Holodiscs without pipboys or computers?

NMLevesque

Commie Ghost
Just sort of wondering how ordinary people used to them, say to listen to music, since neither tabletop computers or pipboys appear particularly common. Do they have something akin to VHS systems for holotapes? There was that porno in Fo2, or was that to be played on a projector? Either way divergence happened too late to not have vinyl records. So where are all the music and/or video players at?
 
Divergence too late? They could have anything.
(While it can only be speculation, there should be no reason they couldn't have a Rob-co portable ogg player.)
1950s_iPod.jpg
**Oh... do you mean FO3&4? FO3 is practically like a made for TV movie mish-mash of Fallout 1&2; done in the spirit of Sci-Fi channel's (awful) adaptation of Dune. :(

My guess though, would be a family entertainment center in the living room, being the most common device; I highly doubt it would use vinyl except for the trim around the speaker mesh. Mag-tape could be likely; or holo-tapes... and them have a full sized tape player, instead of a miniaturized one.
 
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Vinyl records were a thing by early 20th century. Divergence is somewhere around the 1950s. Which makes it decades too late to deprive the world of vinyl records. Though, a world without any archaic physical mediums getting arbitrarily fetishized by hipsters--appeals to me.

They could have anything, but it looks like an oversight to me.

Ugh, using photoshop to give Apple credit for the world's first pocket player is just vile.
https://technabob.com/blog/2007/02/08/a-brief-history-of-portable-media-players/
 
Too late to deprive the (Fallout) world? The Fallout world has plasma rifles, nano-meds, and cybernetic brain-bots.

The Fallout world is not a 'Cut off in the 1950s' bizarro land. Fallout's setting is their future as might be popularly assumed in the 1950's...(atomic misconceptions and all... it's why ghouls were possible from the aftermath of the war). It means advanced technology, it does not mean limited technology. The Fallout world was not missing tech (except in Bethesda's screwed up silly interpretation of it—they did not design the setting).

It is that a 50's aesthetic was popular and preferred. Everything pre-war is principally designed and looks reminiscent of the 1950's... . That does not mean it's built strictly with 1950's tech. That does not mean they don't know what a transistor is (though it could mean that they don't commonly use them); or them not know what an android is—or be incapable of making a cell phone. Some post-war tech still looks like Buck-Rogers rayguns... but not everything. And those guns don't look like any guns of the 1950's except movie props, and the toys made from them... IE. they look like future weapons as predicted/or assumed in the pop-50's culture.

Also Fallout had new cultures that were thriving—before Bethesda expurgated the IP, and made it stupid. These cultures were not "stuck in the 50's".

Fallout1amp2NPCs_zpsf1uapi01.jpg


*Aside btw: All three of those technology examples actually do have 1950's conceptual examples; and the transistor was made in the late 1940's by Bell Labs.

**I did not make that Ipod example; it's been floating around the web for years... but the point is sound, and it illustrates it perfectly.

If you have only played FO4, or FO3, then you really haven't experienced anything of Fallout—first hand. Everything* in Bethesda's travesty spin-off series is either a warped ripoff of Fallout 1 or 2, or wildly inappropriate (if not flat-out polar opposite) for the established series.

*Everything... with the possible exception of the Mirelurks.
 
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....so no one else understands how time works? All I said was divergence doesn't mean they never had vinyl records, because it happened long after they were commonly sold.
early 20th century: Vinyl records are a thing -> 1950s: divergence -> 2000s onward: different tech than what we have, that in some ways surpasses our own
So all I meant by that part is that we can rule out the idea that they had no music players, since *at minimum* they had records. I would be hard pressed to believe they didn't have anything like VHS. I would say logically they would have something better than both. So the lack of such devices in game feels like an oversight. I mean there are the projectors in vaults in later games (I have played all canon titles).
 
Sad as it sounds... I do not think that Todd Howard misunderstands the original setting; I think that he knows its complexity makes it a harder sell; and so the whole thing gets simplified (pitifully so). Nothing they added to it makes any sense.
 
In Fallout 4, there's a radio thing in the Pre-War segments in Sanctuary Hills that has a slot for holotapes.
 
*Everything... with the possible exception of the Mirelurks.
Even then, I still found Mirelurks silly, in just how anthropomorphic they are. Like, what crabs start growing pairs of legs, for what reason exactly?

I mean, Deathclaws are a lot more anthropomorphic than most creatures in Fallout, but they make sense because they were specifically engineered by the Pre-war US and perfected by The Master.

Mirelurks just seem like they developed silly features out of seemingly nowhere.

Sure it's set down a notch in Fallout 4, but still.
 
... and perfected by The Master.
Were they? I know that the Enclave experimented with them.

In Fallout (1), I thought that they were remnant of a bioweapon (abandoned/ forgotten, or gone rogue)... and not part of the Unity.
 
In Fallout (1), I thought that they were remnant of a bioweapon (abandoned/ forgotten, or gone rogue)... and not part of the Unity.

"They were derived from mix animal stock and then refined by The Master using genetic manipulation"
-Fallout 2 strategies and secrets.
 
"Deathclaws were originally created to replace humans during close-combat search-and-destroy missions. They were derived from mixed animal stock and then refined by the Master, using genetic manipulation. The resulting creature is almost unbelievably fast and powerful. Deathclaws are well named—they are the toughest animals that you will encounter in the Wastes." Fallout 2 Official Strategies and Secrets
"2235 The Enclave experiments on deathclaws, attempting to create special fighting units for waging war in hostile environments." Fallout Bible 0
Deathclaws are pre-war. They were later modified by the Master and the Enclave (separately).

I liked the Mirelurks. It's a solid, era appropriate sci-fi reference. They're mysterious and op as hell, with absolutely no explanation or warning. Yeah, thanks for telling me about how bad cazadors and deathclaws are, and the ghost people, the tunnelers, but not these pack hunting, long range, DR/DT ignoring humanoids that will take me out in 2 seconds flat.
 
I don't doubt the quote from the strategy guide... but does it say that (about the Master) anywhere in-game? (or even in the Fallout bible?)

Because in the game they were isolated from each other, and one would think there would have been research logs, or specimen found in the military base or the cathedral.

**I do recall reading that the Deathclaw experiment included (combined) among other, both ape and chameleon DNA; but (these days) I can only find reference to them having used Jacksons Chameleon DNA, and no mention of ape.
 
You know, the thing about the Master refining the Deathclaws.... I can't remember if there's any solid evidence of it anywhere in-game. The Deathclaws were akin to urban legend at the time, and the Super Mutant who died in a cave near the Hub doesn't seem to be an evidence of such kind. More like this SM happened to encounter a lone Deathclaw, and killed by it.
 
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