Since I'm sure many of you have played this game as much as I have (to the point where you get excited when you discover a new string of dialogue,) I'm wondering what creative concepts people have made to make the game interesting. A combination of constraints, objectives, and implied personality that allow people to maximize the game's potential. Characters that aren't necessarily obvious. Here's some of my latest favorites.
An ounce of Good (Dr Moby)
High Perception and Intelligence, very high Endurance. TAG: First Aid, Doctor, probably Speech. Perks: Healer, Lifegiver
A skilled healer who commits no evil. Once you get the two levels of Healer perk, it wont be hard to use First Aid and Doctor as your primary healing skills, since they will heal between 12-30 hit points for free every day. It's kind of a "serious" character who tries to help however he/she can, and never kills anything. That means when you hit a random encounter with some farmers being attack by raiders/wolves, you don't just wait for the battle to end and take the pipe rifle, you do everything you can (use stimpacks, divert fire) to keep the good guys alive, while keeping in mind you have no combat skills. Set difficulty and combat to hard, and don't wear any armor, so you can resist the urge to use combat. With all these constraints you wont be able to do half the quests in the game, but I found it realistic and rewarding to play. Later as combat became more difficult, I got Marcus to do all the fighting for me, and used my incredible knowledge of biolochemistry (jet withdrawal + NPC level up trick) to give Marcus 17 AP, and 21AP for important battles. Combine that with a Psycho when necessary and combat isn't a problem any more, since he can do three Bozar shots in a turn.
Will MrMoneyBags EVER STOP? (MrMoneyBags)
High Stength, very high Intelligence and Charisma, very low Luck and Agility (don't need them,) at least 6 perception. TAG: Steal, Barter. Perks: Strong Back three times.
The idea with this character is to amass every modicum of finite potential wealth in the game. Basically, get as rich as possible without using infinite money tricks like gambling. That means when you find a town, you steal every item off of every inhabitant, raid every shelf, do all the quests with rewards oin the greediest ways. When the farmers in vault city give you a couple hundred caps to buy a plow, you keep the money. If a jet addict has two caps, take them, and shot him if he disagrees. It's pretty fun to see what all the characters in the game are carrying, and great fun to carry 450 pounds of ridiculous junk. Sell acquired items to merchants in exchange for weightless commodities and ammunition for the most wasteful guns you can give your NPCs.
An ounce of BAD ("a Big Jerk" <- makes for funny dialoge)
Combat oriented stats, very high Stength and Endurance. Fast Shot recommended. TAG: Big Guns, Throwing, Traps. Perks: quick pockets.
At a basic level this is just the opposite of the first character; do every thing bad, select the rudest dialogue option even when it initiates combat with the entire town. Be a big jerk. To make it more interesting, I also added the objective to use only explosives for weapons once they became available (in practice you'll need some melee skill too.) Once you get to Modoc there is an infinite supply of dynamite in the town store shelf, it regenerates after being stolen every couple of days. It's possible to use dynamite as a weapon if you set it for ten seconds, wait until your next turn, then drop the dynamite near an enemy and run away. They only seem to go off one at a time, but with quick pockets reducing the total AP cost to 4 it does pretty good damaged compared to other weapons. This is also a pretty good character to get Jet addiction and use Jet before every battle with. Since your initial strength is already high, I recommend using Tesla armor as your final armor upgrade. With a Psycho it actually offers the best defense in the game, minus the vulnerability to your own explosives.
All these characters have a bunch of other constraints of course, but I'm sure you're not interested in details. What are some cool characters you've made in the past?
As an aside, I think I'm going to start up a game where the character is actually a tribal (I've played Fallout2 hundreds of times and always pretended the whole "tribal" thing wasn't there.) I was like, DUH, when I realized I hadn't tried a game like that. Any recommendations for that kind of game?[/b]
An ounce of Good (Dr Moby)
High Perception and Intelligence, very high Endurance. TAG: First Aid, Doctor, probably Speech. Perks: Healer, Lifegiver
A skilled healer who commits no evil. Once you get the two levels of Healer perk, it wont be hard to use First Aid and Doctor as your primary healing skills, since they will heal between 12-30 hit points for free every day. It's kind of a "serious" character who tries to help however he/she can, and never kills anything. That means when you hit a random encounter with some farmers being attack by raiders/wolves, you don't just wait for the battle to end and take the pipe rifle, you do everything you can (use stimpacks, divert fire) to keep the good guys alive, while keeping in mind you have no combat skills. Set difficulty and combat to hard, and don't wear any armor, so you can resist the urge to use combat. With all these constraints you wont be able to do half the quests in the game, but I found it realistic and rewarding to play. Later as combat became more difficult, I got Marcus to do all the fighting for me, and used my incredible knowledge of biolochemistry (jet withdrawal + NPC level up trick) to give Marcus 17 AP, and 21AP for important battles. Combine that with a Psycho when necessary and combat isn't a problem any more, since he can do three Bozar shots in a turn.
Will MrMoneyBags EVER STOP? (MrMoneyBags)
High Stength, very high Intelligence and Charisma, very low Luck and Agility (don't need them,) at least 6 perception. TAG: Steal, Barter. Perks: Strong Back three times.
The idea with this character is to amass every modicum of finite potential wealth in the game. Basically, get as rich as possible without using infinite money tricks like gambling. That means when you find a town, you steal every item off of every inhabitant, raid every shelf, do all the quests with rewards oin the greediest ways. When the farmers in vault city give you a couple hundred caps to buy a plow, you keep the money. If a jet addict has two caps, take them, and shot him if he disagrees. It's pretty fun to see what all the characters in the game are carrying, and great fun to carry 450 pounds of ridiculous junk. Sell acquired items to merchants in exchange for weightless commodities and ammunition for the most wasteful guns you can give your NPCs.
An ounce of BAD ("a Big Jerk" <- makes for funny dialoge)
Combat oriented stats, very high Stength and Endurance. Fast Shot recommended. TAG: Big Guns, Throwing, Traps. Perks: quick pockets.
At a basic level this is just the opposite of the first character; do every thing bad, select the rudest dialogue option even when it initiates combat with the entire town. Be a big jerk. To make it more interesting, I also added the objective to use only explosives for weapons once they became available (in practice you'll need some melee skill too.) Once you get to Modoc there is an infinite supply of dynamite in the town store shelf, it regenerates after being stolen every couple of days. It's possible to use dynamite as a weapon if you set it for ten seconds, wait until your next turn, then drop the dynamite near an enemy and run away. They only seem to go off one at a time, but with quick pockets reducing the total AP cost to 4 it does pretty good damaged compared to other weapons. This is also a pretty good character to get Jet addiction and use Jet before every battle with. Since your initial strength is already high, I recommend using Tesla armor as your final armor upgrade. With a Psycho it actually offers the best defense in the game, minus the vulnerability to your own explosives.
All these characters have a bunch of other constraints of course, but I'm sure you're not interested in details. What are some cool characters you've made in the past?
As an aside, I think I'm going to start up a game where the character is actually a tribal (I've played Fallout2 hundreds of times and always pretended the whole "tribal" thing wasn't there.) I was like, DUH, when I realized I hadn't tried a game like that. Any recommendations for that kind of game?[/b]