FlukeboxHero
Bethesda Level IQ
I'm working on a Fallout System based on the Year Zero Engine (YZE).
1) Critical Hits:
- Players roll a pool of d6's, and 6 counts as a success.
- The main tension of the system comes to whether or not to re-roll dice
1) Critical Hits:
In the YZE games where there are critical hits, they are based off of individual weapons and require a certain number of successes on an attack.
ex: A 10mm pistol has a critical hit value of 3. You need to roll three 6's to get a critical hit.
2) Armor:ex: A 10mm pistol has a critical hit value of 3. You need to roll three 6's to get a critical hit.
Armor has a number value based on how many d6's are rolled for defense (weapons has a set damage value, no rolls for damage).
If a Vault suit has a armor value of 1, the player would roll 1 d6 and block a point of damage on a 6.
The only plan I have here is to make power armor roll with a d8 or d10 (advanced), or even a d12 for ATHENA power armor.
Any ideas, criticisms, or changes you want suggest are appreciated!If a Vault suit has a armor value of 1, the player would roll 1 d6 and block a point of damage on a 6.
The only plan I have here is to make power armor roll with a d8 or d10 (advanced), or even a d12 for ATHENA power armor.