MutatedPanda
It Wandered In From the Wastes

I want to propose a way in which the "Kid in the Fridge" quest could have been improved, and that even if it wasn't 100% lore friendly, it would have at least been more interesting.
Firstly, I'd like to give a quick rundown on this quest for those who might not have heard of it. In "Kid in the Fridge" you come across the voice of a child, leading you to a fridge with a ghoulified child inside.The kid has been trapped in the fridge for over 200 years, and simply tells you he wants to return to his family (who are also coincidentally ghouls). You are then given the choice to either help the child return to his family, or you can sell him to the Gunners for 350 caps.
The flaws with this quest are pretty obvious and have been stated here many times over; the kid should have grown up, and he should also have died from lack of food, water, and air. What I propose is a way to try to fix those issues, while also providing a much more interesting quest (if someone has already proposed this, my bad).
As you are wandering the wasteland, you come across a small, locked bunker a little ways away from a town. The bunker is locked, but you can either pick the lock, or try to shoot it off. Once the door is opened, you step inside and see a ghoulified man who is obviously suffering from the effects of long term isolation. You talk to him and realize that he has been trapped in this bunker for over 200 years, and that he took cover from the bombs as a child, leaving his family behind to perish.
You could tell him that what he did makes him an awful person, and he could go on to feel so guilty that he kills himself. On the other hand, you could comfort him by telling him he simply did what he felt was needed to survive. If you do this, you could even come with him to the site of his old house where his parent's corpses remain.
This version of "Kid in the Fridge", while not as action packed as getting to sell a kid into slavery, would present the moral question of "Is survival worth it if it means betraying those you love?" If there's any improvements I could have made, please let me know, and any feedback is appreciated.
Firstly, I'd like to give a quick rundown on this quest for those who might not have heard of it. In "Kid in the Fridge" you come across the voice of a child, leading you to a fridge with a ghoulified child inside.The kid has been trapped in the fridge for over 200 years, and simply tells you he wants to return to his family (who are also coincidentally ghouls). You are then given the choice to either help the child return to his family, or you can sell him to the Gunners for 350 caps.
The flaws with this quest are pretty obvious and have been stated here many times over; the kid should have grown up, and he should also have died from lack of food, water, and air. What I propose is a way to try to fix those issues, while also providing a much more interesting quest (if someone has already proposed this, my bad).
As you are wandering the wasteland, you come across a small, locked bunker a little ways away from a town. The bunker is locked, but you can either pick the lock, or try to shoot it off. Once the door is opened, you step inside and see a ghoulified man who is obviously suffering from the effects of long term isolation. You talk to him and realize that he has been trapped in this bunker for over 200 years, and that he took cover from the bombs as a child, leaving his family behind to perish.
You could tell him that what he did makes him an awful person, and he could go on to feel so guilty that he kills himself. On the other hand, you could comfort him by telling him he simply did what he felt was needed to survive. If you do this, you could even come with him to the site of his old house where his parent's corpses remain.
This version of "Kid in the Fridge", while not as action packed as getting to sell a kid into slavery, would present the moral question of "Is survival worth it if it means betraying those you love?" If there's any improvements I could have made, please let me know, and any feedback is appreciated.