Hi everyone!
I would like to share with you my recent discovery before attempting to make some use of it... it looks AMAZINGLY PROMISING. When reading this Fandom wiki about the Phoenix engine (https://fallout.fandom.com/wiki/Phoenix_engine), I learned that the game "Hot Wheels: Bash Arena (2002)" - developed by Micro Forté was also done using Fallout Tactics's engine. So I downloaded it using this abandonware site : (https://www.myabandonware.com/game/hot-wheels-bash-arena-dhu) and started fishing for files inside the game...
After mounting the .iso, it was clear to me that the game architecture is very similar to Tactics's, so it is easy to take any .hw file there and change it to .zip to get access to each and every game file... like sprites (.spr) and tiles (.til). I opened them in Sprite Editor and Red!Viewer and they work! Some might need a little work to be used, but the terms used while making them is similar to tactics. For example, the doors sprites appear usable out of the box.
The tiles and sprites are amazing, they use the same 2D isometric view and looks quite identical in style as any other Fallout Tactics content...
I doupt that the entities (that have the extension .e) can be used as they of course have other data, but I think it is just some minor inconvenient.
Enjoy!
I would like to share with you my recent discovery before attempting to make some use of it... it looks AMAZINGLY PROMISING. When reading this Fandom wiki about the Phoenix engine (https://fallout.fandom.com/wiki/Phoenix_engine), I learned that the game "Hot Wheels: Bash Arena (2002)" - developed by Micro Forté was also done using Fallout Tactics's engine. So I downloaded it using this abandonware site : (https://www.myabandonware.com/game/hot-wheels-bash-arena-dhu) and started fishing for files inside the game...
After mounting the .iso, it was clear to me that the game architecture is very similar to Tactics's, so it is easy to take any .hw file there and change it to .zip to get access to each and every game file... like sprites (.spr) and tiles (.til). I opened them in Sprite Editor and Red!Viewer and they work! Some might need a little work to be used, but the terms used while making them is similar to tactics. For example, the doors sprites appear usable out of the box.
The tiles and sprites are amazing, they use the same 2D isometric view and looks quite identical in style as any other Fallout Tactics content...
I doupt that the entities (that have the extension .e) can be used as they of course have other data, but I think it is just some minor inconvenient.
Enjoy!