Help with Restoration Project

MIB88

So Old I'm Losing Radiation Signs
Modder
Looking to merge the Restoration Project with the Megamod (finally) and I could really use some assistance from those who REALLY know the RP. I need to know what new items are on the various maps. New scripts and critters will stick out... they are easy to identify. However, new items can be on the map or inside containers. And, if I don't get it right, if I overlook an item, the map will not work in the MM. I don't really need help with maps that are completely new, like the safehouses or the Abbey, for example. (Although, if you know the new map inside and out and want to provide the information to me just in case, then I would welcome that help.) However, the more challenging maps to go through are the maps from the original game that have a brand new item added to it, like a new book added to a locker in the middle of Redding that was already there, for example. Thanks in advance.

Oh, and if you are able to help me out, it might be best to either hide your comments in spoiler tag so it can't readily be seen here in the post, or maybe PM me.
 
For "RP-added new items on vanilla maps", I can think of a few cases without using mapper to check map files:
  • The Den: Anna's diary in the bookshelf in the broken house.
  • Broken Hills: Some packs of cigarettes in various containers on both downtown and residential maps.
  • San Francisco: In Steel Palace, there are three pieces of password paper on the ground. Also some packs of cigarettes in various containers on Chinatown and docks.
There might be some more packs of cigarettes on other maps.
 
great news! good luck. quite the work I can imagen.

Oh, I bet it is even worse than you can imagine! :P Getting the new items added to existing maps will be a pain. Additionally, I will have to recreate new items, critters, andscenery objects where there is already a conflict with the MM. Items are mostly done. Critters have not been touched yet. And there are about 100 scenery objects left to recreate. Hopefully I will not have to recreate any maps entirely.
 
I can't help, but I will let you know that I've been looking forward to this day for years. The Megamod is superb, and a welcome change from vanilla FO2, while the RP makes FO2 what it (imo) should have been nearly 20 years ago.

I wish you god speed on this project, and only wish my modding capabilities were up to snuff and that I could contribute.
 
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