Ausir at The Vault blogged some. A new piece of boggy FOOL concept art has been released and there have also been various forum goings-on.
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For instance, asked one forum member:<blockquote>Will there be children in Fallout Online? And if so will they be indestructible?</blockquote>Answered Chris Taylor:<blockquote>Children will not be targets.</blockquote>But will they be able to dodge highly accidental flamethrower discharges as readily as you dodged those questions?
Chris also wrote regarding the beta:<blockquote>There is no confirmation email. If you get the Thank You, you're in the database.
The first mail to the list will be Coming Soon. We'll announce that here. If you don't get it, check your spam folder settings. If that's not there, your registration isn't in the database or your email is wrong. ^_^
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Just signing up does not guarantee a beta slot. There will be follow-up questions and forms to help determine if/when people are added to the beta. The checkbox is to see if you are interested in the beta program. Not everyone has checked it, but the vast majority have.
To be very honest, we've gotten way more people signing up much faster than we anticipated. That's causing us to rethink a few things regarding the beta.</blockquote>Among the forum goings-on is an interview with Eric Caen.<blockquote>Which area of game development do you feel is most important? (For example, plot, character development, graphics, etc)
This is a tough one. It is like what is the most important in a cake? The quality of ingredients? The respect of the recipe? The precision of the oven temperature? Or everything? Maybe the most important is to create something that will entertain, will make people enjoying their time using it, and not only pretty graphics but dull story or bad controls!</blockquote>Haha! What?
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For instance, asked one forum member:<blockquote>Will there be children in Fallout Online? And if so will they be indestructible?</blockquote>Answered Chris Taylor:<blockquote>Children will not be targets.</blockquote>But will they be able to dodge highly accidental flamethrower discharges as readily as you dodged those questions?
Chris also wrote regarding the beta:<blockquote>There is no confirmation email. If you get the Thank You, you're in the database.
The first mail to the list will be Coming Soon. We'll announce that here. If you don't get it, check your spam folder settings. If that's not there, your registration isn't in the database or your email is wrong. ^_^
(...)
Just signing up does not guarantee a beta slot. There will be follow-up questions and forms to help determine if/when people are added to the beta. The checkbox is to see if you are interested in the beta program. Not everyone has checked it, but the vast majority have.
To be very honest, we've gotten way more people signing up much faster than we anticipated. That's causing us to rethink a few things regarding the beta.</blockquote>Among the forum goings-on is an interview with Eric Caen.<blockquote>Which area of game development do you feel is most important? (For example, plot, character development, graphics, etc)
This is a tough one. It is like what is the most important in a cake? The quality of ingredients? The respect of the recipe? The precision of the oven temperature? Or everything? Maybe the most important is to create something that will entertain, will make people enjoying their time using it, and not only pretty graphics but dull story or bad controls!</blockquote>Haha! What?