Right, seeing as the English dialogue is more or less done, it's time move on to actually writing quests. For the start, I'd say we only need some basic fetch/deliver/pass on a message quests, as we're just getting started.
Because the English server is including both FO1 and FO2 locations, that's a lot of quests.
We're trying to avoid recycling FO2's quest content, but obviously some concepts are unavoidable. You'll have to retrieve someone's book, retrieve a machine part or perform a contract killing at some point, I imagine. Some of these quests can easily be repeatable. Tubby isn't going to mind it if you keep going to Reno to pick up his jet shipment every week, for example.
Ideally, you'd be a native English speaker, but if you consider your English good enough to write this kind of thing, definitely still try.
I want both quest ideas and the ability to actually write dialogue for them. You wouldn't be the only one working on it, we already have a few writers. I'd teach you how to use FOnline's dialogue editor, which is basically the same as any other, and I'd happily look over anything you've written if you want a second opinion or a proofreader.
If you're interested in finally giving FO some substantial content, PM me, post in this thread or on FOnline's forum. I'd advise you PM me. This game finally needs to move beyond the domain of aggressive 14 year old Russian powergamers.
Edit: As a side note, I should point out that the basic game mechanics of FOnline are now actually fun. Shooting doesn't mean you have to stand still for 10 minutes, you can run in combat, and there is no 'timeout' for moving between locations. 'Hell' no longer exists, and I'm trying to make it so when you spawn you don't have to punch spore plants for two hours to get the money to buy gear. Via starter quests, obviously.
Because the English server is including both FO1 and FO2 locations, that's a lot of quests.
We're trying to avoid recycling FO2's quest content, but obviously some concepts are unavoidable. You'll have to retrieve someone's book, retrieve a machine part or perform a contract killing at some point, I imagine. Some of these quests can easily be repeatable. Tubby isn't going to mind it if you keep going to Reno to pick up his jet shipment every week, for example.
Ideally, you'd be a native English speaker, but if you consider your English good enough to write this kind of thing, definitely still try.
I want both quest ideas and the ability to actually write dialogue for them. You wouldn't be the only one working on it, we already have a few writers. I'd teach you how to use FOnline's dialogue editor, which is basically the same as any other, and I'd happily look over anything you've written if you want a second opinion or a proofreader.
If you're interested in finally giving FO some substantial content, PM me, post in this thread or on FOnline's forum. I'd advise you PM me. This game finally needs to move beyond the domain of aggressive 14 year old Russian powergamers.
Edit: As a side note, I should point out that the basic game mechanics of FOnline are now actually fun. Shooting doesn't mean you have to stand still for 10 minutes, you can run in combat, and there is no 'timeout' for moving between locations. 'Hell' no longer exists, and I'm trying to make it so when you spawn you don't have to punch spore plants for two hours to get the money to buy gear. Via starter quests, obviously.