I am adding these in now. I will just go over things I did not change. If not mentioned, I just put your suggestions straight in.
The mining machine error is very odd. I fixed that recently, though I don't think it is in the 1.0 version. There was a bug and it may be connected to that error message. What version of Fallout are you using? Fallout2.exe, Fallout 2 CE, Foxx's edtion etc.? This may impact some error messages.
The Community Edition.
Status messages like 'She looks: Unhurt' do not have periods, from OG Fallout, so no change. There may be need for it to lack a period as it might be used by scripts elsewhere.
If a NPC has crippled limb(s), the message is displayed correctly, with a final period, as shown in this screenshot. Can't this be fixed in the other messages?
The [Reaction] line is prepended via script, and should have the brackets. It acts the same for replies that use Reaction, Reputation, Level and Karma
The cursor over the word, was because I was meaning to ask you (but I forgot, after I was done checking if the formatting of my post was correct. A lot of ISPOILER tags to check out!) if there was a way of circumventing the issue of getting a bad outcome, in these dialog options, like using the '0' (on your keyboard) to end the dialog after a mercenary in Vault 15 initiated a conversation with you (you may get flagged as an enemy during this conversation), in Fallout II.
There's a typo in this dialog line, but it is not "[Reaction]", like you said: "were". "[Reaction] Come on, old man, were all in this together."
I apologize for any confusion brought by this screenshot.
The extra period at the end of 'Oops, you were hit instead of Mantis!.' is a bug from Fallout 1 also I believe. It needs to be fixed through code, or the ! mark must be removed.
Sounds like a reasonable compromise to me, removing the exclamation mark.
The capitalisation of 'Door' within finding trap messages can't be changed.
It's generated in-script?
Min is abbreviated without a period throughout Fallout 1, so I have standardised it to that for strength entries.
I respect your decision, even if I don't agree with it. I'm not a fan of "Min", "ST", and such, from the vanilla in-game descriptions.
For drunk 'stuttering' I don't add spaces after ellipsis, to differentiate when used for thoughtful pauses, and hanging sentences.
Ah, I see. I'll keep this in mind, from now onwards.
An old, 'decaying' pier sounds better than a 'rotten' pier, so I'll go with that.
Good that you agreed that 'rotted' pier just had to go. About the change, sounds good to me, Cambragol.
For the ladder that is labelled as 'Stairs'... where is this? I need to check in game, because there are 3 identical labels for stairs, and changing the wrong one could make actual stairs become labelled as ladders. I'll need to change then test in game.
It's in that room with the dam's lifting mechanism. You can access this area by exploring the vicinity of one of the staircases (the staircase doesn't lead you to it directly, it's just a reference point) in the Rangers' facility. I hope it rings a bell.
Thank you so much for the incredibly detailed report! Fantastic stuff! All your changes are in except for those noted above. They are part of an upcoming 1.01 release, which I can release anytime now.
I'm happy to help! Thanks for making (and hosting) this english translation for Sonora (and its expansion), Cambragol!