FOnline second open test started

Lexx

Testament to the ghoul lifespan
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About the FOnline second open test.<blockquote>It will run in a similar format to the First open testing.
A new section has opened on the forums, which is completely dedicated to the open test. You can post your feedback here: Second open test.

There is a special subforum for non-Russian-speaking visitors: International.

The duration of the open test will vary from one to three weeks, depending on the circumstances.

Link to the client: http://fonline.ru/foclient.zip
Size of the archive: 37.7 Mb

Archive includes:
- FOnline.exe (executable game file);
- FOnlineDx9.exe (+d3dx9_38.dll, as above, but the renderer will use Direct3D9. This version will also have no (still not corrected in FOnline.exe) errors concerning incorrect scrolling of the window when in fullscreen mode);
- Mapper.exe (+Mapper_ReadMe.txt, the program used for the creation of maps in the game, which you can use to get familiar with the basics. There are also two maps, map1 and map2, in the archive);
- Manual_Ru.pdf (game manual in Russian language (recommended to be read before playing));
- Manual_En.doc (this manual is in the English language. Unfortunately, this is an older version. Check the end of the document for some important remarks);
- New music tracks;
- Animation for children (some localized game versions do not have them);
- Other misc files.

If while connecting you encounter the error: "Wrong version of net protocol.", then visit the main page and look for a patch. You should then download it and unpack into the client folder.

Setting up the client:
Unpack the archive anywhere on your hard-drive.
Start up FOConfig.exe. Select English language. Set the paths to the master.dat and critter.dat files in it (or you can just copy them to the folder where you unpacked the client). Also look through the other settings (if you have any questions about the other options, have a look into the FOnline.cfg file where you can find some short descriptions).
Copy the content of the "Fallout2\data\sound\music\" from the original Fallout into the "FOnline\data\sound\music\" folder. If you don't do that then you'll have no original music in the game.
You can also enter an address to a game server there. The address entered in settings by default could be changed, or new servers could be added.
Start up FOnline.exe or FOnlineDx9.exe.
You can read the rest in the game manual that is found in the client folder. If you still have any questions on setting up and initializing the client ask them here: Installing and running the client.

To make the test more interesting, a game has been invented: Holding the Base. The essence of the game is the following:
There are three bases: Sierra, Mariposa, and the Cathedral. On each location you can find a terminal on the last leve
l, with which you can submit ownership of the base to one of the following organizations: the Brotherhood of Steel and the Enclave.
Once submitted, they will ship different items (arms, armor, ammunition, spares... etc.) to the entrance of these buildings every in-game day (note that in-game time has increased by 12). Only the player who has activated the base can permit admission to this stuff.
There is statistics screen (Pip-boy -> Status -> Statistics) where all following parameters are shown:
- Current owner of the base.
- Best owner of the base (the one who kept the base longest).
- Allegiance of the base (to what organization it belongs).
- The preference of the base (to what organization it has been submitted more often).
I hope this game will enrich your gameplay.

Some important notes:
About the resolution of game window: The window can have an arbitrary size ranging from 640 to 1280 px in width, and 480 to 1024 in height. The maximal limits were set up due to map size adjustments.
When starting up the game you will have a radio in your inventory. You can read in the manual how to use it.
Do not forget about F1. Pressing this key in game will display a list of hotkeys and other useful commands.
Remember that all items left in encounters are completely remooved from a game it when you leave an encounter. Store your stuff in a Hubbologists banks.
Do not forget to fill your repliction bill in time. To provide yourself not to go to the special replication point for debtors.
There is a list of player achievements added to the Pip-Boy.
At present time, music adds 30-40 superfluous megabytes to the operative memory. So if you have a shortage of RAM or several seconds are critical to you then we suggest that you turn the music off (you can leave sounds effects though).

For those who a desire to help with the project completion (on a free basis), read the following thread: Financial support to the project.

To discuss the game in realtime, we welcome you to our IRC channel: #fonline, on the server: irc.forestnet.org.</blockquote>Server list here,
 
Hmm. Am I the only one who gets an "unexpected end of archive" error? I downloaded it several times. The file I get is about 256 KB long.
 
Also if the archive is broken, try to download again. It is much needed at the moment. ;)
 
dhomochevsky said:
Hmm. Am I the only one who gets an "unexpected end of archive" error? I downloaded it several times. The file I get is about 256 KB long.

Same here ;(
 
dhomochevsky said:
Hmm. Am I the only one who gets an "unexpected end of archive" error? I downloaded it several times. The file I get is about 256 KB long.

I tried downloading and I had the same problems in five tries. After those, I managed to start a normal download. Started kinda slow, but my connection is picking up to way over 50k. Excellent!
 
Youhou!

Go go go!!

I should be able to play an hour or two...
And guess what, there is a cathedral!!! (thank you Lexx?)
This MUST be the Unity base... I don't care what it takes!!

For now on I propose that the Unity members use the channel 2 to regroup, we will define our frequency later.

If some people are interested to join the sect.. euh our Faith, please remember that the goal of the Unity is to purge Humankind of its weaknesses and trow them in the vats.... And that we pray the Master a lot... :P
And that we don't like the Vault Dweller. Seriously, we already killed one applicant who told us the vault dweller was a hero...
Consider that...

Hope to see you all in a game, both friends and foe :D

Morpheus out.
 
I downloaded it, but i am not sure how to install this. Please help?

I copied files into FO2 directory, and when i start foonline.exe it says:"Can open master.dat .."
 
Installing the client:
Unrar an archive in any comfortable place for you. Unrar an archive in any comfortable place for you.
Run FOconfig.exe (NET Framework2.0 is necessary for it, but if it does not run, then update VCRedist). Run FOconfig.exe (NET Framework2.0 is necessary for it, but if it does not run, then update VCRedist). Set the pass to master.dat and critter.dat in the programm (or you just can copy these files into the folder with the unrared client). Set the pass to master.dat and critter.dat in the programm (or you just can copy these files into the folder with the unrared client). Than also look through other options (but if you have any questions about to destiny bout any of them, than look FOnline.cfg .There are a short descriptions to each one). Than also look through other options (but if you have any questions about to destiny bout any of them, than look FOnline.cfg. There are a short descriptions to each one).
Copy all the files from "Fallout2\data\sound\music" from the original Fallout2 into the folder "FOnline\data\sound\music\" of FOnline. Copy all the files from "Fallout2 \ data \ sound \ music" from the original Fallout2 into the folder "FOnline \ data \ sound \ music \" of FOnline. If you dont do that, there wont be any music in the game. If you dont do that, there wont be any music in the game.
Also, you can enter an adress of a game server there. Also, you can enter an adress of a game server there. An adress entered in archive by default could be changed, or new servers could be added. An adress entered in archive by default could be changed, or new servers could be added.
Current state of the servers you can found in this thread: Сервера / Servers . Current state of the servers you can found in this thread: Server / Servers.
Start up FOnline.exe or FOnlineDx9.exe Start up FOnline.exe or FOnlineDx9.exe
You can read the rest in the game manual that is found in the client folder. You can read the rest in the game manual that is found in the client folder.
 
Same here. I was able to join for a brief period of time, then I got time out'ed and I couldn't join since.
 
Heya, i was in the last test. One of my group made it to the official screenshots. As a corpse. :D

Anyway, two things i wanted to say. I can't get dialogues to be in English. And the server is down ATM. :(
 
Looks like it.

I got booted out awhile ago and had issues coming back in.

Finally get back in and seems like the server crashed. :(
 
Anyway, here's a little tidbit for y'all...:

Second open test.

It will run in a similar format to the First open testing.
A new section has opened on the forums, which is completely dedicated to the open test. You can post your feedback here: http://www.fonline.ru/forum/forumdisplay.php?f=27.

There is a special subforum for non-Russian-speaking visitors: http://fonline.ru/forum/forumdisplay.php?f=32

The duration of the open test will vary from one to three weeks, depending on the circumstances.

Link to the client: http://fonline.ru/foclient.zip
Size of the archive: 34 Mb

Archive includes:
- FOnline.exe (executable game file);
- FOnlineDx9.exe (+d3dx9_38.dll, as above, but the renderer will use Direct3D9. This version will also have no (still not corrected in FOnline.exe) errors concerning incorrect scrolling of the window when in fullscreen mode);
- Mapper.exe (+Mapper_ReadMe.txt, the program used for the creation of maps in the game, which you can use to get familiar with the basics. There are also two maps, map1 and map2, in the archive);
- Manual_Ru.pdf (game manual in Russian and English languages (recommended to be read before playing));
- Manual_En.doc (this manual is in the English language. Unfortunately, this is an older version. Check the end of the document for some important remarks);
- New music tracks;
- Animation for children (some localized game versions do not have them);
- Other misc files.

If while connecting you encounter the error: "Wrong version of net protocol.", then visit the main page and look for a patch. You should then download it and unpack into the client folder.

Setting up the client:
Unpack the archive anywhere on your hard-drive.
Start up FOConfig.exe. Set the paths to the master.dat and critter.dat files in it (or you can just copy them to the folder where you unpacked the client). Also look through the other settings (if you have any questions about the other options, have a look into the FOnline.cfg file where you can find some short descriptions).
Copy the content of the "Fallout2\data\sound\music\" from the original Fallout into the "FOnline\data\sound\music\" folder. If you don't do that then you'll have no original music in the game.
You can also enter an address to a game server there. The address entered in settings by default could be changed, or new servers could be added.
Start up FOnline.exe or FOnlineDx9.exe.
You can read the rest in the game manual that is found in the client folder. If you still have any questions on setting up and initializing the client ask them here: Installing and running the client.

To make the test more interesting, a game has been invented: Holding the Base. The essence of the game is the following:
There are three bases: Sierra, Mariposa, and the Cathedral. On each location you can find a terminal on the last level, with which you can submit ownership of the base to one of the following organizations: the Brotherhood of Steel and the Enclave.
Once submitted, they will ship different items (arms, armor, ammunition, spares... etc.) to the entrance of these buildings every in-game day (note that in-game time has increased by 12). Only the player who has activated the base can permit admission to this stuff.
There is statistics screen (Pip-boy -> Status -> Statistics) where all following parameters are shown:
- Current owner of the base.
- Best owner of the base (the one who kept the base longest).
- Allegiance of the base (to what organization it belongs).
- The preference of the base (to what organization it has been submitted more often).
I hope this game will enrich your gameplay.

Some important notes:
About the resolution of game window: The window can have an arbitrary size ranging from 640 to 1280 px in width, and 480 to 1024 in height. The maximal limits were set up due to map size adjustments.
When starting up the game you will have a radio in your inventory. You can read in the manual how to use it.
Do not forget about F1. Pressing this key in game will display a list of hotkeys and other useful commands.
Remember that all items left in encounters are completely remooved from a game it when you leave an encounter. Store your stuff in a Hubbologists banks.
Do not forget to fill your repliction bill in time. To provide yourself not to go to the special replication point for debtors.
There is a list of player achievements added to the Pip-Boy.
At present time, music adds 30-40 superfluous megabytes to the operative memory. So if you have a shortage of RAM or several seconds are critical to you then we suggest that you turn the music off (you can leave sounds effects though).

For those who a desire to help with the project completion (on a free basis), read the following thread: Финансовая помощь проекту / Financial support to the project.

To discuss the game in realtime, we welcome you to our IRC channel: #fonline, on the server: irc.forestnet.org.
 
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