For single shot weapons I mean.
I did some math on gun damage assuming you have sniper, LK 10, better criticals and bonus rate of fire.
For convenience, I assumed critical roll of 0 doesn't exist (cause that would make critical roll of 20 possible with better criticals and give a marginal chance for grade 1 critical hit. Too much fuss to include this)
With fast shot, you can only score torso crits, meaning following distribution:
25% of your shots will do 1,5 x dam
25% of your shots will do 2 x dam
20% of your shots will do 2 x dam and ignore armor
10% of your shots will do 2 x dam and ignore armor
20% of your shots will instantly kill
using those values, against the most dangerous foes (The enclave soldiers), weapons have following damage per shot:
Gauss Rifle: 87,5
Gauss Pistol: 104,7
Pulse Rifle: 99,8
Now the interesting part is assuming eye shots, without fast shot. Check the gauss pistol. While you have twice less shots, you use a different formula:
25% of your shots will do 2 x dam and ignore armor
25% of your shots will do 3 x dam and ignore armor
20% of your shots will do 3 x dam and ignore armor
10% of your shots will instantly kill
20% of your shots will instantly kill
Which means a dps for gauss pistol of 134,9
In other words, fast shot doesn't actually do anything good at all for single shot weapons :O
Unless my math sucks, this means the majority of fallout players going for weapons like gauss pistol and mutating finesse for fast shot after sniper are just wasting time, cause the regular eye shots are still better unless attacking a mass of low hp critters, against which 6 separate shots means more than three (since you have a high probability of killing a single target with one shot, it's better to do more shots of lower dam then three shots of higher damage). it's the enclave soldiers that are the only difficulty in this game though, so imho players should focus on their efficiency in killing them, not some wild dogs or whatever.
Wow. Oh, and I did not include living anatomy/bonus ranged damage bonuses.
I would gladly calculate the damage of point blank vindicator/bozar burst with/without those perks, but I need to ask first: does the grade 6 torso critical hit (the one that instantly kills and does x3 damage) also counts as instant kill for burst weapons? Guess not and it's just the critical damage. Also, is living anatomy/bonus damage added before or after critical hit damage calculation?
I did some math on gun damage assuming you have sniper, LK 10, better criticals and bonus rate of fire.
For convenience, I assumed critical roll of 0 doesn't exist (cause that would make critical roll of 20 possible with better criticals and give a marginal chance for grade 1 critical hit. Too much fuss to include this)
With fast shot, you can only score torso crits, meaning following distribution:
25% of your shots will do 1,5 x dam
25% of your shots will do 2 x dam
20% of your shots will do 2 x dam and ignore armor
10% of your shots will do 2 x dam and ignore armor
20% of your shots will instantly kill
using those values, against the most dangerous foes (The enclave soldiers), weapons have following damage per shot:
Gauss Rifle: 87,5
Gauss Pistol: 104,7
Pulse Rifle: 99,8
Now the interesting part is assuming eye shots, without fast shot. Check the gauss pistol. While you have twice less shots, you use a different formula:
25% of your shots will do 2 x dam and ignore armor
25% of your shots will do 3 x dam and ignore armor
20% of your shots will do 3 x dam and ignore armor
10% of your shots will instantly kill
20% of your shots will instantly kill
Which means a dps for gauss pistol of 134,9
In other words, fast shot doesn't actually do anything good at all for single shot weapons :O
Unless my math sucks, this means the majority of fallout players going for weapons like gauss pistol and mutating finesse for fast shot after sniper are just wasting time, cause the regular eye shots are still better unless attacking a mass of low hp critters, against which 6 separate shots means more than three (since you have a high probability of killing a single target with one shot, it's better to do more shots of lower dam then three shots of higher damage). it's the enclave soldiers that are the only difficulty in this game though, so imho players should focus on their efficiency in killing them, not some wild dogs or whatever.
Wow. Oh, and I did not include living anatomy/bonus ranged damage bonuses.
I would gladly calculate the damage of point blank vindicator/bozar burst with/without those perks, but I need to ask first: does the grade 6 torso critical hit (the one that instantly kills and does x3 damage) also counts as instant kill for burst weapons? Guess not and it's just the critical damage. Also, is living anatomy/bonus damage added before or after critical hit damage calculation?