T
Taxi Driver
Guest
v1.0 multiple-NPC bug...reasons NOT to use it?
Does anyone know of compelling reasons *not* to play Fallout v1.0 and exploit the multiple-NPC bug?
"Compelling" as in, "error or crash-causing"...
Can a 1.0 game with multiple NPC clones be played reliably and without incident?
Does anyone know of compelling reasons *not* to play Fallout v1.0 and exploit the multiple-NPC bug?
"Compelling" as in, "error or crash-causing"...
Can a 1.0 game with multiple NPC clones be played reliably and without incident?