically, the Mall is now more prosperous after the war than it had been in its final years before the war. The Mall is responsible for establishing a currency that is used by many other settlements including the Farm. This currency consists of various denominations of aluminum coins and the Mall pays anyone to bring in scrap aluminum to make more coins out of. Damaged coins can be returned to the Mall and exchanged for newly minted ones, if you can prove it’s not a counterfeit. The Mall is home to many business establishments that you won’t find anywhere else, such as banks, vehicle dealerships and department stores. The Mall is also the only producer of ethanol in the region, so anyone that makes use of vehicles must come to the Mall to refuel (unless their vehicle is powered by batteries, which are less common, or fusion, which has practically unlimited energy but requires specialized knowledge to use safely). The technology to produce ethanol is a closely-guarded secret, and the people of the wasteland don’t even know that it comes from plants (if the Farm is taught this technology they will cease trade with the Mall and effectively go to war with them. The Farm may even switch from slave-dealing to fuel-dealing). The Mall used to purchase crops from the Farm to produce vast quantities of ethanol, but since the Farm has been restricting their sale of food product, ethanol has become scarcer and more expensive. There is also a museum that mostly contains journals of the original settlers of the Mall and details the history of the settlement from its inception.
You will only be let in the Mall if you have a high enough amount of money to spend (or goods to trade). About a week before you first enter the Mall, a terrorist suicide bomb attack had taken place that killed three of the council members as well as their appointees (along with dozens of others). The guards are making great effort to ensure that everyone continues business as usual, but the city is on the brink of chaos. The two remaining council members are an older, more conservative man and a younger, more idealistic and progressive one. The young one will enlist your help immediately but the old one won’t speak with you unless your reputation with the town is high enough. The young one wants you to help elect council members that will help steer the Mall in a more liberal direction (but still ultimately an authoritarian one). He wants to abolish slavery and establish a court system that grants every citizen a right to a fair trial. He also wants to legalize drug use as he believes the laws against it are outdated and hurting the Mall economically. The old one wants you to help elect strong leaders that can maintain the Mall’s military superiority over growing outside threats like the Farm. He wants things to mostly stay the same, but he also wants to institute an emergency contingency that would draft every able-bodied citizen and slave into the guards if war is declared. Any slave drafted into the guards would be freed (along with his family), and any citizen that refused to fight would be enslaved and used to power the war machine at home.
There are three rounds of elections, one for each vacant council seat, but the winner of the second election will always be the opposite of the nominee that won the first election (just to keep the third election interesting). If you do nothing, then the young man’s nominees will win the first election but will lose the other two. A third option is to track down the terrorists who planned the assassination and either turn them in or side with them. Turning them in will get you the reputation you need to talk with the old council member and side with him.
The terrorists wish to completely dismantle the Mall’s government and form an anarchist commune. The terrorists will task you with assassinating at least one of the remaining council members. It doesn’t matter which one, it can even be both, but this will result in the Mall being thrown into chaos and allow the anarchists to seize power after the riots. If you assassinate the old man, the young one will be unable to quell the rebellion and quickly be killed by the mob. If you assassinate the young man, the old one will immediately go on the offensive and declare a state of emergency which instigates a rebellion that quickly and violently deposes him. If the Farm is still around (and has acquired weapons from the survivalist’s bunker), the anarchists will quickly be taken over by them. Otherwise, an anarchist Mall is a freer place to live, though the Vandals will move in and trade will suffer a bit due to the decrease in safety.