About the FOnline second open test.<blockquote>It will run in a similar format to the First open testing.
A new section has opened on the forums, which is completely dedicated to the open test. You can post your feedback here: Second open test.
There is a special subforum for non-Russian-speaking visitors: International.
The duration of the open test will vary from one to three weeks, depending on the circumstances.
Link to the client: http://fonline.ru/foclient.zip
Size of the archive: 37.7 Mb
Archive includes:
- FOnline.exe (executable game file);
- FOnlineDx9.exe (+d3dx9_38.dll, as above, but the renderer will use Direct3D9. This version will also have no (still not corrected in FOnline.exe) errors concerning incorrect scrolling of the window when in fullscreen mode);
- Mapper.exe (+Mapper_ReadMe.txt, the program used for the creation of maps in the game, which you can use to get familiar with the basics. There are also two maps, map1 and map2, in the archive);
- Manual_Ru.pdf (game manual in Russian language (recommended to be read before playing));
- Manual_En.doc (this manual is in the English language. Unfortunately, this is an older version. Check the end of the document for some important remarks);
- New music tracks;
- Animation for children (some localized game versions do not have them);
- Other misc files.
If while connecting you encounter the error: "Wrong version of net protocol.", then visit the main page and look for a patch. You should then download it and unpack into the client folder.
Setting up the client:
Unpack the archive anywhere on your hard-drive.
Start up FOConfig.exe. Select English language. Set the paths to the master.dat and critter.dat files in it (or you can just copy them to the folder where you unpacked the client). Also look through the other settings (if you have any questions about the other options, have a look into the FOnline.cfg file where you can find some short descriptions).
Copy the content of the "Fallout2\data\sound\music\" from the original Fallout into the "FOnline\data\sound\music\" folder. If you don't do that then you'll have no original music in the game.
You can also enter an address to a game server there. The address entered in settings by default could be changed, or new servers could be added.
Start up FOnline.exe or FOnlineDx9.exe.
You can read the rest in the game manual that is found in the client folder. If you still have any questions on setting up and initializing the client ask them here: Installing and running the client.
To make the test more interesting, a game has been invented: Holding the Base. The essence of the game is the following:
There are three bases: Sierra, Mariposa, and the Cathedral. On each location you can find a terminal on the last leve
l, with which you can submit ownership of the base to one of the following organizations: the Brotherhood of Steel and the Enclave.
Once submitted, they will ship different items (arms, armor, ammunition, spares... etc.) to the entrance of these buildings every in-game day (note that in-game time has increased by 12). Only the player who has activated the base can permit admission to this stuff.
There is statistics screen (Pip-boy -> Status -> Statistics) where all following parameters are shown:
- Current owner of the base.
- Best owner of the base (the one who kept the base longest).
- Allegiance of the base (to what organization it belongs).
- The preference of the base (to what organization it has been submitted more often).
I hope this game will enrich your gameplay.
Some important notes:
About the resolution of game window: The window can have an arbitrary size ranging from 640 to 1280 px in width, and 480 to 1024 in height. The maximal limits were set up due to map size adjustments.
When starting up the game you will have a radio in your inventory. You can read in the manual how to use it.
Do not forget about F1. Pressing this key in game will display a list of hotkeys and other useful commands.
Remember that all items left in encounters are completely remooved from a game it when you leave an encounter. Store your stuff in a Hubbologists banks.
Do not forget to fill your repliction bill in time. To provide yourself not to go to the special replication point for debtors.
There is a list of player achievements added to the Pip-Boy.
At present time, music adds 30-40 superfluous megabytes to the operative memory. So if you have a shortage of RAM or several seconds are critical to you then we suggest that you turn the music off (you can leave sounds effects though).
For those who a desire to help with the project completion (on a free basis), read the following thread: Financial support to the project.
To discuss the game in realtime, we welcome you to our IRC channel: #fonline, on the server: irc.forestnet.org.</blockquote>Server list here,
A new section has opened on the forums, which is completely dedicated to the open test. You can post your feedback here: Second open test.
There is a special subforum for non-Russian-speaking visitors: International.
The duration of the open test will vary from one to three weeks, depending on the circumstances.
Link to the client: http://fonline.ru/foclient.zip
Size of the archive: 37.7 Mb
Archive includes:
- FOnline.exe (executable game file);
- FOnlineDx9.exe (+d3dx9_38.dll, as above, but the renderer will use Direct3D9. This version will also have no (still not corrected in FOnline.exe) errors concerning incorrect scrolling of the window when in fullscreen mode);
- Mapper.exe (+Mapper_ReadMe.txt, the program used for the creation of maps in the game, which you can use to get familiar with the basics. There are also two maps, map1 and map2, in the archive);
- Manual_Ru.pdf (game manual in Russian language (recommended to be read before playing));
- Manual_En.doc (this manual is in the English language. Unfortunately, this is an older version. Check the end of the document for some important remarks);
- New music tracks;
- Animation for children (some localized game versions do not have them);
- Other misc files.
If while connecting you encounter the error: "Wrong version of net protocol.", then visit the main page and look for a patch. You should then download it and unpack into the client folder.
Setting up the client:
Unpack the archive anywhere on your hard-drive.
Start up FOConfig.exe. Select English language. Set the paths to the master.dat and critter.dat files in it (or you can just copy them to the folder where you unpacked the client). Also look through the other settings (if you have any questions about the other options, have a look into the FOnline.cfg file where you can find some short descriptions).
Copy the content of the "Fallout2\data\sound\music\" from the original Fallout into the "FOnline\data\sound\music\" folder. If you don't do that then you'll have no original music in the game.
You can also enter an address to a game server there. The address entered in settings by default could be changed, or new servers could be added.
Start up FOnline.exe or FOnlineDx9.exe.
You can read the rest in the game manual that is found in the client folder. If you still have any questions on setting up and initializing the client ask them here: Installing and running the client.
To make the test more interesting, a game has been invented: Holding the Base. The essence of the game is the following:
There are three bases: Sierra, Mariposa, and the Cathedral. On each location you can find a terminal on the last leve
l, with which you can submit ownership of the base to one of the following organizations: the Brotherhood of Steel and the Enclave.
Once submitted, they will ship different items (arms, armor, ammunition, spares... etc.) to the entrance of these buildings every in-game day (note that in-game time has increased by 12). Only the player who has activated the base can permit admission to this stuff.
There is statistics screen (Pip-boy -> Status -> Statistics) where all following parameters are shown:
- Current owner of the base.
- Best owner of the base (the one who kept the base longest).
- Allegiance of the base (to what organization it belongs).
- The preference of the base (to what organization it has been submitted more often).
I hope this game will enrich your gameplay.
Some important notes:
About the resolution of game window: The window can have an arbitrary size ranging from 640 to 1280 px in width, and 480 to 1024 in height. The maximal limits were set up due to map size adjustments.
When starting up the game you will have a radio in your inventory. You can read in the manual how to use it.
Do not forget about F1. Pressing this key in game will display a list of hotkeys and other useful commands.
Remember that all items left in encounters are completely remooved from a game it when you leave an encounter. Store your stuff in a Hubbologists banks.
Do not forget to fill your repliction bill in time. To provide yourself not to go to the special replication point for debtors.
There is a list of player achievements added to the Pip-Boy.
At present time, music adds 30-40 superfluous megabytes to the operative memory. So if you have a shortage of RAM or several seconds are critical to you then we suggest that you turn the music off (you can leave sounds effects though).
For those who a desire to help with the project completion (on a free basis), read the following thread: Financial support to the project.
To discuss the game in realtime, we welcome you to our IRC channel: #fonline, on the server: irc.forestnet.org.</blockquote>Server list here,