Wild_qwerty said:
Demonslayer said:
I think leather jacket should have blue pants like the highwaymen have.
I mean under the jacket is the vault13 jumpsuit, so..
That would be kind of cool actually
Very good idea
Wild_qwerty said:
Here's a list of all the different armour type that I can remeber, I think this covers them all. We could probably start by changing a few of the armours to reflect being a different model, though I like the idea of changing the heads/hair colour.
New models will be created for ALL armours
I'm making models from separated objects (like pants, shoulders, helmets, boots, etc.), so I can easily "transfer" one object into other model and slightly modify it. So if I make Metal Armour MKII I will get Metal Armour MKI (only little changes and it's done)
I think this process shouldn't be so long. One armour per day or four - depends on free time
and I hate making textures - I'm too lazy for it
- but I will do it
Wild_qwerty said:
I really like the BOS guy from FO1 who isnt wearing a helmet when in his power armour, its a cool looking model, the downside is that it isnt a complete set of FRMs, it only has the minigun animations.
Guy in Power Armour without helmet also could be done. I can use FO1 intro as reference to create Powered Armour without helmet
Wild_qwerty said:
Also I hope to be able to get the girl critter model that Lisac made for mutants rising
I saw somewhere that girl critter, it's really cool. It's very good idea to add her into the game
Wild_qwerty said:
But just to be sure... Are we going to use any of the existing art from FOT in this art upgrade?
Critters from FOT are ugly
(only Powered Armour is nice), besides there're ugly animations (especially when you're kicking someone), and critters are using M16 as default rifle animtion, which isn't good for Fallout world I think. But we can use some items which are laying on the ground (Gauss Rifle for example).
Sirren67 said:
One thing I've been thinking while putting together my new bot: new sprites for the PC means redoing *all* the animation sequences. This means 110 animations plus the death ones (at least one is mandatory, read below). This count must be doubled becouse of female sprites. A project with this magnitude requires to process thousands of frames. Probably tens thousands
It takes some time but I think is possible to do it
I could try to create new death animations (critical shot in the head and parts of the brain flying around
), but this take more time (holes in the body, blood flying around, etc.)
Sirren67 said:
who's going to model/animate
One animation = half of an hour of work. First, we (or I) could create the same animations for female and male (based on existing) and next make few updates to the "FO2 Graphics Upgrade Patch" with the new ones (different "behavior" for each armour).
Sirren67 said:
I can't compete with the best of you, you know
Are you kidding?
Sirren67 said:
Just to say one thing Anim8or has no support whatsoever for animation import/export.
But can import/export objects, right?
Sirren67 said:
(I do have a legit copy of Poser5, if it helps)
Poser is very good for poses and cool scenes, you can done it very fast and easily (also scenes can be "filtered" in 2D graphics program to very nice pictures, you know, some sexy womens
). But is almost useless when comes to create a model (maybe there're some plugins for it, I don't know). What I know there're programs which could be used to create/modify models for Poser (morphs, etc.). But mostly you're working on existning models/clothes which can be buyed (there's some free stuff). Another minus - all models are high poly (what I remember only body has around 130K). When you import such model into "standard" modelling program you must dramatically reduce polygon count, in other case work with such model is really hard. But he has possiblilty to import/export models into different formats. There's is no standard "skeleton" animation support and this is a very fast and effective way to create animations, I think
:
Hmm... Poser can be used to create ultra realistic (in very short time) Talking Heads with mimics :idea:
Next step will be to add completely new critters, so Fallout will look much better