Gamestar.de has conducted a rather in-depth interview with Pete Hines. There's a very interesting response at about 3:15 in the video:<blockquote>Gamestar.de:Can the Oblivion engine, which you are using, is it actually useful for turn-based combat, could it do it?
Pete Hines: I have no idea, 'cause we...I mean, it's just not something we ever seriously considered. You know, the Elder Scrolls isn't turn-based combat...and Fallout we just never really felt like that was a viable option. So at the end of the day we just felt like, if you're gonna do it in first-person, if you want it to be as immersive as possible, what kind of combat can we do that stays true to what Fallout presented in terms of tactical choice and being able to make decisions in combat and, you know, having that be really cool and memorable, but still do it in this immersive first- and third-person sort of over-the-shoulder perspective and that's ultimately what we went with.
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Link: Gamestar.de interview with Pete Hines
Thanks Bunkermensch, Briosafreak and Sister Monk
Pete Hines: I have no idea, 'cause we...I mean, it's just not something we ever seriously considered. You know, the Elder Scrolls isn't turn-based combat...and Fallout we just never really felt like that was a viable option. So at the end of the day we just felt like, if you're gonna do it in first-person, if you want it to be as immersive as possible, what kind of combat can we do that stays true to what Fallout presented in terms of tactical choice and being able to make decisions in combat and, you know, having that be really cool and memorable, but still do it in this immersive first- and third-person sort of over-the-shoulder perspective and that's ultimately what we went with.
</blockquote>
Link: Gamestar.de interview with Pete Hines
Thanks Bunkermensch, Briosafreak and Sister Monk